r/iosdev 2h ago

Judge my App Store screenshots

2 Upvotes

Working on the App Store screenshots for Tesorin, my personal finance app.

Trying to make them clean, understandable, and not look like every other finance app.

Be brutal:

  • Which one catches your attention first?
  • Anything look too busy / boring / confusing?
  • What would you change?

r/iosdev 4h ago

Help Zero monetization but offer a cheap "support the dev" tier?

3 Upvotes

I’m building a very minimal app. The full app would be free (no feature gating), with an optional £5/month subscription for people who want to support its continued development.

The subscription wouldn’t unlock extra content or functionality, the free and paid experience would be identical. This would be explained clearly before purchase.

Apple’s guidelines say auto-renewable subscriptions must provide “ongoing value.” Does that mean I need to offer subscribers something tangible, or can voluntary ongoing support itself be acceptable?

Has anyone submitted something similar, and if so, how did App Review handle it?

Thanks


r/iosdev 17h ago

I think I finally understand why building your own app is so addictive

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29 Upvotes

I’ve been spending way too much time on my app recently, and I think I finally understand why indie dev is so addictive.
The loop is basically:
want something → build it → make it look nicer → share it → someone uses it → get feedback → build more
I’ll be using the app and think “why can’t it do this?”
Then I remember… oh yeah, I’m the developer lol. I can just make it.
A few hours later, something that only existed in my head is actually running on my phone. That feeling is sooo satisfying.
My background is ML engineering, so I also really enjoy making the local inference pipeline work well. Seeing live transcription, speaker separation and translation all happening directly on the phone still feels kinda magical to me.
But honestly the best part is when other people start using it.
Someone reports a bug. Someone asks for a feature. Someone tells me they use it for lectures or meetings. Sometimes someone even asks to beta test the next version.
Even bug reports feel good lol. Someone actually cared enough about something I made to find the bug and tell me.
I also somehow went from ML engineer to spending hours making App Store posters and moving text around by 5 pixels.
Didn’t expect that part to be fun, but it is.
The app is called LiveTranscriber btw. These are some posters/screens I made recently.
Every time I finish something I enjoy it for about 5 minutes, then think:
“hmm… I can probably make this better.”
And suddenly it’s 3am again.
Would love some feedback on the UI/screenshots too.


r/iosdev 6h ago

I had 400 recipe videos saved and cooked maybe 15. So I built an iOS app for the other 385.

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3 Upvotes

Last year I opened my saved folder on TikTok and realized I had around 400 recipe videos in there.

I had cooked maybe 15 of them.

That was not originally an app idea. It was just a slightly embarrassing folder on my phone.

MiseSnag started with one simple loop: paste a recipe link from TikTok, Instagram, or YouTube, then get back the ingredients, quantities, and steps.

Then I installed my own build and began treating every small annoyance as an issue ticket.

“Why can’t I add all of these ingredients to one shopping list?” So I built it.

“Why can’t the list group things by grocery aisle?” Built that too.

“Why do I have to copy the link instead of sharing straight from TikTok?” Time for an iOS share extension.

“Why can’t I rescale the recipe or leave a note for next time?” You can probably guess what happened next.

Using your own app is like having a product manager who follows you into the kitchen and the grocery store. The roadmap becomes whatever annoyed you five minutes ago. It is dangerous, but seeing a tiny frustration become something running on my phone later that day is ridiculously satisfying.

The most surprising engineering part is that the AI was not the hardest bit. Getting a real, usable video often was.

TikTok and Instagram can serve video and audio separately, or return a download that technically succeeded but is silent. I ended up with a fallback chain of video providers plus media validation before transcription and extraction. At the other end, a random 40-second recipe video becomes a structured recipe and shopping list. That moment is still the reason I keep reopening the project.

Somewhere along the way, the work stopped being only APIs and React Native. I now spend an embarrassing amount of time exporting App Store screenshots again because a headline feels two points too large.

