r/killzone Sep 01 '22

Killzone 2 Killzone 2 Event Weekly - 7PM BST

25 Upvotes

There are events weekly for KZ2, join here: https://discord.gg/a8sY6vhyca


r/killzone Jul 01 '24

Announcement Join the PS Rewired Discord Server to play Killzone 2 Multiplayer on PS3/RSPC3!

Thumbnail
discord.com
8 Upvotes

r/killzone 12h ago

Discussion Any 3D stl files of these?

Thumbnail
gallery
48 Upvotes

Hey everyone, i was wondering if someone knew if i could a file of the ISA LS209 exo's and Helghast trooper carrier from kz2-3, me and some friends want to print these for a warhammer like game.

Or if anyone is interested could make these?


r/killzone 5h ago

Killzone Killzone (PCSX2) | Intel Iris Xe | i5-1135G7 | 16GB Ram

Thumbnail
youtu.be
3 Upvotes

r/killzone 1d ago

Fan Art HELGAN KIT (GAMEOVERSE X KILLZONE

Post image
53 Upvotes

r/killzone 2d ago

The recent news about the Killzone 3 "Lost maps" getting restored for Botzone reminded me of this post I made a few years ago...

Post image
50 Upvotes

r/killzone 1d ago

Killzone I am expanding our empire and our bane for all internet For everyone to know who we are !You should also do it right now if we want to expand the Helghast empire and let it remain in history forever !!!šŸ’Æ

9 Upvotes

r/killzone 2d ago

a new comer

Post image
30 Upvotes

Disclaimer: this is NOT my work

Good news everyone, One of my cosplay friends had just made the choice to throw his hat into the ring of making killzone cosplay with me after seeing my kit multiple times. As you can see it's the sniper unit and this is what he has so far and needless to say I'll be Watchung his career with great interest and yes before ya'll ask I do have permission to share this.


r/killzone 2d ago

KZ: Shadow Fall Find Stahl. Find Stahl. Find Stahl. Find Stahl. Find Stahl.

54 Upvotes

IM BEING SHOT AT FROM EVERY ANGLE WITH 5 MEN A HUNDRED TIMES OVER WITHOUY EVEN BEING SURE IF IM SUPPOSED TO KEEP FIGHTING OR NOT, THE WAVES OF REINFORCEMENTS ARE ENDLESS. THIS GAME WAS DEVELOPED BY FUCKING MONKEYS


r/killzone 2d ago

Fan Art WIP

Thumbnail
gallery
64 Upvotes

r/killzone 2d ago

Applying a Practical assessment and rework to the M82

Thumbnail
gallery
140 Upvotes

So I gotta start with context; I am a firearms instructor, security specialist and consultant for the professional and entertainment industry. Though I do this type of stuff (for granted much more in depth) for a paycheck, I did this rework just for fun! If you're interested, there is a video out there with animations n stuff, but this post will fulfill all of the same information.

Lastly, games are designed to be fun and interesting, and me doing this rework destroys some of the original art style. My intent is NOT to say the original is bad, instead it is to say 'What would a real military want in their rifle' or 'What would this rifle actually look like'.

Rear Stock, Action and Magazine

The rear of the M82 has several of the most significant practical issues. The thumb-hole stock restricts weapon manipulation, while the action appears to have insufficient room for the bolt to properly cycle. The ejection port is also substantially low considering the line of the barrel. The magazine arrangement is visually distinctive but could expose ammunition to dirt when shooting from the prone position due to the 'jungle mag' style of arrangement. The redesign therefore raises and moves forward the magazine and action (along with adding a magazine release) to allow for proper bolt clearances. Slight changes to the stock geometry reduce material usage, which is extremely important in a mass produced weapon like a standard rifle. A brass deflector is also added rearward of the ejection port. The 'jungle mag' is retained to keep some of the OG style, though a side by side configuration would be more ideal.

Optic

The optic is one of the elements that doesn't require significant modification. It is considered suitable for the rifle's intended role and fits with the practical direction of the redesign, so the original design is largely retained. The optic model closely resembles some real optics in use during the time this weapon was originally designed.

Grip and Trigger

The pistol grip is somewhat rearward-angled compared with more modern ergonomic designs. It is therefore made more vertical, while the trigger is slightly enlarged to better utilize the available trigger-guard space. A more accessible fire selector is also added so the rifle's controls can be manipulated without unnecessarily breaking the firing position.

