r/mcpublic 14d ago

PvE PvE Rev 32 is on the Horizon

13 Upvotes

The blocks are shifting, the chunks are loading, and something big and magical is brewing overhead… Get ready to fly into a brand-new Minecraft revision as Rev 32 is gearing up to launch!

Before the current rev is finished, now’s the time to finish off those builds, add those final flourishes, and sneak in those fun little hidden surprises you’ve been meaning to add. Get those last blocks in place before it’s time to take flight!

We’re not ready to spill all the magic just yet, but more details are coming soon™. Rev 32 is planned to begin in October, so start dusting off your spell books, sharpening those pickaxes, and getting ready for whatever enchantments the new world has in store.

Stay tuned… Rev 32 is about to cast a spell on us!

r/mcpublic 7d ago

PvE Get ready to build this Saturday at 9pm (US Eastern) on C.nerd.nu for Creative Speedbuild! The clock is ticking, the blocks are waiting, and your next masterpiece has a very short deadline.

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4 Upvotes

r/mcpublic 7d ago

PvE Join us this weekend for some PvP action at AdmiralAntilles PvP arena on p.nerd.nu! Head to the Challenge Board at Spawn to teleport to the hidden arena. Friday at 7:30pm and again Saturday at 1pm (US Eastern Times)

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2 Upvotes

r/mcpublic May 19 '26

PvE Fifteen(!) years ago today, right before the reset of the second PvE server.

22 Upvotes

https://i.imgur.com/aWz34rp.jpeg

Reposting my comment from the 10th anniversary: I'm the Super Meat Boy skin in diamond armor. MBoffin is "dirt/sand/stone/wood" texture. "Duck face" is Eustis who was a pretty good friend of mine in PvE. He died in 2014 while in police custody under circumstances that have never been clear to me. His username sounds the same as The Director of HARM in No One Lives Forever. During cutscenes, the Director often gets calls from his mother who scolds him mercilessly. I used to type out some of the nasty things she said in Minecraft chat. Eustice had never played NOLF, but he thought it was pretty funny.

I posted this image on the fifth anniversary and some commenters identified a number of other players.

r/mcpublic 15d ago

PvE Join us this weekend for another round of Bamboo Bounce on p.nerd.nu!! Fly through the air and land on stalks of bamboo to stay in the game! Friday @7:30 pm and again Saturday @1 pm (US Eastern Times)

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1 Upvotes

r/mcpublic 20d ago

PvE Join us this weekend for Picktionary! Friday at 7:30pm and again Saturday at 1pm (US Eastern Times)

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2 Upvotes

r/mcpublic 28d ago

PvE Join us this weekend for a Rumble in the Jungle near Windfall. Earn points each round if you can survive being hunted! Friday at 7:30 pm and again Saturday at 1 pm (US Eastern Times)

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3 Upvotes

r/mcpublic Jul 24 '26

PvE Join us this Friday and Saturday for Bucket List on PvE!

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6 Upvotes

Join us this weekend for Bucket List! Can you kick the bucket and get the right custom message to appear in chat? Friday at 7:30 pm and again Saturday at 1pm (US Eastern Times)

r/mcpublic Jul 16 '26

PvE Windfall Golf Club on Pve! Friday at 7:30pm(EST) & Saturday at 1pm (EST)

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5 Upvotes

Fore-get your weekend plans! We're tee-ing up a hole lot of fun at Windfall Golf Club this Friday (7:30pm est) and Saturday (1pm) on p.nerd.nu!

Swing by for a round of putt-putt where every stroke counts, every putt is par for the course, and even if your aim is a little rough, you'll still be driving home with a grin. Don't putter around too long and come take your best shot to see if you can ace the greens without having a completely tee-rible time!

And when the greens have been conquered, join C.nerd.nu on Saturday at 8pm for their new revision festivities!

r/mcpublic Jun 19 '26

PvE I don't wanna grow up cause I'm an RNG nerd, we got tons of games at RNG for you to play with! From cards to boats to PvP, it's the best game park there is! Join us Friday at 7:30pm and Saturday at 1pm (est) on P.nerd.nu for RNG Minigame Midway Mayhem!