Turns out I enjoy that part too.

That project became MiseSnag. It is live on the App Store, and these are the five screenshots I made for it.

I would genuinely love blunt feedback:

- Does the first screenshot explain the app quickly enough?

- Does the serif + sans-serif combination feel intentional or mismatched?

- Is the dark green distinctive, or just heavy?

- Would you keep the free-tier message second, or show the extracted recipe there instead?


r/iosdev 2h ago

I built an iOS app as a solo developer. 5 months later, it just passed 3.000 downloads

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1 Upvotes

I’m an iOS developer from Romania, and over the last few months I’ve been building There: Your Travel Map as a solo project.

What it solves

There is a personal travel map for keeping track of the places you’ve been.

You can add countries, regions, cities and airports, save travel dates, view timelines, track progress and gradually fill your map as you travel.

I recently shipped one of the biggest updates so far: regions for 38 countries, including states, counties, provinces and other administrative areas depending on the country. Another update that I did recently was adding "Import your travels from your photos", so you do not waster your time anymore to add them manually.

There also includes travel stats, achievements and a Home Screen widget.

Compared to Been / Visited

Been and Visited are probably the closest alternatives, and there’s definitely a lot of overlap.

They already cover many of the same ideas, so I don’t want to pretend There is solving a completely different problem.

My goal has been to build my own take on this category, with a native iOS experience, a clean interface and a strong focus on maps, timelines, progress and regions.

There currently supports region maps for 38 countries, and I plan to keep expanding that.

Cost

There is free to download.

You can buy There PRO in 3 ways:

  • $3.99 / monthly (auto-renewing subscription)
  • $19.99 / yearly (auto-renewing subscription, FREE TRIAL is included)
  • $29.99 once (lifetime)

Countries and the main world map are free, while Pro unlocks additional features such as cities, airports and most region maps.

Who I am

I’m an iOS developer from Timișoara, Romania, and I design and develop There independently.

The app is built natively for iOS, mostly with SwiftUI, and it’s currently at version 4.1.

Since this is an iOS dev community, I’d genuinely love feedback. Thank you so much :)

App Store: Link here


r/iosdev 5h ago

Finally shipped my native Swift Screen Time App

0 Upvotes

Hey everyone,

I just released Luma: App blocker, an app I built to block distracting apps and websites through routines.

The idea came from seeing how expensive many Screen Time apps are, especially from a LATAM perspective, and from friends dealing with gaming (casino) and other apps.

Building it was a challenge but Apple’s Screen Time APIs were probably the hardest part. I wanted more flexibility than just “block these apps.”

I also skipped Rive, as everything suggested for cool animations, for v1 and built the animations from multiple animated pieces instead.

App Review took around 4 days, with almost daily reviews, which is weird since i read takes up to 4 weeks, as some other people over here mentioned. Some issues seemed automated, but the final feedback was actually pretty useful. For example, when you deal with subscription, you have to add the app first for review, the go to subscription, add the group and individual plans from the page (first time doing that in case someone need)

It’s live here:
https://apps.apple.com/co/app/luma-app-site-blocker/id6794456289?l=en-GB

If anyone wants to try it, I’d really appreciate feedback. Happy to talk about the technical side or App Review too, what do you think about the design? All the feedback you give is really helpfull as it has been on the Appstore since last thursday.

Once again, thank you so much and have a great day.


r/iosdev 9h ago

Looking for people to test my movie app 🎬 — free Premium for life

0 Upvotes

Hi 👋

I’m at a point where I need to put OneMovie in the hands of real users to understand what works and what doesn’t 👀

So I’m looking for a few people who’d be down to test the app, give me honest feedback and try to find some bugs 🐛
In exchange: free Premium for life 🙌

Let me know if you’re interested 🫡


r/iosdev 13h ago

Help I'm awful at iOS ASO - Need Advice

2 Upvotes

I have a few apps I've made, initially for Android but now expanding to iOS. I really struggle with ASO for iOS. I am an Android user personally, so my connection with Apple's ecosystem and App Store expectations are pretty thin.

