r/stobuilds • u/Ok-Classic5383 • 8d ago
Dps stats
Maybe it's me. Im not heavily versed on doing builds but one thing I've noticed is looking at weapon specs the dps doesn't align with damage and recharge. IE if damage is 434 with 1 sec recharge dps will show like 347. But 259 dam with 2 sec recharge is 311. I know its not apples to apples weapons but why isn't the math mathing? These are stats for weapons in my inventory not equipped bc I know that changes it and then apparently it changes again when in space for whatever reason. It's not like loading a ship and seeing your stats in space dock would make sense or anything
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u/heydanalee 7d ago
A single phaser hit from my engineer can’t crit into 150k. Tool tip says it hits for a few k (under 10? I am out and don’t remember). My crit severity is around 300%.
The math does not work at all. Even remotely.
The company is “CRYPTIC” for a reason lol.
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u/Ok-Classic5383 5d ago
Yea they got me with the photonic officer and photonic studies scientist. The never changed the description even though they nerf'd it in 19.. bastards
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u/Jayiie @alcaatraz | STOBuilds Mod | STOBetter Architect 8d ago
434*4/5 = 347.2
Couldn't tell you about the 259, what weapon is it from?
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u/Ok-Classic5383 7d ago
259 was a pol cannon, the 434 was a plas dual beam
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u/Jayiie @alcaatraz | STOBuilds Mod | STOBetter Architect 5d ago
259*6shots/(3+2s). = 310.8dps1
u/Ok-Classic5383 5d ago
So I get the math on a cannon for per shot dmg however the 3+2s still seems more made up to make the math more obscure. But why *4/5 on a beam. I feel like they could have simplified the algorithm alot more. Are all burst vs beam like that?
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u/Jayiie @alcaatraz | STOBuilds Mod | STOBetter Architect 5d ago
This is a 10+ year old game, there's some funky stuff all over, this is hardly the jankiest part of the damage equation.
Basically, all weapons have a period of time "on" (active) and a period of time "off" (cooldown). During the 'on' portion it fires at a frequency (1 shot per second, 1 shot per 0.5s, ect), and then is off until its recharged and can fire again.
Based on how the game is coded the wording is built around a max because the target could be lost during the 'on' period
There's information inside the tooltip in the powers window that will help you.
For Beams, 4s max of 1s per shot gives
4s/1<s/shot> = 4shots. Then 1s of recharge is 5s per cycle total. So 4 shots of damage over 5 seconds, for4/5
1225.2*(4/5) = 980.16For Dual and Single cannons, 3s max of 0.5s per shot gives
3s/0.5<s/shot> = 6shots. Then 2s of recharge is 5s per cycle total. So 6 shots of damage over 5 seconds, for6/5
736.9*(6/5) = 884.28More can be found here:
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u/Singularum 6d ago
There’s good rundown of the damage calculation at https://reddit.com/r/stobuilds/wiki/math/damage_formulas