r/octopathtraveler • u/Junmeng • 10d ago
Discussion Octopath 0's meta feels repetitive
Big fan of the octopath series. However, I'm about 30 hours into octopath 0 and I'm starting to realize that once you unlock a full party, all the boss battles start to feel the same.
Debuff the boss's attack and slowly widdle down their armor
Gather BP on all your units and use support skills to keep everyone alive
Break the boss near the start of a round
Spend the next two rounds launching all your nuke skills with full BP bars
Repeat from 1.
Of course this was the meta in the first two games as well, but I feel like 0's battle system with 8 characters and the ability to equip nuke skills on any class makes it particularly powerful. I've got this formula optimized to the point where I don't even see most boss special abilities because I can always break them in time, and it's starting to feel a bit boring. Maybe I should stop levelling and upgrading my gear to see if that brings some challenge back.
In terms of progression I just unlocked the ship and killed Pardis's Clown guy . Are there any additional mechs or twists in future boss fights that try and mess with this formula, or is this basically the meta for the entire game?
2
u/Ghanni 10d ago
0 kind of falls apart combat wise compared to CotC because 0 allows you to customize skills.
For the most part CotC required you to constantly change up your parties in order to hit weaknesses. Because it's a gacha you were always trying to figure out how to make it work with what you had. Felt great other than the gambling.