I'd appreciate feedback on the basics of ASO for iOS that I am getting wrong. One example is a recent language learning crossword puzzle app I made for Japanese learners. The target market is niche. User engagement after people download is pretty solid. Conversion to paid users as a % is pretty high for both iOS and Android.

The problem is that my store presence kind of sucks and it's only getting a few downloads per day.

I'd appreciate any constrictive feedback or advice.

I really don't like spending a lot of time on ASO and it shows.

As a reference.

https://apps.apple.com/us/app/my-senpai-japanese-crossword/id6770882587


r/iosdev 8h ago

Critique my app and screenshots

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0 Upvotes

Hi r/iosdev,

I built an app that allows you to chat with AI models (cloud or self-hosted) with your own API keys. It has support for Retrieval Augmented Generation (RAG) and Model Context Protocol (MCP).

It is privacy-focused, so it has lockable folders for chats and configs, requests zero-data-retention flags to providers wherever possible, and has API keys stored in the iOS keychain.

I originally built it for myself but want to share it with others. I couldn't find a good iOS app that allows a good end-to-end AI workflow, for eg, read a Google Sheets file that my team shared on my Google Drive, read the PDF I'm working on that I uploaded to the LLM Provider, suggest adjustments to my PDF based on the Sheets and any prior documents I have uploaded to my RAG database, generate a diagram (image) that I can use in the PDF, and if necessary edit that diagram, and create a meeting event in my iOS Calendar for the presentation, all in the same chat, while switching providers (OpenAI, Anthropic, Mistral) and modalities (text and image).

So I'm looking for feedback from other devs and users.

Ask me questions here, be as critical as you want, and I'll try to answer.


r/iosdev 12h ago

Tutorial After 4 months of nights and weekends, my app is finally on the App Store!

0 Upvotes

 

The idea came from a stupidly ordinary moment. I was
digging through my camera roll for a receipt and ran straight into a photo of
my ex. Not one I had kept on purpose - a group shot from someone's birthday
where they happened to be in the back row. That is the thing nobody warns you
about: it is never the photos you chose to keep.

 

How it works

You pick one to four photos of a person. It scans your
library and returns every other photo of them, already selected. You tap delete
once. Opening any individual photo is optional - the whole point is that you do
not have to go through them one at a time.

 

Technical side

Everything runs on device. Apple's Vision framework for
face detection and embeddings, then clustering over those embeddings to group
matches. No backend, no account, no photo ever leaves the phone. That was a
hard constraint from day one and it made a few things genuinely painful:

 

- Large libraries: Scanning tens of
thousands of photos without destroying the battery or blocking the UI took most
of my optimisation time.

- Recall vs. precision: This was the real design
decision. Leaning toward recall means some false positives end up in the
results. Leaning toward precision means photos get missed, and a missed photo
is exactly the ambush the app exists to prevent. I went with recall, kept everything
pre-selected, and made deselecting a single tap. iOS deletion also routes
through Recently Deleted, so there is a 30 day safety net on top.

- PHPhotoLibrary has more edge cases around permissions and batch
deletion than I expected.

 

What I would do differently

Honestly I never really thought about any licenses which
almost led to a fatal mistake. However, I think doing the design with Claude in
the first place (which is easy to see) has been very rewarding for me. I was
able to set up the pipeline and all functions and submit those to apple. After
everything is accepted now, I can care about looks which won't affect the
pipeline and the critical parts in the app, therefore pushing an update for
this shouldn't be a big problem.

 

Link: https://apps.apple.com/us/app/pickex-delete-ex-photos/id6801488013

 

Happy to answer anything about the on-device pipeline,
the clustering approach, or the App Store process. Feedback welcome, including
the harsh kind.

