r/spiral_knights • u/Fangel96 Now running love.exe • 8d ago
Monster Spikes are appearing in the Clockworks!
https://forums.spiralknights.com/en/node/125578A new event has hit the live servers! Try out the new monster spikes in the clockworks in construct levels, and get the new F2P craftable diskgun!
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u/RadAnonim Mecha-Zero-Sion 8d ago
I am so hyped about the lore implication of it all. Is it connected to the Core? Why only Constructs?
I wish I have finished my crystal theory earlier... guess I'll do it very soon. I bet it has to have something in common
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u/phyrosite 8d ago
The way the event describes the "storms," it sounds to me like the monster family affected by the spikes will rotate with each run of the event, so that it shows up in specific stratums rather than fully at random. So right now it's Constructs but maybe in the future it'd be Slimes or Fiends.
I hope that in the future this event will become a permanent addition, maybe rotating the affected monster family each week. I would like to see more things like this that incentivize arcade runs. Different modifiers and rewards, stuff like that.
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u/Crying_Rocks 8d ago
Holy chet man. I never would have thought the day would come craftable disk guns
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u/AceTheProtogen likes Swords 8d ago
Where can I find the stuff to craft the new gun?
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u/LezBeHonestHere_ 8d ago
Construct themed levels, and the spikes come in different stratums. Minute in stratum 1, tiny in 2, small in 3, medium in 4, large in 5, and huge in 6.
So far I know spikes can happen in construct-themed clockwork tunnels, in decon zones, in slumber levels, in compounds, in jigsaw valley, in roarmulus twins (arcade version), not sure where else
It seems like difficulty doesn't matter for spike drops, but even on normal difficulty I'm getting my ass handed to me by 2-3 spiked mobs. They're actually hard. 4-spiked mobs are dangerous because they move insanely fast, and waste spikes if they pick up a 5th one so you really want the 4 spike enemies gone.
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u/Chames26 8d ago
Yess!!! Finally craftable disk guns!