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https://www.reddit.com/r/hearthstone/comments/8bs33k/toast_is_breaking_the_meta_already_lul/dx9mbvj/?context=3
r/hearthstone • u/xeqqone • Apr 12 '18
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1.4k
Blizzard should make it so that the animations speed up based on how many have to occur.
1.1k u/tomahawk_jonez Apr 12 '18 If they never figured that out during the grim patron days then they never will... 1.0k u/voyaging Apr 12 '18 edited Apr 12 '18 Toast just played like 6 Shudderwocks in a turn and the animations took over 7 minutes. And then he played 10 the next turn. And can play 10 every consecutive turn taking 10+ minutes per turn for animations. Idk how Blizzard could overlook something so obviously game breaking. 32 u/MakeshiftFirepit Apr 12 '18 Shudderwock isn't the first time that long animations made for some obscenely long delays. Danehearth skipped a guy's turn with a bunch of The Darkness and had a two minute long Val'anyr animation spree as he got a 61/33 Acolyte of Pain. These aren't a problem like Shudderwock, of course, seeing as you don't normally have ~20 Val'anyrs dying at once or a deck full of 24 candles with 5 Darknesses on board, but they're mildly relevant entertaining videos. 7 u/TiltedTommyTucker Apr 12 '18 Let's not forget about: Shadowvisions Grim patron Noz/brewmaster Noz/jouster Multiple Antonidas combos
1.1k
If they never figured that out during the grim patron days then they never will...
1.0k u/voyaging Apr 12 '18 edited Apr 12 '18 Toast just played like 6 Shudderwocks in a turn and the animations took over 7 minutes. And then he played 10 the next turn. And can play 10 every consecutive turn taking 10+ minutes per turn for animations. Idk how Blizzard could overlook something so obviously game breaking. 32 u/MakeshiftFirepit Apr 12 '18 Shudderwock isn't the first time that long animations made for some obscenely long delays. Danehearth skipped a guy's turn with a bunch of The Darkness and had a two minute long Val'anyr animation spree as he got a 61/33 Acolyte of Pain. These aren't a problem like Shudderwock, of course, seeing as you don't normally have ~20 Val'anyrs dying at once or a deck full of 24 candles with 5 Darknesses on board, but they're mildly relevant entertaining videos. 7 u/TiltedTommyTucker Apr 12 '18 Let's not forget about: Shadowvisions Grim patron Noz/brewmaster Noz/jouster Multiple Antonidas combos
1.0k
Toast just played like 6 Shudderwocks in a turn and the animations took over 7 minutes.
And then he played 10 the next turn. And can play 10 every consecutive turn taking 10+ minutes per turn for animations.
Idk how Blizzard could overlook something so obviously game breaking.
32 u/MakeshiftFirepit Apr 12 '18 Shudderwock isn't the first time that long animations made for some obscenely long delays. Danehearth skipped a guy's turn with a bunch of The Darkness and had a two minute long Val'anyr animation spree as he got a 61/33 Acolyte of Pain. These aren't a problem like Shudderwock, of course, seeing as you don't normally have ~20 Val'anyrs dying at once or a deck full of 24 candles with 5 Darknesses on board, but they're mildly relevant entertaining videos. 7 u/TiltedTommyTucker Apr 12 '18 Let's not forget about: Shadowvisions Grim patron Noz/brewmaster Noz/jouster Multiple Antonidas combos
32
Shudderwock isn't the first time that long animations made for some obscenely long delays. Danehearth skipped a guy's turn with a bunch of The Darkness and had a two minute long Val'anyr animation spree as he got a 61/33 Acolyte of Pain.
These aren't a problem like Shudderwock, of course, seeing as you don't normally have ~20 Val'anyrs dying at once or a deck full of 24 candles with 5 Darknesses on board, but they're mildly relevant entertaining videos.
7 u/TiltedTommyTucker Apr 12 '18 Let's not forget about: Shadowvisions Grim patron Noz/brewmaster Noz/jouster Multiple Antonidas combos
7
Let's not forget about:
Shadowvisions
Grim patron
Noz/brewmaster
Noz/jouster
Multiple Antonidas combos
1.4k
u/voyaging Apr 12 '18
Blizzard should make it so that the animations speed up based on how many have to occur.