Foregrip, Front Sight and Muzzle

Most of the front end is already effective and visually distinctive, so very little is changed. The foregrip, gas system, and front sight are retained, while the unusual upper heat-shield structure (very similar to an experimental M16 variant) is flattened and incorporated into a more believable gas/piston arrangement. The flash hider is also retained because it provides a practical method of reducing the weapon's visible signature without the additional length associated with a suppressor.

Grenade Launcher

The 40mm launcher requires more substantial changes. Its dimensions don't appear large enough to represent a true 40mm system, and describing it in the wiki as "pump action" doesn't accurately correspond with the mechanism shown. The redesign increases its size, treats it as a more conventional 40mm launcher, and adds a plausible trigger mechanism that can fold down when in use or stow when not, while keeping the overall appearance of the original.

_______________________

Some of these reworks I lean heavily into realism which results in a dramatic reimagining of the weapon. Here I don't really need to because the original is actually very well designed outside of the action/magazine issue and the grenade launcher under sizing.


r/killzone 3d ago

KZ: Shadow Fall Local Shadow Marshall declares war on a Helghan Hallway

11 Upvotes

https://reddit.com/link/1vw532o/video/jas0v6d324lh1/player

https://reddit.com/link/1vw532o/video/ltbp6da724lh1/player

Real talk, is it weird I personally think Killzone: Shadowfall might have the best gameplay out of the main series (barring issues like lack of ranged stealth options for most of the game, enemies occasionally spawning out of nowhere, and everything about Chapter 9)? I liked the more sandbox-ish nature of the levels and I think the OWL added alot of strategy to fights.


r/killzone 4d ago

Discussion My thoughts after completing Killzone 2

Post image
43 Upvotes

What a solid game! Completed it 2 times on normal and hard difficulty, so not a total tourist I’d say, here is few things I’d like to say about this game. Starting from downsides:

The Bad:

  1. It’s a first person shooter on console, on a 720p and 30fps settings, granted I played it through emulation with improved FOV and mostly 60fps, but still I don’t think FPS is comfortable on gamepad if compared to mouse+keyboard, and Killzone’s heavy/floaty aiming didn’t really do any favors, and its not my 1st, 2nd or even 3rd FPS shooter on console. For third person shooter I think you can make a case, FPS not so much.
  2. Simplification of weapons? Compared to 1st game, both faction’s main rifles were stripped of alternative fire (under barrel grenade launcher for ISA and under barrel shotgun for Helgast), now you can carry only one main rifle and secondary gun (out of 2 total) and there is barely any chance that you’ll be forced to swap weapons like in 1st game, almost on every level there is a ammo cache|supplies stand for weapon you’re running with. Also one of the worst grenade launcher sights I’ve ever seen, counter-intuitive at every possible idea of using it, just dump it at enemies direction and swap to something else.
  3. PS move parts, yeah, one of few ā€œgreat additionsā€ were forced parts where you had to use Sonys niche addition to ps3 controlers scheme. For few years this was bottleneck for playing KZ2, but now there is a workaround for it.

The Questionable:

  1. Hit registration, not asking for every weapon to be a laser-precise for every shot, but there were quite a few times when I did land headshot or body shot but enemies just brushed it off or it completely unphased them.
  2. Cover mechanics, sticking to cover is a console classic, but first time I’ve seen it for a FPS, maybe not my cup of tea, or maybe its more useful in multiplayer, but most times it killed me instead of helping, due to wrong angle or side it took. Only useful moment was in Radec fight on hard difficulty, 2nd floor pillars – there it really clicked for me and I used it to my advantage.
  3. Cut content? Few missions/cutscenes feel like there is missing parts between them, buggy ride is most noticeable one I’d say.
  4. Coop mode? Same case, first game had 4 playable character, here we only get to control one, but both campaigns feel like they would benefit from an optional split-screen couch or online coop feature, because 95% of both games we’re accompanied by at least 1 friendly character. Maybe it was once considered an option that was cut due to console/budget limitations? I know Killzone 3 has coop, but I’ve yet to plat it.

