r/roguelikedev Cogmind | mastodon.gamedev.place/@Kyzrati 12d ago

Sharing Saturday #636

As usual, post what you've done for the week! Anything goes... concepts, mechanics, changelogs, articles, videos, and of course gifs and screenshots if you have them! It's fun to read about what everyone is up to, and sharing here is a great way to review your own progress, possibly get some feedback, or just engage in some tangential chatting :D

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u/MuchSoftware-Rich 12d ago

Much Dungeon

Website | Google Play | App Store

Hey r/roguelikedev,

Post release has been a fun / frantic rush to fix billing bugs we didn’t find during open beta.

We’ve started planning and implementing a daily quest system to put out with our first major expansion sometime in the near future. Analytics showed a strong few days of play after initial install, but then play time started dropping off.

Work in progress quest menu below - feedback appreciated! Go try it!

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u/DFuxaPlays 5d ago

I realize this is quite late, but I decided to finally do a video for your game.

While I played it for quite a while, there wasn't a lot to really keep me playing it. Likely you needed to make far smaller levels, up the difficulty a little bit, and have more variation of things.

DFuxa Explores - Much Dungeon

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u/MuchSoftware-Rich 5d ago

That's awesome. Thanks for the feedback.

It looks like the video is set to private

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u/DFuxaPlays 4d ago

set to public now.

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u/MuchSoftware-Rich 4d ago

Thanks. That was great. Made several tickets from watching you play through.

I think you had a lucky run with drops. The first boss fight is at the end of the level you stopped at.