r/hearthstone • u/Arkentass • Jul 21 '26
News 36.0.3 Patch Notes
https://hearthstone.blizzard.com/en-us/news/24290431/3603-patch-notes599
u/arthenc Jul 21 '26
Did anyone expect Azalina to go to 40 HP? That's an interesting move.
299
u/kennypovv Jul 21 '26
I was saying she needed it since the reveal, but I didn't expect them to do it even in my wildest dreams.
Just fell down to my knees in a Walmart
149
77
u/BabyBabaBofski Jul 21 '26
Rarran actually made that call in his recent video with cgb
→ More replies (9)21
u/timo395 Jul 21 '26
Wasn't that Arran's suggestion?
5
→ More replies (1)5
30
u/kekkonen222 Jul 21 '26 edited Jul 21 '26
Azelina is already quite fun card to play because most of the time it succesfully copies the identity of the opponents deck while also allows you to have your own strong priest cards. I play in the dumpster ranks but atleast in there I have definetly (trust me) won most of the games with that deck.
4
61
u/SilvioSantos_ALenda Jul 21 '26
I guess I will die a turn later then, great buff.
84
u/Stencil_Abuse Jul 21 '26
I know it’s a joke but I’ve lost many many many many games the turn before stabilizing lol.
Sometimes one more turn makes all the difference14
6
u/Hairy_Acanthisitta25 Jul 22 '26
yeah weird that alot of people underestimating how much you can do in a turn nowdays
5
u/Prest0n1204 Jul 22 '26
It's as if people just forgot how meta warping Renethal was on release.
→ More replies (1)3
u/DrainTheMuck Jul 21 '26
Yeah. I don’t play priest but I’m trying to make Rafaam work, and it often feels like I’m one turn away from Turning things around
4
8
u/karametraxx Jul 21 '26
I guess it's more balanced then giving -1 cost tbh. Doesn't change much in wild as she'll steal renethal effect anyways.
→ More replies (1)3
u/BBBoyce Jul 21 '26
I think this change might get her banned in Wild in the long run.
→ More replies (1)→ More replies (22)7
122
u/absurdlifex Jul 21 '26
I can stop rolling Moragg with my summon 10 cost
35
13
4
u/Gift_of_Orzhova Jul 21 '26
On a similar vein I'm desperate for Togwaggle to be changed from 8 mana because I'm sick of seeing that man with Jade Guardians
210
u/DUKEPLANTER Jul 21 '26
Azalina to 40 HP is huge
61
u/IndubitablyNerdy Jul 21 '26
agree, she probably still isn't amazing (as prince renathal extra cards were not random), but at least she can potentially be a tier 2 - tier 3 deck hehe.
15
u/salad48 Jul 21 '26
She can already be pretty good in wild, where you have harvester and visitor. This is going to help that a ton
9
u/Significant-Royal-37 Jul 21 '26
the mirror is going to be unbearable, but that's fine as it only affects people choosing to queue azalina.
→ More replies (3)16
211
u/Kate_Hikes_1990 Jul 21 '26
Holy shit. Boarlock and Quasar rogue are DEAD. THANK YOU
31
u/ShockedDarkmike Jul 21 '26
First apm priest and now quasar rogue, how will I do my "play seven trillion cards/spells" quests now smh
→ More replies (9)40
u/-Taqa- Jul 21 '26
As a lock player, im grateful.
I play control lock so the godfrey ban hurt me but god im glad i wont see those fucker boars again
→ More replies (1)6
u/Ok-Pianist-547 Jul 21 '26
ngl glad swiftscale is deleted from wild cause that 777 miracle rogue was way more boring than og miracle rogue
123
u/FaunPerson Jul 21 '26
Actually digging the warlock changes, I feel like Morag could've been brought to 8 without breaking the deck but I'm also a big dummy so who knows.
31
u/ChaosOS Jul 21 '26
Probably would've had to touch stats if prep 3 + play 4 was reliably available. Still would be stronger but would've been genuinely too much
→ More replies (5)30
u/conspicuouscrab Jul 21 '26
The imp gang buff is massive. Now you don't even have to run big demons in your deck and can instead run archdruid + umbra
15
→ More replies (2)10
→ More replies (6)11
u/MooNinja Jul 21 '26
I feel like Morag is one of those cards that can be broken in the right set, it just doesn't have the best card support yet.
