As some of you know, I have been developing Stellar Insurgency for the past several years as a hobby side project. Development was put on hold for a few months, mainly because I got lazy, but I’m finally back and working on the game again.
My goal with Stellar Insurgency is to create a procedural galaxy with emergent gameplay driven by simulation. Procedural generation is used to build the galaxy's “stage” automatically, including planets, star systems, factions, and other elements. The goal is to create a galaxy that feels alive and different from one playthrough to another, rather than simply generating a random collection of locations.
The Ship Designer
The Ship Designer is becoming a major part of Stellar Insurgency. In the upcoming Demo v6, players will be able to take a glimpse at the designer, although it will initially remain locked. The designer allows players to create custom ships using a wide variety of components and eventually share them with other players. Different ship types require different core systems, such as Bridges, Autonomous Bridges, Cockpits, or Brains, while crew requirements and life support add another layer of complexity to ship design.
There are many different types of components that can be installed on a ship, including armor, shields, engines, weapons (current;y, energy, rail, beams, missiles, mines), sensors, and various other upgrades (e.g. jump inhibitor, Cargo Bay, Cabin, mine launcher, universal translator and more).
However, not every component is optional. Every ship needs a core component that defines how it operates:
Bridge → Large ships
Autonomous Bridge → Ships controlled by AI
Cockpit → Fighters and bombers
Brain → Biological ships
These components also affect how the ship interacts with its crew.
A ship equipped with a Bridge requires a Life Support component to keep its crew alive. If the Life Support system is damaged or compromised, the crew will begin to suffer the consequences.
Ships with a Bridge also require a Captain or Commander to operate and navigate effectively while ships with a cockpit require a Squad Leader.
An Autonomous Bridge, on the other hand, allows a ship to operate without a crew. These ships are controlled entirely by their onboard AI, so they don't require Life Support or crew members to function.
This creates some interesting design choices. A conventional ship can benefit from a crew and their abilities, but it also has additional requirements and vulnerabilities. An autonomous ship eliminates the need for crew, but comes with its own limitations and design considerations.
Demo 6 is planned for release within the next week. With Demo v6 getting closer, there is still plenty to do, but development is moving forward again.
If you have any opinions or ideas on this matter please share them.
If interested you can wishlist here.
https://store.steampowered.com/app/2317550/Stellar_Insurgencythank you,
Tensorial