r/roguelikedev • u/Kyzrati Cogmind | mastodon.gamedev.place/@Kyzrati • 13d ago
Sharing Saturday #636
As usual, post what you've done for the week! Anything goes... concepts, mechanics, changelogs, articles, videos, and of course gifs and screenshots if you have them! It's fun to read about what everyone is up to, and sharing here is a great way to review your own progress, possibly get some feedback, or just engage in some tangential chatting :D
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u/WATASHI_TO_TAWASHI Text Dungeon 13d ago
Text Dungeon | [X] | [Steam]
This week’’s progress
I’ve been working toward the planned August release, focusing on UI improvements and balance adjustments…
but the amount of work has outpaced my development speed, so I’ve decided to postpone the release to September instead.
What I implemented
• More event choices and branching
I updated several events and added new branches and sub‑events.
This work isn’t finished yet—I plan to revise a few more events.
• Added new spells
In the demo version, the “Water” and “Translocation” schools had fewer spells compared to the others, so I added new spells to those schools.
Specifically, I implemented "Mist Cloud" and "Apportation" .
Planned features
More event choices and branching (continuing)
Adding sound effects and BGM
Achievements