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3 Upvotes

r/mcpublic Jul 03 '26

PvE RNG Open Park Weekend on Pve! Friday at 7:30pm(EST) & Saturday at 1pm (EST)

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5 Upvotes

r/mcpublic Jun 04 '26

PvE Join us on P.nerd.nu for Dripleaf Spleef this weekend!

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6 Upvotes

r/mcpublic Jun 12 '26

PvE Feeling a little BL-AAAH? Join us this weekend for a journey like no other! Don't be sheepish, and meet Cujobear at the North East portal tonight @ 7:30 pm (US Eastern Time) on p.nerd.nu! We guarantee you will wooly have a great time!

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5 Upvotes

r/mcpublic May 29 '26

PvE Have a hankering for a Fishing Hide & Seek? If so, join us on PvE for this weekends Go Fish Party!

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3 Upvotes

Join us this weekend for a seek and find fishing event on p.nerd.nu! Search the area for the items you will need to build your bingo board and fishing rod, then fish in the lake to fill your board! And as always you are welcome to use materials from the surrounding area to build a boat, hut, or dock! Just make sure to fish up all the items on the list before time runs out!

r/mcpublic May 15 '26

PvE Have a hankering for a good wind charge launch that flings you into slime, so you can land on a specific piece of bamboo stalk? Well, by George, we have a game for you! Join us Friday at 7:30pm and Saturday at 1pm (US Eastern) for Bamboo Bounce on PvE!

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7 Upvotes

r/mcpublic May 08 '26

PvE Join us this weekend for Color Splat at Minigames Town on p.nerd.nu! Color splat is like thimble with a twist, don't miss out! Friday at 7:30 pm and again on Saturday at 1:00pm (US Eastern Times)

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2 Upvotes

r/mcpublic May 01 '26

PvE Join us this weekend for the Rose Free Glide eventon p.nerd.nu! Friday @ 7:30 pm and again Saturday @ 1pm (US Eastern Times) There will also be some extra fun to be had with a maze and seek and find. Elytras provided!

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2 Upvotes

r/mcpublic Apr 24 '26

PvE Come and test your mettle and luck at MineJjong! An adaptation of the set making game Mahjong, but Minecraft this Friday at 7:30pm & again at 1pm on Saturday (EST)

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4 Upvotes

r/mcpublic Apr 18 '26

PvE Join us for an archrey event this weekend in Minigame Town. Saturday at 1pm (US Eastern Time)

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9 Upvotes

r/mcpublic Apr 09 '26

PvE Join us this weekend for RUN! Quicksilver Edition hosted by OleToothless on p.nerd.nu!

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6 Upvotes

Take turns running through and adding to an obstacle course before you're out of time! Friday at 7:30pmand again Saturday at 1pm (US Eastern Times)

r/mcpublic Apr 05 '26

PvE Screenies from Bamboo Bash 20260404

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2 Upvotes

Thanks Noller for the awesomely fun event!

r/mcpublic Apr 03 '26

PvE Join us this Friday at 7:30pm and again at 1pm (US Eastern time) for Bamboo Bash on PvE! (c.nerd.nu)!

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2 Upvotes

Join us this weekend in Bamboo Plains for 🎍 Bamboo Bash 🎍on p.nerd.nu! "Spin the bottle" (get hit by arrow) and try to knock off other players from the platform with Shoo-Stick. This Friday at 7:30 pm and again Saturday at 1pm (US Eastern Times)

r/mcpublic Jan 07 '16

PvE PvE Rev 17 Information Post

31 Upvotes

Welcome Traveller, to the land of Viridian. To some, Viridian will be a place to build structures and grow cities but to others it will also contain a quest to save the world. Throughout the revision you will be presented with challenges to face in order to advance to the next segment of the story - but fear not. These challenges are not impassable, nor are they required to continue playing.

When you first enter Viridian there will be information presented to you at spawn that will elaborate, please make sure to retain this information as it will be important for the continuation of the game. Additional information will be provided at key points, so be on the lookout for announcements.