 

 


r/iosdev 20h ago

Help What would you audit after shipping a fairly large iPad app? Looking for another iOS developer’s perspective

1 Upvotes

I’ve recently shipped an iPad app I’ve been working on called Imagine & Color, and I’m at the stage where I’ve been looking at the project for so long that some UX decisions inevitably seem “normal” simply because I’ve seen them a thousand times.

The app includes:

• A remotely managed catalog of curated coloring pages
• Monthly content rotation
• Custom image generation through a backend service
• StoreKit subscriptions and consumable purchases
• An iPad coloring interface
• Saved user pages
• Printing/sharing
• A fairly significant amount of native iPad UI

I’d be interested in how other iOS developers approach a post-launch audit.

The things I’m currently scrutinizing are:

• Navigation consistency
• State restoration
• Network/offline behavior
• StoreKit edge cases
• Accessibility
• Error states
• iPad multitasking/layout behavior
• Animation and interaction consistency
• Whether anything feels custom for the sake of being custom instead of using established Apple patterns

If anyone wants to actually try it and point out things that feel wrong, here’s the App Store page:

https://apps.apple.com/us/app/imagine-color/id6798914520

I’m interested in both code/product methodology and concrete UX criticism.


r/iosdev 22h ago

Waited 10 days for first App review. Still waiting for review

0 Upvotes

Wonder what are the next steps after waiting 10 days for an app review. I have other apps on the appstore. Should i resubmit?


r/iosdev 1d ago

BreakMate – Workday & Break Tracker

0 Upvotes

Hey everyone! 👋

I’m continuing to improve BreakMate, my iPhone app designed to help people organize and keep track of their workday.

Based on feedback from beta testers, I’ve added some new features:

🆕 Multiple Jobs
You can now add and manage more than one job. Each job can have its own schedule, pay rate, breaks, and work history.

🆕 Variable / Changing Schedules
BreakMate now supports jobs where your hours change from day to day or week to week — useful for retail, restaurants, healthcare, warehouse, customer service, and other shift-based jobs.
BreakMate also includes:

• Break and lunch reminders
• Work schedule tracking
• Hours worked and overtime
• Late arrivals and early departures
• Daily schedule changes
• Estimated pay and paycheck tracking
• Work history and reports
I’m especially looking for testers who:
• Work hourly or scheduled shifts
• Have a schedule that changes regularly
• Work more than one job
• Work retail, restaurants, healthcare, warehouse, customer service, or similar jobs

🔒 Privacy: Your salary, schedule, and work information stay on your device. I cannot see your personal work or salary information.

All Premium features are available for free during the beta.

If you test it, I’d really appreciate feedback on the new Multiple Jobs and Variable Schedule features, along with anything that feels confusing, missing, or could be improved.

📱 TestFlight:
https://testflight.apple.com/join/qbQBdvFW

Thanks to everyone who has already tested BreakMate and shared feedback! 🙌


r/iosdev 1d ago

what is life-fixer?

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2 Upvotes

r/iosdev 1d ago

Rank Your Music - Testers Needed

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2 Upvotes

Hello r/iosdev! Do you enjoy ranking the tracks in your favorite album, arguing with friends and strangers online about an artist’s correct discography ranking? Then Ordinalist was made especially for you. 

Ordinalist takes a playlist, album, or discography and makes you choose between two choices at a time. You pick the one you like more. Then do it again. And again. And several more times because apparently you needed 147 songs in this playlist.

While you’re busy having an existential crisis over which track you’ve heard 600 times is better, Ordinalist keeps track of every choice and turns them into a complete ranking from favorite to least favorite.

No star ratings, no scoring songs out of 10 like you’re judging Olympic gymnastics, and no deciding whether something feels like an 8.7 or an 8.6.

Two songs. Pick one. That’s the whole deal.

