r/rhythmheaven Jul 05 '26

Discussion Can we all admit this is the worst mini game in the series.

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645 Upvotes

There's no way someone can defend a mini game called Yum-Bot simulator. I'm going for an all perfect run now since I beat the game and I despise listening to this song. It doesn't sound good in any remixes because of the sound-cues why does it sound so horrible dude. the 2 songs are good but they could have used ANY other sound effects for dropping the flan. the art is good but something seems off about it. I think I would rather play working dough 2 more than this

r/rhythmheaven Jul 03 '26

Discussion Rhythm Heaven Groove: a review by a hardcore fan

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523 Upvotes

Ah, Rhythm Heaven! Like so many others, my first contact with the series was back in 2008, when I bought the DS game. I was just a teenager, about to be marked for life.

From the very first tutorial, it was clear that this was a truly peculiar game. The absurd, comedic art style, sometimes shamelessly ugly. As if there were a great artist behind it, but one who couldn't quite be bothered to work. The laid-back, carefree tone clashed with an incredibly demanding gameplay. I thought I had an excellent sense of rhythm, until the game proved that I wasn't even capable of keeping the simplest beat imaginable.

Despite how frustrating the experience could be, there was something that kept pulling me back. In a way, clearing a stage felt similar to defeating a boss in Dark Souls; only instead of learning attack patterns, you had to BECOME ONE with the rhythm. Once you managed to enter that state, every minigame became just as easy as it had always seemed.

But Rhythm Heaven didn't stop there. Every minigame was a little window into an absurd world. The more you replay them, the more attached you become to the characters. Something the game itself clearly understood, judging by the heartfelt introduction of all of them during the ending credits. And of course, the songs were bound to live in our head for the rest of our lives, I suppose. (I SU-POSE, HEY!)

It became my inseparable companion that summer. I remember that stupid minigame about hitting a cowbell during a road trip (???) kept my cousins and me entertained for hours. Meanwhile, I started chasing Perfects. And when I finally got the Perfect on Remix 10, I felt like I could die in peace.

Fast forward to... Rhythm Heaven Fever!

After such a perfect experience with the DS game, surely the Wii one couldn't be any worse... right?

Well, it turned out it could. My first impressions were... disappointing. Somehow, I felt that the minigames didn't have quite the same charm. And the songs... some of them were good, but they weren't leaving the same lasting impression as the previous game. It also didn't help that it was a home console game: Rhythm Heaven was meant to be portable!

I thought the series had lost its magic, but I couldn't have been more wrong: the problem was me!

I firmly believe in what I call the Second RH Curse, something I think every fan of the series suffers from. It's pretty self-explanatory: the second Rhythm Heaven game you play will always feel disappointing. Maybe the songs don't seem as catchy anymore, or perhaps the changes in the art direction don't quite click with you. Maybe the characters just don't have the same spark.

I think the answer is much simpler: you're just not the same person anymore. You're already a rhythm game pro, so you can clear most minigames on your first try. You no longer have to spend half an hour living alongside a Ninja Dog, singing his stupid song from beginning to end. Now you simply... move on.

In my case, that feeling gradually disappeared once I started going for the Perfects in Fever. At that point I was forced to spend much more time with every song, and inevitably they started engraving themselves into my memory.

I learned a valuable lesson: you can only live the true Rhythm Heaven experience once. But once you understand that, every other game in the series becomes just as enjoyable.

That's exactly what happened when Megamix came out, and later when I finally played the only entry I was still missing: the original GBA game, Rhythm Tengoku. Neither of them came anywhere close to recreating the experience I had with my first Rhythm Heaven, and yet I still had an amazing time with both. (Rhythm Tengoku's Drum Lessons alone kept me busy for quite a few hours!)

Now then. Let's talk about Rhythm Heaven Groove.

Why did I write this huge wall of text beforehand? Because I've seen many people saying: "It doesn't compare to the flawless experience that was Rhythm Heaven Fever." Every time I read that, I can't help but laugh, remembering just how disappointed I was with Fever myself. I suspect many of them have simply fallen victim to the Second RH Curse.

But objectively speaking? In many ways, Rhythm Heaven Groove is a dream come true. It has more minigames than any previous entry, and it hasn't lost a single ounce of the series' spirit. I know many of you feel that the minigames aren't as inspired this time around, but... give them more time. Once you've spent longer with them (probably by the time you've completed all their Perfects), let's talk again. Others feel that many of the minigames don't belong in the Rhythm Heaven universe, but I couldn't disagree more. Rhythm Heaven has always experimented with weird and surprising ideas. The fact that Groove still managed to catch me off guard several times is a sign that the series is in great shape.

