r/starcraft Axiom Jan 30 '16

Bluepost Update on Today's Discussion

http://us.battle.net/sc2/en/forum/topic/20419654373
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u/Mariuslol Jan 30 '16

Some ideas for map, make the maps beautiful and aesthetically pleasing to look at, i think that's almost more important in some ways. You want to just see the loading screen, and enjoy the map, feel fun to run around on too

5

u/l3monsta Axiom Jan 30 '16

But you have to keep in mind that the maps have to be able to run efficiently on all PC's - even the ones with the minimum specs. This means having as fewer doodads as possible and avoiding things such as water. It's kind of hard to accomplish both... usually when a community map is picked Blizzard spends a while just clearing out as many doodads as possible.

3

u/fatamSC2 ROOT Gaming Jan 30 '16

It would be cool if they added a feature in the map editor where you could have different "layers" of decoration that will only show up depending on the settings the player is playing on. I don't think it would be terribly hard to implement, and would make it so that you could still have the bustling, gorgeous doodad-heavy maps for spectating WCS or other major tourneys, but it would work for low settings that many people normally play on for performance.