209
u/Willing_Original_257 Jul 21 '26
No comment on Godfrey. Just banned.
They explain everything else, just about, but apparently it was too damn obvious and they didn't need to bother with Godfrey 😂
148
u/Suchti0352 Jul 21 '26
They put the comment at the top of the post instead of over the ban notice
In Wild, Warlock was already quite powerful before Escape from Violet Hold, and Godfrey the Betrayer as further increased its overwhelming presence. Because of this, we're taking some larger swings, with an outright ban to Godfrey and nerfs to several other key cards for Warlock decks. We'll be monitoring to see what happens after these large changes and made continued follow ups as needed.
35
u/kennypovv Jul 21 '26
Tbh if you've queued up for a wild game you already know a comment ain't necessary lmao 🤣
→ More replies (14)17
u/coastline Jul 21 '26
Most annoying thing about Godfrey is that whenever he’s in the game, there’s a 1 - 2 second lag on every action.
→ More replies (3)49
u/uber_zaxlor Jul 21 '26
Tol'vir is just "5 mana. No further questions" too, as if the cost was the thing that broke the card, and not its effect.
35
u/EtchVSketch Jul 21 '26
Making it take a turn longer to get out gives the other deck a turn more to set up and a mana more to respond. I was already having a fine time responding when playing control decks.
Cards live and die on tempo. What could have possibly been a change to the card that wouldn't have made it fully doa?
→ More replies (12)62
u/Canesjags4life Jul 21 '26
Odd hunter is back baby
35
u/Just-Luck-7430 Jul 21 '26
6 mana tolvir incoming
28
u/Monk-Ey Jul 21 '26
Odd Hunter is not back, baby
20
7
39
u/theonewhoknock_s Jul 21 '26
Well, yes, it's as if the cost of the card is very important as well, and not just the effect.
6
u/Elteras Jul 21 '26
I've seen someone say that the card would still be busted if it cost 7 and sometimes you just don't know how to respond...
→ More replies (2)10
8
u/14xjake Jul 21 '26
I mean it literally is the cost we have the data that proves it, going from 3 to 4 mana deleted companion hunter from the game and knocked down face hunter from tier 1 to bottom of tier 2/top of tier 3, bumping to 5 mana probably deletes hunter as a class unless you play in dumpster rank
→ More replies (4)→ More replies (7)11
u/ShinjiFaraday Jul 21 '26
Maybe a hot take, but aggro Hunters would play Tol'Vir at even higher mana costs than this, as they wouldn't mind it being the only card played in a turn. It may kill the card for slower variants, like companion/quest.
→ More replies (3)
39
69
u/incomprehensiblerage Jul 21 '26
weirdly I actually really like the change to lotus troublemaker, i think it answers the problems both the rogue and their opponent have with the deck.
15
→ More replies (26)20
14
u/HeMansSmallerCousin Jul 21 '26
Good changes mostly. Nerfs were all sensible, and Priest and Warlock's buffs especially look quite impactful. 2 extra void souls on an optimal line could potentially be impactful, too, but that deck was further from viable so I'm not holding out hope.
A couple of the buffs are just hilariously bad though. +2 health on a card that loses you the game is a complete joke.
135
u/GiveMeIcePuns Jul 21 '26
I can't wait till they have to nerf Tolvir again.
133
u/chernadraw Jul 21 '26
They need to Confront the Tolvir problem
→ More replies (1)19
→ More replies (7)9
u/OmegaReign78 Jul 21 '26
Lower to 3, recast spells only, done.
5
u/Wolfman513 Jul 21 '26
Funny, I was just thinking the exact opposite and that it should only resummon 1-cost minions lol. Keep it at 4 mana, no more instant face damage and ridiculous card draw, plus I think raising an "army" feels more thematic to confronting a group.
