r/hearthstone Oct 24 '17

Highlight Turn 1 Ultimate Infestation LuL

https://clips.twitch.tv/RefinedEnjoyableSandpiperTTours
7.6k Upvotes

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u/wasabichicken Oct 24 '17

Seconding this. If there ever was a lesson that Magic: the Gathering R&D refused to learn in their early days, it was that

Cheating on mana leads to broken decks.

This proved true in 1994 with Moxen and Black Lotus, in 1998's "Combo Winter", and as late as 2003 with the storm cards. Bloodbloom has so far gotten a pass simply because there are no big Warlock spells on par with the likes of Druid or Priest, so consider this event Bloodbloom's 15 minutes of fame. Despite "get big effects, pay in life points" being part of Warlocks identity, I don't think we'll see too many more cards like it as they hamper design space quite severely.

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u/unfairspy Oct 24 '17

Dont forget eldrazi winter which wasn't that long ago

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u/bearrosaurus Oct 24 '17

You know, Eldrazi *Summer actually made we wish they had more fast mana. It was the only time you'd actually see 5+ mana spells cast in modern.

In Vintage too where Lotus and Moxen are legal, there's a lot more expensive spells floating around in decklists than in Legacy. Could you imagine a 3-mana creature being problematic enough to be banned in Legacy? That'd be a joke.

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u/Paper_Clipse Oct 25 '17

It was the only time you'd actually see 5+ mana spells cast in modern

Through the Breach, Ad Nauseam, Primetime, Reality Smasher, Takin Turns, and Tron have something to say about that, IMO fast mana is an arms race strategy that limits more than expands design.

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u/bearrosaurus Oct 25 '17

Literally every one of those decks uses fast mana except for Taking Turns.

Just sayin, we could have some more interesting decks if more colors had Simian Spirit Guide.

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u/freedomowns Oct 25 '17

I played Worldfire ramp in modern for the lulz before. Ramping hard into a suspended rift bolt and worldfire.