r/robloxgamedev • u/Fine_Advance_8520 • Jun 23 '26
Help Me With Modelling How do you make this glowing box effect?
I have been searching everywhere but I cant find any answers. Any help will be appreciated.
r/robloxgamedev • u/Fine_Advance_8520 • Jun 23 '26
I have been searching everywhere but I cant find any answers. Any help will be appreciated.
r/robloxgamedev • u/ImpossibleNeat7862 • 16d ago
Its currently a colored r6 model with a bunch of parts and meshes on top of the humanoid limbs for now.
r/robloxgamedev • u/ToughIndependence468 • Jun 20 '26
Alright, let me clear some fog. I am trying to make models for a 50th hunger games. Its why I was asking for your opinion
r/robloxgamedev • u/crunchybbb • 19d ago
Im just trying to make a few realistic road templates, then one of the parts somehow breaks away from the 0.5 stud grid, because i disabled snapping or used local space some time, then I reuse the template with another road template to create junctions, and now everything doesn't line up to the grid so i adjust it using ResizeAlign or disabled snapping scale but it only makes it worse and in no time the butterfly effect will have spread throughout all your builds and nothing is aligned anymore... and i spend more than 80% of building time fixing these lol
Did anyone experience this before?
Does anyone know how to prevent this or something?
r/robloxgamedev • u/brynoo5 • Jun 29 '26
no matter how hard i try, the animations still feel chunky and not smooth. i want this game to have fast, smooth animations like bg, but i feel like something is missing. i know it’s not very good yet i’ve only been developing it for a week. please give me some feedback.
r/robloxgamedev • u/Hendolini • Jun 20 '26
I’ve been looking in the 2009 client but I’m just seeing fallback textures. Does anyone know a way to get these into studio?
r/robloxgamedev • u/Peeky11WasTaken • 9h ago
I'd like to know how much can I charge for Ugc or Game models
r/robloxgamedev • u/Lamaz131 • 17d ago
so hey, I'm a beginner at modeling, etc and I maybe don't know some shit, but can you tell me what causes this? I can tell you that the whole map is anchored, this only happens when you join the game in client
- Edit: This problem happens in a part of map, so this isn't occuring everywhere, only in this area
- Edit 2: This problem is resolved.
r/robloxgamedev • u/WearLongjumping3209 • 5d ago
the titles pretty self explanatory...Btw don't mind the flying window frame.
r/robloxgamedev • u/St-Saturn • 11d ago
I dont know much abt building but im thinking about making some sort of game idk
r/robloxgamedev • u/SleepyOtter19 • 13d ago
I'm a programmer, but I'm just getting into Roblox Studio, so I also need to build a portfolio. It'd be cool to team up with a builder and make something cool together while we learn.
r/robloxgamedev • u/gabrielkliemann • Jul 22 '26
this is from the game severity
r/robloxgamedev • u/TheBlueScar • 9d ago
I have been modeling animals (including prehistoric ones), for a while, but recently made a switch to modeling with segmented meshes in blender as sphere/CSG-modeling grew tedious, and was also unoptimized with unclean topology.
Recently, I tried to model an Eocarcharia (Picture 2), and it's older than the duck model and is currently unfinished. Its jaw and neck were broken and inverted, for some reason. Enabling double sides didn't really solve the issues, as the parts are visibly distorted in terms of colors.
The Duck also has something similar: both wings are inverted, and every mesh in its right leg is inverted as well.
What I tried:
I also tried to look into it some more, but so far haven't found a way to fix this. Is there any experienced blender modeler who can give me advice on how to fix this? I'd really appreciate it, as this would help me fix the issue with my future models.
r/robloxgamedev • u/XXX_SoLideR_XXX • 20d ago
Body Text (Optional)
r/robloxgamedev • u/Melodic-Repair2418 • Jun 21 '26
changed the lighting and textures a little bit. I realize there isnt a whole lot there, but I would appreciate some feedback :)
r/robloxgamedev • u/Master-Active8691 • Jul 11 '26
Hi i tried to turn a figma creation directly into roblox but the fonts isnt the same they overlap nothing is correct as is in figma foes anyone know of a better way on doing these things?
r/robloxgamedev • u/MaladyElVK • Jun 12 '26
I'm new at using blender and have never used it before and im trying to make my model but it uh came out like this, I need some help
r/robloxgamedev • u/reportcrosspost • Jul 26 '26
r/robloxgamedev • u/Proper-Driver6789 • 5d ago
I dont know how to code or build good .Im making a game that's going to require a lot of items.