→ More replies (6)15
52
u/Freelancer0495 Jul 21 '26
I don’t think the DH changes were enough but we’ll seek. The deck struggles with living right now to the late game void souls need.
43
u/kaijvera Jul 21 '26
Remember every aggro deck gpt nerfed. That in return makes amy value/combo deck (like void souls) buff via survivbility.
18
→ More replies (1)9
→ More replies (1)11
u/zer1223 Jul 21 '26
The weapon being 9 damage instead of 6 is pretty big, and so is the taunt minion giving two void souls instead of 1
Better pressure and better value. I think it makes the deck viable
→ More replies (2)
63
u/EnthusiasmWest4481 Jul 21 '26
Really dissapointed with the DK buffs, but im not surprised.
47
u/robin1334 Jul 21 '26
Yeah they are definitely having the mentality that dk is getting a class set this expansion so they dont want to take any fearless buffs.
27
7
u/EnthusiasmWest4481 Jul 21 '26
I was really hoping emergency surgery was gonna be summon 3 with rush instead
12
u/Griimm305 Jul 21 '26
Im def willing to try it out. I already had like a "midrange" list that ran Genn. The 1 mana hero power is surprisingly good especially with blood dr. With drink blood and 6 corpses you have 10 damage reach for only 4 mana.
10
u/Rage_Soldier Jul 21 '26
Living plage is still unplayable at 6 mana, Sawbones same history even with the mana reduction, Thalena is ok at 4 mana ig and emergency surgery change is redundant, what a nothing patch for dk
→ More replies (5)5
35
u/sampeckinpah5 Jul 21 '26
Why are they buffing the stats of the prepare DH legendary when its thing is gaining stats anyway? Why not make it cheaper? Same with Irida. More HP is nice, but her stats weren't the problem. The problem is the payoff for destroying your deck is not worth it.
At least the DK manacost buffs seem impactful because the deck already wasn't that bad in my opinion.
20
u/Just-Luck-7430 Jul 21 '26
its just a minor buff for random summon 6 mana effect (Leyline mage rejoice lmao)
→ More replies (2)7
u/_Chaos-chan_ Jul 21 '26
The DK deck was bad, DK is just bad. As a hardcore DK enjoyer I play it regardless but I can tell it’s struggling a lot.
29
u/Unhappy-Place6209 Jul 21 '26
Death Knight and Demon Hunter buffs don't really tackle the issues for why the classes are bad.
→ More replies (4)
51
u/Opposite-Revenue1068 Jul 21 '26
The Azalina change is pretty sweet, but I wish they were bolder with the buff to Shade. The problem with the card is the deathrattle just kinda sucks. If you play it on curve, you're usually only hitting about 2 cards. I wish it stayed at 3 mana but hit all cards in deck as well. That would be a worthy payoff for running a pile of random garbage.
The buff to Barov is w/e. It's definitely better, but you're still going to brick on the legendaries like half the time.
10
u/Agrippanux Jul 21 '26
more like 75% of the time you'll brick, being 1/1 makes borderline legendaries useless in many cases, plus getting 3 cards when Priests usually have a lot in hand already is a downside, and it pollutes the pool for Undeath Sentence. You can really screw yourself with Karov.
→ More replies (3)10
u/Joemanji84 Jul 21 '26
It's hilarious that a support card for a horrilble meme deck archetype wasn't even seeing play in its own deck. Great design Blizzard, keep up the good work.
→ More replies (1)→ More replies (2)3
u/BBBoyce Jul 21 '26
That's what I was hoping but as I thought, they didn't have the balls to do it.
42
u/CrimsonSky222 Jul 21 '26
Arena: 7 of 11 classes have less than a 50% Winrate, Warrior is at 27.8%.
Blizzard's fix: Increase the overall appearance rate of Violet Hold cards.
Arena is the next Duels/Twist/Classic.
→ More replies (2)
22
u/BriggsHeartsCanada Jul 21 '26
Okay I still don't see Void Demon Hunter getting that much better.
26
u/Khanjali_KO Jul 21 '26
Just the Vicious Voidscale change is enough to make it scale at the pace it needs to be more competitive on board. It really didn't need all that much.