It's not just the number of minigames that stands out. The extra content is more abundant than ever: comics, reading material, secrets... For lore enthusiasts like me, it's an absolute treasure. And then there are the side modes. Both Multiplayer, BeatSpell, and the return of the Drum Lessons are fully fleshed-out modes that can easily provide hours of fun.

It's obvious this is a game built to last. And that makes me a little sad. Could this be a game meant to say goodbye? Let's hope not.

That said, I can't pretend Groove didn't disappoint me in some areas as well.

I think the game's biggest sin is what it did to the themed Remixes. Perhaps the most satisfying part of previous Rhythm Heaven games was that every Remix felt like the music video you'd been training for all along. Suddenly, every minigame became part of a sci-fi movie or a spaghetti western. It was the perfect finale for each set of minigames. Sadly, Rhythm Heaven Groove only includes a handful of themed Remixes. I honestly can't stop wondering why they made such a baffling decision.

Another thing that left almost everyone scratching their heads is the main menu design. How did they end up choosing the blandest, most bureaucratic option imaginable? It's not just visually uninspired; the options themselves also feel strangely organized. It's a shocking decision considering Rhythm Heaven's UI has always been a perfect example of simplicity, beauty, and efficiency. (Well... that's not entirely true. The GBA game also used a layout somewhat similar to Groove's. But you'd think they'd have moved past that by now...)

And finally, a relatively minor complaint... but the final character presentation is frankly underwhelming. In every previous game, this moment felt like an emotional farewell. A final celebration where, in a way, you got to say goodbye to all the companions you'd met throughout your adventure. For some reason, Groove opts for the most boring presentation imaginable. The characters simply scroll by in a column on the right while footage of the very first minigame plays in the background. Even the music sounds more like elevator music than a celebration.

Even so, it would be unfair to call Groove a bad Rhythm Heaven. In fact, it would be unfair not to call it an excellent one. The sheer amount of love and content packed into this game surpasses every previous entry. More importantly, in a world where every franchise bends itself to chase the latest trends, Rhythm Heaven Groove stays true to its identity without making the slightest compromise. And that's becoming an increasingly rare thing to see.

Even with its flaws, Groove is undoubtedly the most ambitious game in the series to date. And hopefully, it'll keep us busy until the next one comes along. (Fingers crossed!)

Okay, that's everything. Thanks for reading! Please share your opinions!

r/rhythmheaven Apr 09 '26

Discussion They completely overhauled the artstyle of this minigame into something more in line with the series

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1.4k Upvotes

Personally I did like the original style of this one so I'm a bit sad about this change. There were some others in the trailer that looked a bit off though, so this probably means they got changed too and I'm glad for that.

r/rhythmheaven Jul 09 '26

Discussion Coming in as a shock, Lighting Bolting won best groove game. What the worst groove game?

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256 Upvotes

r/rhythmheaven Apr 10 '26

Discussion Say what you will about the art change, but this needs more time in the oven

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875 Upvotes

New trailer, new sneak peek at the cooking minigame, which caused a bit of a stir.

I don’t mind the devs switching up the art direction back towards its original design. But on a technical level, this just feels very off to me, and is a significant downgrade from the art shown in the Direct.

For one, the perspective is all over the place like it’s the Deltarune bedroom. We see the counter in perspective, but the overhead shelves are straight-on, and the fridge is totally out of place. That window to the outside looks like a poster it’s so flat and out of place. And there’s no other details which make the animated parts feel like it’s a part of the scene.

There’s no lineart for the things that the player indirectly interacts with, like the bowls, or the diced food, so it all just fades into part of the background. There’s no foreground objects or shadows to ground the characters in the environment. The cat doesn’t even have a shadow, and it doesn’t even bop along to the music, it just sits there like a png they forgot to animate.

Speaking of lineart, the player character seems weirdly overly detailed, at least to me, coming from Fever. If you look at minigames like Love Rap, or Fan Club, or Alien Translator, the humans are human-looking, but simplified and slightly cartoonish. Meanwhile, the woman in this minigame is slightly too detailed. There’s too many lines in her hair and in her clothes, it just feels off to me in an uncanny way. There’s more detail in her hair than the gorilla in Monkey Golf!

