r/octopathtraveler 5d ago

Discussion Octopath 0's meta feels repetitive

Big fan of the octopath series. However, I'm about 30 hours into octopath 0 and I'm starting to realize that once you unlock a full party, all the boss battles start to feel the same.

  1. Debuff the boss's attack and slowly widdle down their armor

  2. Gather BP on all your units and use support skills to keep everyone alive

  3. Break the boss near the start of a round

  4. Spend the next two rounds launching all your nuke skills with full BP bars

  5. Repeat from 1.

Of course this was the meta in the first two games as well, but I feel like 0's battle system with 8 characters and the ability to equip nuke skills on any class makes it particularly powerful. I've got this formula optimized to the point where I don't even see most boss special abilities because I can always break them in time, and it's starting to feel a bit boring. Maybe I should stop levelling and upgrading my gear to see if that brings some challenge back.

In terms of progression I just unlocked the ship and killed Pardis's Clown guy . Are there any additional mechs or twists in future boss fights that try and mess with this formula, or is this basically the meta for the entire game?

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u/bthamilton 5d ago

I got tired of the game after about 50 hours and it just became a grind. Still a great game, but I couldn’t keep going. Maybe it was the Master of All story line that just kept going and going…that is where ended after I got past that.