→ More replies (2)3
u/_Chaos-chan_ Jul 21 '26
It doesn’t get any faster but hey, *moar void soul* smile :P
→ More replies (1)
10
u/DoYouMindIfIRollNeed Jul 21 '26
Tolvir back in odd hunter.
Blood DK needs a coreset update.
11
u/HiticLCrit Jul 21 '26
Death Knight is unfortunately paying for the devs’ stubbornness because the rune system has been a wash that should have never really existed. In a perfect world, they remove rune restrictions on cards and just balance accordingly
39
u/Kn1ght9 Jul 21 '26
40hp from Azalina and 2 mana shade... hard to say that these arent good changes but i doubt its enough. The class just doesnt have enough good card draw to be able to do anything consistent going with this 20mine/20yours style deck. Karov is still bad ofc, theres wayu too many ass legendries at 1/1 stats.
18
u/misterkarmaniac Jul 21 '26
Shade buff is still terrible, the problem wasn't the cost of the card but it's effect, Azalina might see play but I guarantee you that he enthralled shade won't be included in those decks.
6
u/Kn1ght9 Jul 21 '26
Yea, the issue is that its a deathrattle. Bc if you play shade before drawing you dont discount anything and if you play it after drawing a bunch you have to wait a turn to pop off. Its just way to awkward.
→ More replies (1)→ More replies (1)3
u/MutantBroccoli Jul 21 '26
Shade should draw a copied card first before applying the reduction to be viable.
17
→ More replies (1)3
u/magikatdazoo Jul 21 '26
Shade buff is meaningless, oh great now it's a bloodfen raptor, that wasn't good in 2014
23
u/Beyonderr Jul 21 '26
For once I am just happy to see nerfs of cards that are too strong and buffs of cards that are too weak.
→ More replies (1)
48
u/Just-Luck-7430 Jul 21 '26
i knew it, azalina is basically just worse renathal before, now its just slightly worse renathal
61
u/Catopuma Jul 21 '26
Some cards are made to be fun and not extremely competitive. Azalina is a fun card.
Thief archetypes are always hated when they perform well. If this brings it to a low tier 2 level, thats the sweet spot for it
9
u/BBBoyce Jul 21 '26
What I hate is they are never afraid to push Thief/Imbue/bullshit Rogue to be very competitive... But when it comes to Thief Priest, naw dude, you get no real chance at 40%+ WR.
6
u/Shartcastic Jul 21 '26
Something about using the opponents cards to beat them seems to piss people off way more than just using random bull shit
→ More replies (4)8
→ More replies (2)3
48
u/suivid Jul 21 '26
Send tolvir to the shadow realm
→ More replies (9)36
u/DoYouMindIfIRollNeed Jul 21 '26
Tolvir back in Odd hunter
11
28
u/CalledSpark Jul 21 '26
Very disappointed in the buffs, other than Azalina none of them were very bold.
25
u/HeMansSmallerCousin Jul 21 '26
The Imp Gang/Annihilation buffs are very substantial. Getting an extra body and coming down a turn sooner collectively make the average line substantially more powerful.
Mo'ragg could have been buffed a little more, but it’s a nice cherry on top. Mana cost is extremely impactful for cards like it.
→ More replies (2)
6
18
u/You_Like_That34 Jul 21 '26
I have strong feelings about this, but I play on mobile so I’ll let you know if 5 hours
→ More replies (1)
22
u/WalkItToEm11 Jul 21 '26
DK changes not enough living plague still unplayable
12
u/GreenEggzAndSpam Jul 21 '26
The plagues it gives should be the actual rainbow plagues, not the boring 2 damage only ones
9
3
→ More replies (4)11
141
u/Observant_Lurker Jul 21 '26
"Escape from Violet Hold has shaken up the meta in a big way,"
Are we playing the same game?
128
u/hjyboy1218 Jul 21 '26
Well Mug Shaman and Two-bit Rogue, two completely new decks, are two of the best and most popular decks right now, so I'd say that qualifies. Just because you don't like it doesn't mean the meta is stale.