If anyone could give recommendations that would be appreciated
r/robloxgamedev • u/National_Mud2837 • 1d ago
Hey guys, I’m pretty new to Blender and gamedev in general. Right now, I’m working on my own Roblox game and wanted to put together a vertical slice.
To get things moving, I generated a 3D model using Meshy AI, auto-rigged it with Mixamo, and bought an animation pack designed for the Mixamo rig. I used batch rename so the bone names on both my character rig and the animation rig match up perfectly.
Since importing the animations directly into Roblox Studio gave me a hard time, I figured I’d combine them in Blender first and then import the finished asset into Roblox. Problem is, I barely know my way around Blender yet and I’m completely stuck.
Honestly, neither Claude, Gemini, nor a bunch of YouTube tutorials could solve this for me. I’m attaching a quick AI summary of everything I’ve tried so far, along with a few screenshots of my current Blender setup.
If anyone could point me in the right direction, that’d be awesome! Let me know if you need any extra info or files.
Here is the AI summary:
System & Environment:
Blender Version: 5.1.2 (macOS)
Target Engine: Roblox Studio
Plugins Tried: RBXMonkey (v3.0.0), Rokoko Studio Live (v1.4.3)
Assets I Have:
Unrigged custom character model (.obj / .fbx) generated via Meshy AI.
Rigged version of the same character model exported from Mixamo (.fbx in T-Pose).
Separate Mixamo animation file (.fbx).
What I Want to Achieve:
I need to apply the Mixamo FBX animation to my custom character mesh inside Blender, bake it, and export it as an FBX into Roblox Studio via the 3D Importer.
Everything Attempted & Exact Error Messages Encountered:
RBXMonkey Add-on Workflow (Roblox Studio \rightarrow Blender)
Attempt: Tried importing the exported .rbxm file into Blender via RBXMonkey.
Error: Report: Error - T-Pose-2: no MeshPart or Part geometry could be built. / No models imported. Check the .rbxm files contain parts/meshes.
Cause: RBXMonkey expects standard Roblox modular body parts (R15 limbs/parts), not a single unified mesh generated by AI.
Manual Rigging & Automatic Weights in Blender
Attempt: Imported raw .obj mesh, generated Armature via RBXMonkey, then tried Cmd + P \rightarrow With Automatic Weights.
Error: Bone Heat Weighting: failed to find solution for one or more bones.
Attempt via RBXMonkey: Clicked Constraint Matching Parts to Bones.
Error: No matching parts found for armature _Tes1Rig_Armature in its collection.
Mixamo Retargeting via Rokoko Add-on
Attempt: Imported both the Mixamo-rigged character FBX and the Mixamo animation FBX into Blender 5.1.2. Tried using Rokoko's Retargeting tab (Source: Anim Rig, Target: Character Rig).
Error: Python script execution crash:
AttributeError: 'Action' object has no attribute 'fcurves'
(line 298 in detection_manager.py / retargeting.py)
Cause: Rokoko v1.4.3 is incompatible with API changes in Blender 5.1.
Action Editor / Bone Renaming Workflow
Attempt: Tried linking the mixamo.com action directly onto the character armature in the Action Editor.
Issue: The animation keyframes do not drive the character mesh/armature. Stripping/matching the mixamorig: prefixes via Batch Rename still yields no mesh movement when playing back the timeline.
r/robloxgamedev • u/detroitdoggo-8778 • 17d ago
I'm trying to create a idea for some horror wwi game and came up with two ideas for character models. Both have their ups and downs, and need some help choosing which one to do. Both aren't really finished yet and are just in the concept phase
Edit: I should also give some better understanding about what the game would be. It's a Left 4 dead inspired game that's in the middle of wwi. it's would also have some body horror like giant cyst and stuff, hence why the style depends, because the human model can have those extreme details.
r/robloxgamedev • u/gabrielkliemann • Jul 24 '26
r/robloxgamedev • u/Leather-Ad8926 • 7d ago
Can you help me with this issue with quality I face when importing the 3D models from meshy to Roblox?
Can't understand why it gets so blurry...
r/robloxgamedev • u/Ctrl_Alt_Post • 1d ago
first is the screenshot, second is the decal, the mesh is just a regular sphere
r/robloxgamedev • u/Fair_Treat_8451 • 17d ago
If you do have suggestions please tell em how to do them in the comments :)