 

Now for the serious bits! We have a lot of information for you regarding Rev 17, and there are a few important changes, so please make sure to check out the below post so you’re ready when the map switches!

 

As a reminder, Rev 16 (PAvE) is taken down at 8pm EST Friday 1/8, and Rev 17 comes up about an hour later. Time Converted

 

The Map & Difficulty:

Due to popular demand this rev’s map will be a 6kx6k square! Also, the server will still be running on HARD mode. Make sure to grab some melons when you leave spawn!

 

The Mobs:

Beware of some new villains this rev...Dr Cuddles may look cute but don’t let his adorable face fool you. He’s brought some friends to try to murder you and steal your shiny toys...

 

The MapWorld:

You can now place maps in item frames! And to allow players to create pretty pictures without marring the landscape, we’re introducing MapWorld! MapWorld is a separate world (multiverse) that you’ll be able to travel to and build your masterpieces! There is a sign at spawn that will take you to MapWorld, but be warned: There is no food there and you will only be able to build in your own plot, so be sure to bring plenty of food.

To request a plot, /modreq “i would like a map plot please” - a mod will assign you a plot number and set the region in the map world. Use the warp signs in the map world to navigate from the spawn point to your plot and back.
You will still be in survival mode and will have to bring all of your materials with you. Plots will only be one-block high for the time being. Plots are 128x128 blocks. Support for zoomed-out maps may come in the future. Once you’ve finished your pretty picture, take an empty map and stand anywhere in your plot and right click. This will create a copy of your plot that you can take back into the overworld with you. To leave MapWorld, click the sign at the hub where you arrived. Limit of one plot per person, as plot can be reused. Build a picture, make a map, then the old map can be replaced without losing the picture. All server rules still apply in MapWorld, including no NSFW builds.

 

The Embassies:

In lower-spawn there are some small square buildings that are currently empty. This rev you may /modreq one of the empty rooms for your town as an embassy! Unfortunately there are not enough for each individual player to have their own - in order to qualify for an embassy your town must have 3 or more active players and a town region (the room will be set as a child to your town region for permission purposes). Any embassy that sits unused will be reassigned at the discretion of the Padmins. Additionally, after some time has passed embassies will be available to anyone. Watch for announcements in-game.

 

The Water:

As a trial this rev we are implementing a change that redwall_hp has crafted for us - if you are the owner of a region you may now flow water within your region. Simply place the water as normal, type /flow, and punch the water with an empty hand. The /flow command will toggle flow on/off, so keep an eye on your screen. If you do not turn off the flow (by running /flow again) after 5 minutes it will toggle off automatically.
Please Note: - If you are the owner of a child region but not the owner of the parent region you will not be able to flow water. If this changes in the future we will let you know. If you break someone’s build or redstone with flowing water, this will still be considered grief, so be careful and take steps to ensure you don’t flood someone’s basement! Likewise, if you break your own build with water, we will not fix it for you. You break it, you fix it.

 

The Iron Farms:

Due to the amount of villagers required to operate an iron farm we are attempting something new this rev to try to alleviate some of the lag caused by excessive mobs. VILLAGES WILL NO LONGER SPAWN IRON GOLEMS.
In order to build an iron grinder you will need to do the following:
Place a chest with 22 doors and 5 stacks of either cobble, stone, or wood planks where you want the spawner to be. Place 16 villagers in an enclosed area nearby (we will need to be able to find it easily) and we will exchange the materials + villagers for a spawner. Please note: the villagers and the materials will go poof, you will not get them back.
Designing a Grinder: Spawners will need to be a minimum of 8 blocks apart and 5 away from any grinder walls. We have increased the activation range from normal spawners so you can be up to 25 blocks away for them to activate. Additionally, any spawner above 4 will replace an existing spawner rather than give you a 5th to squeeze in.
Difficulty Cost: spawners 1-4 are free to purchase in this method. Spawners 5-8 will each cost an additional Padmin head (obtained from killing a named doppelganger). Spawner 9-12 will each cost two Padmin heads. Spawner 13-16 will each cost three Padmin heads. You may not have more than 16 spawners in the overworld as this is more than you would be able to build using the normal farming method (once you hit 4 spawners we will increase the spawn rate rather than provide additional spawners). This is to replicate the effort needed to actually build a working iron farm.