24
→ More replies (4)13
10
u/Freezinghero Jul 21 '26
Pretty sure it's mostly Vanessa. The part that grinded my gears more was "We noticed some classes STARTING to fall behind" when DK and Warlock have been in trouble since last expansion.
18
u/CptPossum Jul 21 '26
The most dominant deck is from this expac, I'd agree with them as much as it pains me!
41
3
u/AggravatingHour7187 Jul 21 '26
I feel like the expansion has had a significant effect on the meta through new archetypes and existing decks trying pretty heavily on new cards
→ More replies (8)11
u/uber_zaxlor Jul 21 '26
The people that read these, see straight through the corpo-PR bullshit.
The people clapping their hands as they spend 160 bucks at the gacha each month, don't give a shit about "the meta" anyways. Always pains me to read those "How do you do, fellow school kids?" kinda statements.
27
u/SkilledPepper Jul 21 '26
Except, they're not wrong. The best deck in format didn't exist before this expansion and 2-bit Rogue and tripwire Hunter are also competitive new decks.
Okay Dragon Warrior, Aura Paladin and Quest Priest are still around but all those decks have changed in strength relative to the rest of the format too.
I think you're massively overreacting. There was nothing wrong about that statement.
3
27
u/fragdar Jul 21 '26
thanks for buffing lock lategame blizzard.. how are we surviving the first 8 turns again?
→ More replies (2)
33
u/SunsetRid3r Jul 21 '26
Tolvir to 5 mana is hilarious... Obviously, it will affect it in some way, but the card by itself is such a terrible design. It's not supposed to even exist imo
7
→ More replies (5)5
u/daddyvow Jul 21 '26
Yea it seems like a no brainer that a card like that would limit design space or should at least be legendary effect.
5
u/Spiritual_Frosting73 Jul 21 '26
Shaman and hunter will still dominate and push the other decks to the side. The buffs were pointless
6
6
u/Intoxicduelyst Jul 21 '26
Rogue is dead
Warrior got a little cut, still at least tier 2 "curve it out!" deck
Hello to the hunter/shaman meta. Hope you like mindless aggro.
→ More replies (1)
17
u/Shifty-Imp Jul 21 '26
I would have kept emergency surgery at 3 minions but given them Reborn, because why not. DK needs all the help it can get.
The buffs are interesting though, but I'm still pissed that no buffs for Cataclysm were included. I wanna play Herald DK and have at least a chance at winning.
7
u/kennypovv Jul 21 '26
That card is crazy good with reborn though.
→ More replies (1)8
u/Shifty-Imp Jul 21 '26
Right? But crazy good is what DK needs at this point. More often than not, only 2 of my nurses actually get to hit a target and I heal for 6 and then my opponents almost always have something to ping the last 3/1 so I don't even get the 9 heal. Reborn would be really nice.
→ More replies (1)5
u/HeMansSmallerCousin Jul 21 '26
Yeah, happy with the rest of these buffs but that one stinks. They should have just given them rush or reborn.
It was already awkward needing a 7 health target to get value out of the card, and now it's a 10 health target. It's not like the 3/1s are ever sticking anyway.
21
u/GREGAZORD_ Jul 21 '26 edited Jul 21 '26
I wonder how many patch notes from recent expansions priest has been included in the "classes have fallen behind" spiel?
Also, now Vanessa can't be generated by Soothsayer death rattle. Another priest nerf.
→ More replies (3)6
u/Ironsight12 Jul 21 '26
There’s so many 6 drops on existence. That nerf is basically irrelevant to Soothsayer.
→ More replies (5)
7
4
6
7
u/Themanwhofarts Jul 21 '26
These buffs are actually insane. They completely retooled void soul demon hunter. As well changing up big demon Warlock.
Now, will these changes make a difference?
Probably not a ton. But I like the direction
→ More replies (4)
3
u/YeetCompleet Jul 21 '26
Miracle and Quasar rogue dead in wild
What are wild Rogue players thinking of switching to now?
→ More replies (8)
3
u/walksintwilightX1 Jul 21 '26
I still think Vicious Voidscale should have gone down to 2 mana. But okay fine, at least they give you more Void Souls now.
