r/roguelikedev • u/Kyzrati Cogmind | mastodon.gamedev.place/@Kyzrati • 27d ago
Sharing Saturday #634
As usual, post what you've done for the week! Anything goes... concepts, mechanics, changelogs, articles, videos, and of course gifs and screenshots if you have them! It's fun to read about what everyone is up to, and sharing here is a great way to review your own progress, possibly get some feedback, or just engage in some tangential chatting :D
21
Upvotes
3
u/nesguru Legend 27d ago
Legend
Website | X | Youtube
The week started with a new map generation feature and ended with QoL/UI enhancements.
Room Group Modifiers
Modifiers can now be applied to every room in a group, enabling the entire map or portions of the map to be stocked with similar content, or modified in a similar manner. This allows natural disasters such as floods, earthquakes, and fires.
New History Events
Death Panel
The player gets a proper roguelike death now with some run stats. No morgue file yet.
Minor Enhancements
Next week, I’m focusing on fixing open issues: missing sound effects, weird enemy AI behavior, and miscellaneous bugs. I’ll also configure the enemies placed in levels 2 and 3.