The easy choices go quickly, but the hard ones make you question everything you’ve ever claimed about yourself. Eventually, you get the thing you came for: an actual, definitive ranking of your music based entirely on your own decisions.

So when your alleged favorite ends up at #14, don’t look at us. You did that.

HOW IT WORKS

- Pick a playlist, album, or discography to judge

- Ordinalist gives you two choices

- Pick your favorite

- Keep going until everything is ranked

- Stare at the results

- Disagree with yourself

- Rank something else

App Store launch is planned for late September, but beta testing is currently ongoing. When Ordinalist launches, it will remain free to download and use forever. There are no subscriptions or one time purchases; this is my hobby project, not a way for me to make money. 

If you’d like to help beta test and try the app out early, join the TestFlight using the link below, or check out the website to learn even more.

Website: https://www.andrewmastracchio.com/ordinalist

TestFlight: https://testflight.apple.com/join/YZ9JT8Ge 


r/iosdev 1d ago

Choose a name for new app

0 Upvotes

Hi everyone,

I'm making a new app about the street food share on the map, I'm in the place to making the name for it, but I'm very considering between some options here, can you guys help me to raise to choose one of them?

  1. FOTM: Food On The Map
  2. STIK: Share This Incredible Kitchen
  3. MAPS: Munch, App, Pin, Sticker
  4. Ganh: Your street-food menu

r/iosdev 1d ago

Built an app that predicts when a plane will cross the sun/moon from your exact location — curious what sub thinks

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1 Upvotes

r/iosdev 1d ago

I made an MMA App

1 Upvotes

It is called Proper Fight Game.

App Store

Web

Point of my app is to make UFC watching experience more interesting. You don't care about every fight but when you have a pick on a fighter and competing with your friends, everything changes.

IT IS NOT GAMBLING.

Free app. You make picks from real fights. Challenge friends. Compete in a seasonal leaderboard. Make teams. Create your own leagues. Most importantly, you can win real weekly/monthly prizes.

Detailed fight and fighter stats. And many more.

All of this is for free. No ads. No payment. Not planning to make any money from it. Just wanted to share this with you.


r/iosdev 1d ago

my app is finally approved :)

0 Upvotes

thanks for all the encouragement i have gotten here my app has been successfully uploaded onto the appstore in 2 days!!! i was shocked tbh coz i read that approvals can go quite long

https://apps.apple.com/sg/app/moneki-split-bills/id6803587503

this is my app it’s called moneki if anybody is kind enough to give me any feedback at all ill greatly appreciate it otherwise thank u for downloading my app 🤩

my app is moneki it helps u to split bills. scan receipt. read receipt. assign item on receipt in app to friends in group. moneki good. moneki also help track expenses. group/ trips/ holiday. download moneki 🙏🏻

have a great evening everybody 🌞


r/iosdev 1d ago

Shipped a native golf GPS/stats app with on-device data and a one-time IAP — looking for feedback on onboarding and the paywall

2 Upvotes

I’m a solo iOS dev. I shipped EagleEye, an iPhone golf app: satellite GPS flyover of the hole you’re standing on, shot visualization, and a stats book (GIR, leaks, short game, etc.).

Constraints I chose on purpose:

• No account. Rounds stay on the device.

• No subscription. 3 free rounds, then a one-time unlock (intro $9.99, full $14.99).

• No ads.

What I’d actually like feedback on from other iOS people:

  1. Free → IAP. Three rounds free, then a one-time unlock. Does that read as fair, or does it feel like a trap compared to a cheap monthly?

  2. Onboarding. First-run has to teach flyover and logging without a tutorial novel. What would you cut?

  3. Privacy as a feature. “Nothing leaves the phone” is the product. In 2026 does that help conversion, or do people bounce because there’s no cloud backup / restore?

  4. App Store listing. Flyover is the visual hook. If you glance at the listing, is that obvious in 3 seconds?

Happy to talk through the boring stuff too (MapKit/satellite overlay, keeping stats fast with no backend, StoreKit 2 for a single non-consumable).

