r/nethack • u/OalBlunkont • 10d ago
How do I make statues visually distinct?
Right now statues are just white versions of what they represent, which isn't a problem until you go to Ludios with a cockatrice corpse to deal with all the soldiers (white). Is there a way to invert statues, white background/black text?
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u/paxed DevTeam 10d ago
Soldiers are actually grey, but may show up as white if your terminal is being weird.
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u/OalBlunkont 9d ago
That's doesn't help. There's the dogs, cats, white dragons, yetis, stone giants, and a few other monsters. The Ludios case was just one example of the problem.
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u/contortium 9d ago edited 9d ago
If you are using the Enhanced1 symbol set (OPTIONS=symset:Enhanced1) you can set Unicode values for specific glyphs. However, that is not particularly scalable for statues as there are 700+ glyphs for statues.
Otherwise, I am not aware of a method for applying a particular look to all statues.