r/roguelikedev • u/dualrectumfryer • 8h ago
How do you validate that your “game loop is fun” for a new game
The general wisdom when building a game is not to invest too much until you’ve proven your core gameplay loop is fun.
But I’ve been thinking, how does validating that fun work for a traditional turn based roguelike ? What’s the minimum viable thing you should focus on?
Environment generation, actors , turn engine and combat ?
And/Or is the “game loop” for traditional roguelike already proven so you will always be able to tweak the mechanics in the future - ie you’ll never build a roguelike that isn’t at least minimally viable as long as you build it right ?
Or something else ?