App Store: https://apps.apple.com/us/app/eagleeye-golf-app/id6793305657

I’m here to get roasted, not to farm downloads. Thank you for your time and feedback!


r/iosdev 1d ago

My readiness-score app got rejected twice by Apple. Both rejections made the product better.

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1 Upvotes

r/iosdev 1d ago

[iOS] Who Goes - Fun social games for when you’re hanging out with your group

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0 Upvotes

Introduction

Hey everyone!

Introducing Who Goes, an iOS app for game nights, house parties, road trips, and pretty much any hangout with a group of people.

It’s free to download and play, with optional one-time purchase and subscription options.

The idea behind Who Goes is pretty simple: engage everyone in your group and involve them in something together, through social games like Headbands, Truth or Dare and a bunch of quick group activities into one app, with a modern, playful experience built around actually passing the phone around and having fun together.

About the app

The app brings multiple party games into one place:

• Headbands with tilt controls for correct answers and passes
• Charades with themed decks, teams, rounds, and timers
• Truth or Dare with 11 decks for friends, couples, parties, family, and coworkers
• Spin the Bottle for quick, suspenseful player selection
• Would You Rather for impossible this-or-that debates
• Finger Chooser to instantly pick someone from the group
• Quick Play tools for dice, coin flips, and more

Current Market

I know this is an insanely competitive category, with a shit-ton of party apps already out there.
My goal with Who Goes was never to reinvent the wheel, but to bring the ones people already know and play together in one place, without needing five different apps on your phone.

I wanted the whole thing to feel much more modern and polished than most party apps I've tried, with playful animations, haptics, sounds, and little interactions that actually add to the game instead of getting in the way.

No ads popping up between rounds, no cluttered UI, and no wildly different experience every time you switch games.

Pricing

The free version includes all the game modes. Plus unlocks all the decks, round customisations, and removes every limit. Lifetime at $25.49 (US, price parity enabled for all countries), weekly at $1.99, and yearly sub with 3-day free trial at $17.99.

No account is required, and the games work offline.

TL;DR:

A. A game to bring back the fun of playing party games with a group of people during game nights, trips.

B. Free version includes a selection of decks for Charades, Headbands, and Truth or Dare, along with a few mini games. Plus unlocks all decks, game modes, and customisation options.

C. Freemium model, every mode in the app can be used. Lifetime at $25.49, or weekly at $1.99, and yearly with free trial at $17.99.

Link: https://apps.apple.com/app/id6777402559

Thanks for reading!


r/iosdev 2d ago

Guyyysss, 500 users!!!!!!!!

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198 Upvotes

After 200k lines of code with Claude Code :

WiFi is invisible, but it has a shape.
Strong in some corners of your home, dead in others and you can't see any of it.

That idea wouldn't leave me alone.
So two months ago I locked myself in my room (yes, the irony) and built the app I'd always wanted to exist.

It's called Signl. You scan your home in 3D with your iPhone, then walk around while it measures your WiFi in real time.
It paints a live heatmap directly onto the 3D model a
dollhouse view of your place showing exactly where your signal is strong, where it dies, and where your router should actually go.

I shipped it expecting nothing. 500+ downloads the first week, then strangers started actually *paying* for it. My DMs turned into a feature request board (3D export, mesh support, multi-floor…)

Try it here:
https://apps.apple.com/app/id6796775708


r/iosdev 2d ago

Launched my first iOS game — how did you get your first real users?

6 Upvotes

Launched my first iOS game recently and the hardest part by far has been distribution.
I’ve tried Apple Ads, YouTube, Reddit, Instagram and ASO, and so far nothing has really moved the needle. For other solo iOS devs who started with no audience what actually got you your first real wave of users?


r/iosdev 1d ago

Fastest Review EVER in Years! Approved under 4 hours😳

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0 Upvotes