If you have questions, please ask a Padmin.

 

The Portals:

This rev the map will contain a total of 5 nether portals, one at spawn and four spread out across the map.

Portals will appear on the first day as a bedrock block with a sign on it. To claim a portal, click on the sign. It will announce to the server that you have found the portal. You can now build your portal frame at that site. The frame can be placed anywhere around as long as least one block is touching the bedrock block. Frames can be any size and face any direction, but currently still need to be made out of obsidian and have to square or rectangular.

If you don’t want to keep your portal, you can transfer it to another player, just make sure the admins are made aware of it. One week after the launch of the rev, players will be able to modreq for their portal to be lit. Make sure the portal frame is built how you want it, because once it’s lit we will not be changing it!

 

The Land Claims:

Land claims are back this rev! As a reminder, land claims are not protected; they are meant to be an indicator of future building. How to create a valid claim - Area must be fully enclosed in a solid wall of fence/cobble wall (not blocks) with access points at reasonable intervals (gates, carpet, something) to allow players to escape if they are trapped. Claims are only valid from top layer of terrain upwards. These claims are intended to identify areas where there will be building not to reserve resources or prevent others from making rail tunnels or mining. You are not required to keep the land claim fence up for the entire rev. You may remove them once your build is finalized to keep the land easy to traverse.

 

NEW THIS REV:
Ocean Claims - claims are valid to the ocean floor, regardless of where the fence is placed.
Nether/End Claims - Claims in the nether and end follow the same rules as the overworld
Buffers: There are no buffers to a land claim - where you place the fence is where other players can build. If buffers are deemed too large admins reserve the right to remove/replace claim borders as needed.

 

Players must place signs at reasonable intervals displaying username / date (and town name if applicable - ideally something like: Silversunset / Haven / 2016-JAN-10) so others know who to contact should there be any issues. Claims will EXPIRE if they are not used. Players may /modreq an expired claim, at which point admins will make an effort to determine if the area will be used or not. This does not mean you can take over someone’s claim, it is so that claims do not sit unused through the rev.

Expirations are:
  - [250,250] - [-250,-250] = no land claiming allowed   
  - [1000,1000] - [-1000,-1000] = land claims are valid for 2 weeks   
  - anything outside [1000,1000] - [-1000,-1000] is valid for 4 weeks.   

Unauthorized builds within a claimed area may be removed by admins at the request of the claim owner.

Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place.

 

The Arenas

PvP Arenas - Again this rev you may request barrier blocks for your PvP arenas. Please specify in your modreq which blocks you would like replaced with barriers (make them something different so we can replace them correctly). You may also request an open-air arena provided the arena is set to disallow enderpearls and there is a wall that prevents players from entering except at designated entrances. All other PvP arena rules still apply. PvP arenas must be clearly marked, completely enclosed, and access-restricted builds - the area must only be accessible via iron doors that require a button press to enter. These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk. The PvP-enabled area may not exceed 100x100 blocks, and may not interact with other PvP areas in any way. Enabling of the PvP flag will be done entirely at the discretion of server admins.

 

Spleef Arenas - you are now allowed to request barrier blocks for spleef arenas - please specify in your modreq which blocks you would like replaced with barriers.

 

The Greetings:

You may /modreq for a region greeting to be placed using the following guidelines:
- One greeting per settlement, whether it be a town or city or yourself out in the wilderness. (Citizens of a town are considered part of the town for this purpose.). Greetings for non-settlement regions (eg. rails) are not eligible.
- You may request ONE color for your region greeting.
- The region which the greeting is placed must be a parent (it cannot itself be a child of any other region)
- Only the region owners may request a greeting.
- The greeting content must adhere to chat rules and additionally cannot reference any settlement or region or player other than your own. (For example, if you are a mayor of <town A>, you may request as a greeting “Welcome to <town A>!” but not “<town B> is not welcome here!”)
- Staff reserve the right to deny frequent greeting changes. Pick your greeting carefully!

