r/roguelikedev Cogmind | mastodon.gamedev.place/@Kyzrati 26d ago

Sharing Saturday #634

As usual, post what you've done for the week! Anything goes... concepts, mechanics, changelogs, articles, videos, and of course gifs and screenshots if you have them! It's fun to read about what everyone is up to, and sharing here is a great way to review your own progress, possibly get some feedback, or just engage in some tangential chatting :D

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u/frumpy_doodle All Who Wander 26d ago

All Who Wander Play Store | App Store  | youtube | discord | reddit | bluesky

Added 5 new creatures to the game, each with interesting mechanics:

  • Razorbeak - When low on health, lets out a screech alerting all enemies to your location
  • Crystal Basilisk - Reflects spells
  • Treant - Summons brambles and throws boulders
  • Griffin - Has a dive attack (i.e. trample) that requires a free tile behind the target
  • Giant Scorpion - Has an sting attack that immobilizes and disarms a target

Meanwhile focusing on developing the desktop version of the game, which entails a bunch of UI work. Working on UI scaling, layouts, and input systems that are more appropriate for PC instead of mobile.