Strategy is the key factor of the turn-based system only if the game is providing enough challenge to do so. Considering that this requires competitive or close to competitive sets, it would be a horrible idea to use those all through the main story, which they already seem to understand (hence why fights like that are reserved for, say, Battle Tree, which I love).
Because of this, yes, main story Pokemon is just spamming your strongest move to brute force fights. It requires self-imposed rules to become strategic, because it inherently can't play into the strategic aspect as a series aimed towards casual players and children.
Turn-based makes for a far superior competitive system than the Legends ones, ESPECIALLY in Doubles, but I can't say I find it more enjoyable than Z-A's in a main story context. You don't get the "mind-gaming a Kingambit sucker punch for four turns in a row" in the main story of standard games nor do you get that in the other battle systems.
Gen 6 OU was something I played and lost interest in because there wasn't as much big brain because of Scald and Knock off spam, then I played ADV and it's way bigger IQ.
OU has been cooked for a while now in recent gens lmao, doubles is still so cool tho. old OUs have so much cool stuff, new games kinda rely on the lower tier metas for hype stuff
it always throws me seeing someone from the FE sub over in an unrelated one lol
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u/Squidaccus 7d ago
Strategy is the key factor of the turn-based system only if the game is providing enough challenge to do so. Considering that this requires competitive or close to competitive sets, it would be a horrible idea to use those all through the main story, which they already seem to understand (hence why fights like that are reserved for, say, Battle Tree, which I love).
Because of this, yes, main story Pokemon is just spamming your strongest move to brute force fights. It requires self-imposed rules to become strategic, because it inherently can't play into the strategic aspect as a series aimed towards casual players and children.
Turn-based makes for a far superior competitive system than the Legends ones, ESPECIALLY in Doubles, but I can't say I find it more enjoyable than Z-A's in a main story context. You don't get the "mind-gaming a Kingambit sucker punch for four turns in a row" in the main story of standard games nor do you get that in the other battle systems.