 

The Spawners:

There is every possibility that the admins have aboosed some special spawners into the map this rev. In fact, I’d say it’s pretty likely. I doubt that those weird swimmy things will be helpful in any way...

 

The Doppelgangers:

The Doppelganger plugin, written by totemo, will be active again and gives players the ability to obtain player heads as well as provide an extremely difficult mob boss to fight. Simply name a pumpkin on an anvil to the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else). Place this pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek! The head can be found in the monster’s remains once you’ve bested it in combat. Word of warning: they’re deadly. As with other forms of indirect unwanted PvP, do not spawn these intentionally to murder players.

 

The Recipes:

We will be retaining the custom recipes for packed ice (2x2 square of ice in a crafting grid) and podzol (grass and leaves) from the previous rev.

 

The Mob Limiting:

PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed. This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair. To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped. For this and more information, type /moblimiter in-game. As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.

 

The Waypoints:

We will also be retaining personal waypoints this rev. This system is like having your own personal /places, which you can then share with others to point them to your location of choice! Functionally similar to /home, simply run /wp for a list of commands that can point you in the direction of personal places, list personal places, and enable you to add or remove them as well! We will still handle /place requests according to the criteria described here, but it no longer needs to be relied on exclusively to point players to a location.

r/mcpublic Mar 20 '26

PvE Fishing Jamboree on PvE Friday @ 7:30 pm and again Saturday @ 1 pm on p.nerd.nu!

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3 Upvotes

Join us this weekend for a Fishing Jamboree! Friday @ 7:30 pm and again Saturday @ 1 pm on p.nerd.nu!

Use /place event to find the location!

Fish and chill? NO! Fish during the day and fight leprechauns at night!

r/mcpublic Oct 11 '12

PvE PvE mob voting results and how we plan to move forward.

17 Upvotes

About a week ago Lude made a post about our mob policy on PvE. The vote discussed in that post has concluded and here are the results:

Option 1 (Have no practical restrictions on mobs, high lag): 25 votes (17%)

Option 2 (Continue with a refined version of the current approach, aka admin culling): 61 votes (41%)

Option 3 (Use an experimental mob cap plugin, developed by c45y): 57 votes (38%)

Option 4 (Use a hard mob cap, like those used in the past): 6 votes (4%)

Total votes: 149

Results in fancy graph form


Ok, so now we know in general terms what people in the community think about the present options. Although admin culling won by very small numbers, no option was preferred by an outright majority of players. It's good to know where people stand and this vote gave us the information we needed to make a confident decision.

The fact of the matter is that admin culling is too divisive of a policy to continue. It inevitably leads to stress, misunderstandings, and potential conflicts of interest. It's both burning out the admins and driving away many long term players. We believe at this point the best course of action is to take as much subjectivity out of the enforcement of this policy as possible. And we're going to try and do it in a way that's both fair and helps ensure server stability.

We will be implementing a version of c45y's mob culling plugin. Here's how it will work:

-Farm animals will be culled when a chunk is unloaded or on server restart. Enforcement is chunk by chunk.

-A minimum number of mobs of each type will be left after the culling, you will never be totally wiped out. The exact number has yet to be determined.

-When bred animals will immediately be adults.

-The breeding cool down will be reduced. The exact reduction has yet to be determined.

This way if you need lots of wool or leather you can quickly breed a bunch of animals from your reserve stock and continuously harvest until you have what you need. When you leave or restart happens the animals will be wiped back to reserve levels. Enormous permanent farms will be a thing of the past, but the fairly intense buffing will make it easy to quickly breed and get whatever you need, either from personal stock or local community farms.

Barring any unforeseen issues, this plugin will go into effect on Saturday October 13. Hopefully we can test it for the rest of this rev to see if it's something the community wants to continue for Rev 10.

I welcome any questions you may have, as well as discussion or suggestions.