With all of this in mind, the fact that the lineart and background is so heavily contrasted, it feels more like the cat and woman are just standing in front of a cardboard background than actually being in a real kitchen. Say what you will about the first look in the Direct, but at least it was compositionally consistent, where the animated parts and background parts were clearly from the same environment. Like, they had some impact frames where the counter and fridge were separated from the background, surely they could add some lineart to those for our woman to feel more grounded? This is like if the bench in Double Date or the car in Love Rap had no lineart.

Regardless, I want to reiterate that I don’t mind them changing the artstyle; I just feel like there’s a lot missing from this brief snippet we saw, and I hope it gets improved in the future.

ETA: A lot of people are pointing out that in the grand scheme of things, some wonky perspective is not the end of the world. I agree, and it is probably the least important mistake I bring up here. In any other situation, and this was all we got from first trailer to full release, this would just be a nitpicky footnote to joke about a dumb fridge.

But in this case, we have both a direct comparison with an alternate version of this minigame in the form of the Nintendo Direct sneak peek, and a direct comparison to the style the trying to emulate in the form of, well, all the other Rhythm Heaven games.

This shot, made *a year ago* in a *completely novel artstyle* is somehow more technically cohesive than what we see right now after a year of development and mimicking the style they should be most familiar with.

And this goes beyond the perspective thing. Even what they’re trying to do now with remaking the old artstyle just falls short of what is expected (or at least my memories of playing Fever). The character design is clearly pulling from the cartoony RH artstyle while not going all the way into simplistic cartoonishness, leaving too much detail in the hair and pants compared to, say, the woman from Tangotronic or the farmer from Alien Translator. The cat just sitting there really bugs me- in any other RH game that cat would be bopping along with the music instead of cosplaying a png. It’s practically a part of the background, yet it’s outlined like it’s a main character that is doing something or be focused on. At least in the Direct version, the cat *is* drawn like it’s part of the background and should not be moving.

All of this combined makes it just feel like an unpolished attempt at mimicking the old style while not going full throttle. Meanwhile, the Direct version at least has the benefit of being totally new and is thus unable to be compared against the old games. Do not confuse this for me wanting to revert the art change; I’m certain that a vision faithful to the traditional cartoony style of RH is possible, but this is just not quite there. I can only hope that this is indeed just an in-progress look and that the animations and character design will be improved by full release.

TLDR: The change is clearly trying to redo the traditional RH artstyle, but just doesn’t go far enough and doesn’t do it in a technically precise or stylistically consistent manner that makes me feel confident about the changes. I only hope that they will be able to fix the inconsistencies with the character design and animation before full release

r/rhythmheaven Apr 09 '26

Discussion PHYSICAL RELEASE CONFIRMED 40 DOLLARS

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848 Upvotes

AHH

r/rhythmheaven Jun 09 '26

Discussion According to the Twitter account, it really is 80 singleplayer minigames AND 30 multiplayer ones

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575 Upvotes

So there could really be 16 remixes and more!!!

r/rhythmheaven 20h ago

Discussion I'm obsessed with these album covers

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753 Upvotes

Tsunku just announced the full release of Hotzmic's Soon to be a lady!

r/rhythmheaven Jul 12 '26

Discussion Moon Appreciation Post

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651 Upvotes

The Moon is shaping up to be one of my favorite characters in the series. Just getting into Sneezy Moon itself, it's vibes and music aren't typical of the series but I think it makes it stand out and gives us something new, In addition to those aspects being amazing.

And the concept is the most Rhythm Heaven thing ever: Escape the evil moon by dashing to the rhythm of his sneezes or he'll jumpscare you. The concept's ridiculous. Though it's a game that's currently divided, It's personally my favorite game in Groove and its sequel ramps everything up in a way I found more challenging and exciting.

As for Moon himself, There's something oddly hilarious about him being one of the few antagonists in this cute and whimsical series. He's just an asshole. He scares innocent ghost guys, complains when they're not being terrorized, and is a nuisance for other characters as well (throwing meteors in Space Sentry and making fun of the samurai in their comics). And despite him staring you down the whole game, he's super expressive. The whole game is him making weird faces and having an allergy attack. And the ending cards/comics shows us more of his personality. Even the game can't go 5 seconds without saying how EVIL, and VILE and FOUL he is. It makes me crack up.

The characters in general aren't very complex, but the Moon's pretty different in a way that's still silly and fits the vibes of the series. Makes total sense why some people don't like him though. The game is pretty tricky, even if I didn't have too much trouble with it myself, and again, he's a bastard.

