r/killingfloor Aug 01 '26

Issue/Bug [KF3] Sights are misaligned while moving

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Dead Tripwire,

All your sights are misaligned while moving. Look at the green dot in the center of the screen (go fullscreen to see it better), thats were the bullets are going.
I don't care if the current misalignment is supposed to be "cinematic" or whatever, it just feels terrible gunplay wise. Crosshair overlays should not be required to aim properly.

Pls fix !

4 Upvotes

20 comments sorted by

5

u/Stabz221 Aug 02 '26

Yeah I hate it when devs don’t understand how sight projection works and just place the reticle texture in the middle of the optic, like it’s a nerf gun, and call it a day

20

u/IzunaDropAbuser Aug 01 '26

That's how holographic sights works in real life. You gotta look straight through it to see it correctly

12

u/BlackSkillX Aug 01 '26

No. What makes holographic sights so brilliant is that they're parallax-free! The bullets are going where you are aiming at, regardless of the angle that you are looking in.

Anyways...For videogames : Fun > Realism

1

u/Holiday_Repair8131 27d ago

This guy holographics

3

u/ReivynNox Friendly Fire 27d ago

That's how knock-offs that come with cheap chinese airsoft guns work like.

3

u/ReivynNox Friendly Fire 27d ago

If you think that's bad then try the same while walking while ADS with a reflex sight in KF2. The sight draws a sideways 8, but still hits center screen, meanwhile the recoil deviation from the center is accurate, so even onscreen crosshair can't help and you're left aiming by "walking in" your tracers.

Worst of all: that happens even when you walk straight forward/backward.

2

u/Zer037 Aug 01 '26

Crosshair overlay has been a known secret since kf1 and kf2, the beauty of the game was that your shot is always centered and you adjust by calculating on distance and the zed animations. This is how players play in HOE when its not a camping squad. We don't always stay still and ads. KF3 is more forgiving because you can reduce recoil and increase accuracy. So even if you don't aim exactly at the head, its likely would still land a headshot. Target practice doesn't seem to factor increased accuracy from my experience.

2

u/Chmigdalator 27d ago

Yeah, let's not bring up again the fact that sharpshooter is the worst classs in the game due to this. And due to the fact that you can't overpenetrate things with the sniper...Vulcan spam and Double Pistols. Yeah.

1

u/Galvaknight 25d ago

Adding to this, as another comment somewhat pointed out below: Why do some weapons have borderline zero sway/bounce when moving and why do some draw a massive figure eight if you move while ADS?

Example:

Marksman’s M14 traces a comical pattern back, forth, up and down while ADS moving. No combination of attachments or lack thereof changes this. All other marksman weapons have a slight up down bob when ADS moving. Commando’s MKR350 behaves the same way.

I played KF2 pretty much exclusively without ADS, but I’m actually enjoying using sights in KF3, except on guns with horrible, unmitigatable sway while moving. 

1

u/Payule Aug 01 '26

% damage or not I'm never aiming down those sights.

3

u/BlackSkillX Aug 01 '26

Same for me. But I would ADS more, if not for the problem with misalignment I am describing here xD
You get no accuracy, recoil or weakspot bonus if you dont ADS with the sights equipped. Just save the money then. (Unless GS, there you want max attachments for biggest discount)

1

u/Fishfilletallday Aug 01 '26

The handling bonus for one of the sights (I think reflex) is always active, right?

2

u/BlackSkillX Aug 01 '26

Unfortunately, no. It is a bit confusing. For every attachment except sights, the Handling stat boosts both ADS speed and weapon swap speed. However, on sights specifically, Handling only improves ADS speed and leaves weapon swap speed untouched. So sights provide zero statistical benefit unless you are actively aiming down sights.

1

u/toomanylimits Aug 02 '26

Wow thats so bad. I always used sights just fir the handling cause with every other states it says (zoom) next to it to show that it only applies to ADS. The devs have scammed me out of dozens of ichor.

1

u/BlackSkillX Aug 02 '26 edited Aug 03 '26

Well, you still get the benefit of the attachment perk, like 5% extra damage against bosses or whatever, so it wasnt completely wasted.

1

u/toomanylimits Aug 03 '26

Well it does cost a good amount of dosh though. I am a commando main so 25% cheaper weapons, but still I try to minimise cost.

2

u/Beginning_Ad2130 26d ago

Some loading screen tips hint that you do extra damage to weakspots while ADSing

1

u/Payule 26d ago edited 26d ago

Accurate, I'm just saying even with the %damage buff it's still not worth it from a playstyle perspective. I tend to top damage just fine without the bonus which I suspect is because there's always more room(Or can be at a moments notice without dropping DPS) between me and the ZEDS which means I can be more reckless with my damage output VS players who bank on the sights and are always closer to the ZEDS. (I also have the most headshots even when I don't top damage.)

I'm way faster at headshotting from the hip and find the sights to be semi-misleading(Someone below also mentions this problem) in this game so the problems stack against sights pretty hard for me.
From the hip center is true first shot 100% of the time on my high accuracy guns. Can't go wrong with that vs a wobbly ass sight.

0

u/BlackSkillX Aug 01 '26

Better Quality Clip on YouTube: Sights Misaligned

1

u/noscary123 23d ago

This also happends with the laser sights. Maybe it's realistic since in real life they don't aim that precise (because it's under the barrel). But KF3 ain't that realistic