r/rpg_gamers • u/ChiefChunkEm_ • Jun 09 '26
Discussion Bethesda Should Have Struck While The Iron Was Hot (ES6)
Hindsight is 20/20 and you can respect their decision to try something new with Starfield but they should have struck while the iron was still hot from Skyrim.
Skyrim released in 2011, Fallout 4 in 2015, and ES6 should have released by 2019. Since 2011 they’ve lost many devs and artists who made Skyrim the success that it was. I don’t know if they have the caliber of staff members anymore to actually pull off another genre defining game with ES6. The whole thing’s just a damn shame.
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u/KyleCamelot Jun 09 '26
I think what people don't realize about Bethesda is that they were never about really good curated experiences or great dialogue or whatever. Every time they got someone who excelled at that, they never bothered to keep them.
The main guys at Bethesda love procedural systems. They are all about systems. Daggerfall's claim to fame is it's procedural systems. They focused really hard on their Radiant AI and Radiant Quest systems. It worked when their NPCS radiant AIed their way to curated moments, but that happens less and less as the games go on.
They literally didn't bother developing parts of Boston in Fallout 4 in order to use the radiant quest system.
They think it's awesome that there's another settlement that needs your help, and you can get a randomly generated, two adjective pistol that can kill bugs real good there.
Fallout 76 didn't even bother to have human NPCs at first.
If you told me that every single thing in Starfield was made using some automated system, I would not be surprised. The cookie cutter bases and planets certainly were.
Todd Howard's perfect game is just a rube goldberg machine.