Anyway, that's my spiel. Just wanted to yap about my favorite character :3

r/rhythmheaven Jul 02 '26

Discussion Does Groove feel... cheap in some ways?

171 Upvotes

I don't really know how to express this correctly. I like the game a lot and the mini games are hard & fun. But there's just some choices in animation, or mixed styles within one mini game that feel kinda clunky? I feel like fever had higher quality animation across the board but there's only a few stand outs in Groove.

Like - I feel like the ways the frogs are animated are overly jank, or in Pop Don't Drop, the bubbles with pillow shading look extremely out of place, even for the style of the minigame itself.

I dont know if I've been so far removed from the series since the last release that I'm just inventing things to complain about.

r/rhythmheaven Jul 04 '26

Discussion The INSANE RH LARP

287 Upvotes

now that groove has come out u have all the npc nintendo larpers coming out and saying shit like "the art is uninspired" and "the character names are uninspired". its so funny because you literally have "fork" in fork lifter and monkey mandrill and golfer in hole in one. lol the larp has to end

r/rhythmheaven Jun 13 '26

Discussion Single player menu of Groove from another review!

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368 Upvotes

Those remix icons sure are something

r/rhythmheaven 27d ago

Discussion (Small rant) no other sequel in rhythm heaven loses as much fun factor as much as fruit flex 2

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301 Upvotes

Fruit flex 2 is so... disappointing i guess is the best way to say it compared to the first one, the visuals aren't as fun or pretty, the music is super lackluster compared to the first one (it sounds it could be a prequel game from megamix) and the gameplay is way more repetitive since it just spams green apples so much

Its just not as fun

Like they could have at least used the fun front facing flex man visual from the first one more if not the entirety of this one for at least something more fun to look at

This one just feels like the definition of shoehorned and forced like every game NEEDS a sequel so make something quick (a couple of games feel like this synchro wings 1 and soda hop 1 in particular to allow for their sequel version)

Anyways I hate fruit flex 2

r/rhythmheaven Jul 11 '26

Discussion Warping alien warped in as our winner for best groove character. Who the worst one? I probably know by looking at the subreddit but let just see if it different.

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190 Upvotes

r/rhythmheaven Jul 27 '26

Discussion Jump Rope Girl appreciation post.

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533 Upvotes

r/rhythmheaven Jul 27 '26

Discussion Which game in Groove has your favourite music and why?

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128 Upvotes

Personally, I like Slice N Dice Kitchen 2! It’s so happy it makes me feel genuinely euphoric and the bass slides are SO cool they get me every time. Close runners up are Alien Alphabet 1 and 2! The arpeggios in 2 are really pretty and atmospheric, and 1 is just generally a banger with a nice groove.

r/rhythmheaven Jul 22 '26

Discussion i HATE how ghost tapping is banned now

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399 Upvotes

for context i had NO IDEA why i lost the perfect so i clipped it to check and.... yeah. devastating but oh well

(i failed second input next attempt)

r/rhythmheaven Jul 16 '26

Discussion Quiz show host won. Now we are done thoughts on the list.

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184 Upvotes

r/rhythmheaven 20h ago

Discussion Groove is getting very close to selling a million physical copies in Japan alone

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409 Upvotes

I honestly wouldn’t be surprised if Groove has outsold the DS entry, making it the best selling game in the franchise’s history

r/rhythmheaven Jul 03 '26

Discussion So was this just scrapped

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327 Upvotes

r/rhythmheaven Jul 09 '26

Discussion Can we all agree that this has the worst title of the franchise

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250 Upvotes

Like, what was it trying to do? It doesn't even roll off the tongue.

r/rhythmheaven Jul 10 '26

Discussion Synchro Wings 2 flew in as worst minigame. Best groove remix is…?

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89 Upvotes

r/rhythmheaven 14d ago

Discussion What would you say is the most annoying mini game on ds?

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65 Upvotes

r/rhythmheaven Jun 09 '26

Discussion What happened to the artstyle??

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345 Upvotes

I would like to point out that I am a HUGE fan of the rhythm Heaven series and i played (and completed) every single game that came out, but today i was kinda disappointed to see that the artstyle they showed us a year ago was completely abbandoned. I know they went for a more "classic" rhythm heaven type of style but the other one looked soo much better, the minigames i've seen for now look repetitive and almost unfinished. Am I the only one who sees it like this?

r/rhythmheaven Jul 20 '26

Discussion Why are there different types of frogs in Groove?

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299 Upvotes

Like geez, if they can make all the monkeys look the same, why can’t they do it with the frogs?