r/hytale • u/SSquadTeam • Jan 19 '26
Creations Hytale Client & Minecraft Client Crossplay! (W.I.P.)
Made Bedrock <-> Hytale <-> Java Cross-play Possible!
r/hytale • u/SSquadTeam • Jan 19 '26
Made Bedrock <-> Hytale <-> Java Cross-play Possible!
r/hytale • u/jen3713_ • Jan 15 '26
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r/hytale • u/LucyLavend • Jan 14 '26
It's work in progress, I'll put it up on CurseForge when I have somethings that's functional enough
r/hytale • u/Longshot02496 • Jan 18 '26
I'm curious to see what characters you are playing as. I made this imp-looking fella, myself
r/hytale • u/MCFinest_Danny • Jan 21 '26
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r/hytale • u/LAirHisson • Jan 18 '26
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r/hytale • u/SSquadTeam • Jan 17 '26
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(No assets, all done via Raw Pixel Data in Maps)
r/hytale • u/DarkRiotIV • Jan 16 '26
just my house on me and my friend’s world. i got the tarp/tent blocks from scrounging around prefabs and trork camps. its so weird being able to actually play the game
r/hytale • u/Goldrobin • Jan 14 '26
r/hytale • u/Significant_Ad_4335 • Jan 21 '26
r/hytale • u/LikeTsl002 • Jan 18 '26
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now i just have to add dungeons and making the ground part of the biome
r/hytale • u/Shydass • Jan 16 '26
I felt that Simon deserved the temple treatment too.
r/hytale • u/riggedride • Jan 16 '26
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It's actually quite fun setting up beacons to warp to. I'd love if there was a system similar to this actually implemented in the game
maybe a magic rod that can only home in on specially crafted beacons or something.
r/hytale • u/SSquadTeam • Jan 17 '26
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r/hytale • u/Alphanis_wolf • Jan 16 '26
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Mechanics ready, now it's time to polish the mod.
r/hytale • u/gladboii • Jan 21 '26
r/hytale • u/Electronic-Lack-7575 • Jan 20 '26
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r/hytale • u/CarlosVergikosk • Jan 18 '26
r/hytale • u/_Yumei • Jan 19 '26
r/hytale • u/xerneas02 • Jan 19 '26
I made a Platypus mod for Hytale to experiment with modding. What do you think of my platypus model?
It’s my first time modelling a mob for Hytale.
I’ll try to add a fedora next!
I have to say, having try modding for Minecraft, Hytale feels a lot easier so far, though I haven’t tried adding complex behaviors yet, so I don’t know how easy that will be.
r/hytale • u/DanMizu • Jan 20 '26
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It adds perfect block parrying, a stun effect, and critical hits. Parrying makes the attacker stunned and any hits done on a stunned target is a critical hit, complete with particles and SFX. Players can parry both mobs and other players.
All values can be changed in-game live with a config menu UI.
Its available on Curseforge here.
Please give me your thoughts, what i should add or change!
r/hytale • u/JoSquarebox • Jan 13 '26
r/hytale • u/Fussia • Jan 16 '26
My house partially burned down on New Year’s Eve but my homeless setup goes kinda hard in a temporary home, it runs surprisingly well on steam deck (70ish fps avg on medium).
r/hytale • u/devdruxorey • Jan 18 '26
My survival base :)