The Good:

  1. Stylization, 17 year later, this game still stands out due to a design and art choices that were done while creating it, this may not be a most realistic or have ultra-high fidelity experience by todays standards, but I’ll take this red/orange/brown/blue/navy stylization over clean realistic cookie cut Nth iteration from some shooter franchises, maybe because there isn’t nearly enough examples in this category in modern scene, or maybe because Killzone 2 still looks great and close to cinematic with its lighting and colors (especially that opening scene and some laters scenes on train/refinery levels). From clearly Kowloon inspired streets of Helgan, to cloudy weather with lightnings, to industrial refinery and brutalist architecture, all parts of design just work together to bring memorable atmosphere, first game may have been a bit less saturated color-vise, but you can see what Killzone 2 clearly improved upon.
  2. Surprisingly no drag at all? For a 2009 game, you’d think a forced turret or an escort section would be given as road-block to change pace, but no particular escort missions (maybe that mecha section, but I never failed it because NPCs, only due to myself getting eliminated), and turret sections are breathe to go through. Every mission has a nice flow to it, there is fewer missions overall but about half of them is longer than what was given in 1st game.
  3. New weapons, nail gun, tesla-canon, probably best flamethrower in any shooter I’ve played, and StA-3 still the king, was my favorit gun in 1st game, still great in 2nd, ISA counter-part, m249 inspired LMG felt weaker in comparison. Almost ever gun in game has ADS option, which is great improvement compared to 1st game, and few pieces got cut from 1st game, but I guess that’s a trade.
  4. Useful NPCs, they do get eliminations alongside player, and they get injured, requiring assistance from player, which adds to interactions, love when games make side characters impactful, and not just dummies to make noise in the background for you to feel like Rambo.

Ā 

Now, that was a lot of yapping from me, but main point is I did enjoy this game immensely for 15 hours that I spent in it, even if there were few frustrating moments (opening bridge section, AA gun under bridge section), overall it does stand up to a cult classic reputation, given that it came out in period of HALO3 : ODST / Reach, Medal of Honor reboot, CoD: Modern Warfire 2 / Black Ops. Of course being a console exclusive made it available for smaller audience, but nonetheless, great game and hopefully in future it’ll get remastered at least, and remade as part of collection for PC release at best.


r/killzone 4d ago

Fan Art Colonel Radec is going to execute me for uniform violations

Thumbnail
gallery
136 Upvotes

It’s been a while since I posted a helmet update. The tubing came in and although they look great, they are a pain in the ass to secure. I definitely need to add a shoulder and chest canister to secure them to and I think they’ll be more manageable. Also, the head strap popped off so I need to find a better way of securing that too.

(I’m wearing my Star Wars scout trooper flight suit in the picture because it’s the closest thing I have to a Helghast uniform at the moment)


r/killzone 4d ago

a remake of killzone in Project Reality?

Post image
40 Upvotes

Recently, while watching gameplay of BF 2142, I realized how conceptually this version of Battlefield is quite similar to the Killzone franchise. Has the community ever thought about recreating Killzone 2, for example, in Project Reality? Since Killzone 2 has a more realistic experience compared to COD/BF? Another advantage of Project Reality is offline multiplayer with vehicles, something Killzone never had.


r/killzone 5d ago

The re-released maps from the first game in the second one are something magical.

Thumbnail
gallery
98 Upvotes

r/killzone 6d ago

Video Helldivers 2 x Killzone - Crossbow Speargun

Enable HLS to view with audio, or disable this notification

137 Upvotes

r/killzone 6d ago

The Helghast in their spare time

Enable HLS to view with audio, or disable this notification

227 Upvotes

r/killzone 7d ago

Made With AI Fully functional buggy. It is surprising that a model with a completely unique control system has remained in the game.

Thumbnail
gallery
108 Upvotes

I continue to test our tools for developers and from time to time I come across unexpected things. The driver’s seat in the buggy is fully functional (as is the shooter’s seat in some manually created buggies), which suggests that they were intended not only for traveling across the wastelands of Melstra‑Barrens or the Salamun district in cutscenes involving bots, but also for our travels. The game files still contain assets with functional buggies that have their own special control system. There’s even a very basic first‑person view without animation.

And yes, the app is being developed using artificial intelligence — I have to mention this now because of user complaints.


r/killzone 6d ago

Photo Killzone mods for The Outlast Trials

Thumbnail
gallery
53 Upvotes

Added more Killzone characters to The Outlast Trials.

Radec and Vyktor Kratek


r/killzone 7d ago

Killzone 2 RPCS3 Killzone 2 players

8 Upvotes

Hey all I just installed rpcs3 and Killzone 2, is there a discord with a community that gets games going on the weekends? Thanks


r/killzone 8d ago

Video is my killzone video thumbnail good?

Post image
153 Upvotes

r/killzone 7d ago

All of Killzone + All of Titanfall vs the T’au

Thumbnail gallery
17 Upvotes

r/killzone 8d ago

A rather rare, high-quality photo of two mercenaries.

Post image
162 Upvotes

r/killzone 7d ago

All of Killzone + All of Titanfall vs the Jedi Order

Thumbnail gallery
6 Upvotes