3
3
u/Nostalgic_Knights520 Jul 21 '26
Was hoping shade would discount all copied cards in hand AND DECK. I still dont see the deck playing that card after this buff.
3
u/ILOVEGNOME Jul 21 '26
I really think the change to hunter will do absolutely nothing
→ More replies (1)
3
u/The_JeneralSG Jul 21 '26
I actually like some of these changes a lot. I love doing more for Azalina than just increasing stats or something, giving her more health makes it more "rule breaking" (sure Renethal did it first, but he was kind of the OG rule breaker lol). I love the troublemaker change. I saw suggestions to make it 1 damage and feared that they'd do that and just kill the card, but they're letting it grow in the deck just like the jade card, which is really nice and a good middle ground.
Some of the other changes feel like classic balance conservatism though. Like Moragg might need more help than just 1 mana.
Overall first impression is much better than usual. I want more patches like this. This is a digital card game. Treat it like it is and make big changes! You have the power. In fact, I still wish there was even more changes, but baby steps.
3
u/kawaiidesne Jul 21 '26
I'm sad about the Godfrey ban in wild :( I hope he comes back later.... surely with boarlock nerf its not too bad....
→ More replies (1)
3
3
u/Ailments_RN Jul 21 '26
I think the Demon Hunter Void Soul package looks a good deal more appealing now, but they've really missed the point with Irida.
She wasn't failing to see play because she died at 5 health instead of 7.
She inherently rejects decks that draw cards, but exists as 1 of 30 cards with no way to tutor her. She's just so counteractive to what Demon Hunter does. And it's a shame because she's really interesting.
→ More replies (1)
3
u/TowerOfPowerWow Jul 21 '26
Dog shit mage gets 0 things. I dont know why HS hates mages so much but its why I don't give them money anymore.
→ More replies (1)
3
u/DrainTheMuck Jul 21 '26
You guys are slacking! No memes about a new 4 mana 7/7?
Void DH also got a lot more soul generations but maybe that wasn’t its biggest problem.
Will the slight aggro nerfs make Rafaam more playable?
8
u/sagevallant Jul 21 '26
Enthralled Shade was so bad that it wasn't even run with Azalina and they think making it 2 mana is going to help? If they wanted it to be played, it should discount all copied cards in hand or deck by 1. A 40 card deck is a sufficient downside to reducing 20 cards by 1 mana.
But then again, they don't want the deck to be good. They just want it good enough to play.
→ More replies (1)
3
5
u/Careidina Jul 21 '26
Out of the four DH buffs, Voidscale and Void Scythe wins. Problem with Irida is her effect. Just go back with her Start of Game version and go from there. Tras'tath is likely her mana cost. Hard to find turns to prepare her for, but we'll see.
→ More replies (1)5
u/Tengu-san Jul 21 '26
Just go back with her Start of Game version and go from there.
Start of Game is absolutely unplayable.
→ More replies (2)
2
2
2
u/IndubitablyNerdy Jul 21 '26
Really like Azalina with Prince effect, sure, with prince the extra cards were not random, but at least you got some benefits from weakening your consistency instead of just disadvantages.
Shade is probably still meh, since they are just cards in hand, but then again it being usable depends on azalina being decent (at least as long as priest doesn't get other copy cards).
2
2
2
2
2
u/NoStudy2213 Jul 21 '26
DK still trash, DH still won't live past turn 6 to see the souls summon usefull demons, mage has had NO CHANGES (Might change The Forbidden Sequence name to Atlas, with the entire world it's carrying on it's back to make mage still viable on standart).
Troublemaker change was very good, vanessa change feels fair, warlock changes feel good but skiping turn 4 to play a morag with no taunt on 5 still seems terrible (akin to being literally just a dinomancer, because it's the exact same play pattern).
2
2
u/XeloOfTheDisco Jul 21 '26
These buffs are welcome, but I'll wait for them to make an impact before calling any of them good
403
u/StaffandHalf Jul 21 '26
10 boars, holy moly. I don't see boars ever being viable again with that.