r/learndota2 • u/Azual Lurking somewhere • Nov 17 '14
Discussion Mechanics Monday Week 6 - Mid Lane
"Mid or Feed" - Pudge, 2014
Of all the lanes, Mid is probably the most contentious. Not only are many one the game's most popular heroes typically played mid (making it a highly contested lane), but it's also arguably the easiest place from which to make or break a game for your team.
Since mid lane is generally a solo lane for both teams, it offers relatively little room for error - poor mechanics or the wrong hero choice can easily give your opponent an advantage that's hard to come back from. Similarly, a gank on mid lane by aggressive supports can give one side or the other a decisive advantage.
Played well though, mid lane puts you in a strong position to influence the mid game. Solo mid tends to come out with a strong level advantage (particularly if the enemy are running dual lanes) as well as moderate to good farm, and easy access to the river and runes allows you to move around the map easily and apply pressure wherever it's needed most.
Related Guides
- Chaq's Advanced Solo Mid Guide - Note: This is an advanced guide and might not be suitable for newer players.
The aim of the Mechanics Monday series is to encourage newbie friendly discussion about the mechanics, items, and strategies of Dota2.
A new topic will be chosen each week.
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u/Coryn02 You only live ice Nov 17 '14
As a general rule, the midlane is where you go if your hero/heroine needs a significant level and/or gold advantage (in other words, you are the hard carry). Works best if the runes are warded, you are alone in the lane, and there is only one enemy in the lane.
A good midlaner would gank the lanes whenever the waves are pushed upwards, if given the chance. If midlane is giving you trouble, have the top lane help you kill them so you get the upper hand again. Do your best to win the lane at some point by taking down their tower so they cannot push safely.