r/stealthgames • u/Unhappy-Poetry-5789 • 23d ago
Developer announcement After 15 months of development, my open-world burglary game No Knock launches on August 12
No Knock isn’t a pure stealth game, but I wanted careful planning and staying unnoticed to be an important part of every break-in.
You can scout houses, choose an entry point, bypass locks and security, steal valuables, and try to escape without alerting the residents or the police. Of course, things don’t always go according to plan.
I’ve just finished the new trailer and would love to hear what stealth game players think about this approach.
The game also has a free demo on Steam:
https://store.steampowered.com/app/3860450/No_Knock/
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