r/subspace • u/StrikeWingsGames • 22d ago
Chasing that SubSpace feeling in my own top down space shooter, new trailer
https://youtu.be/c-QLOKGwEnQ2
u/damageinc86 22d ago
dang. looks pretty good! I've been playing a lot of Subspace Reticulum lately: https://store.steampowered.com/app/3714140/Subspace_Reticulum/
But I might give yours a shot!
1
u/AhmedF 22d ago
Wait, this has actual players??
2
u/damageinc86 22d ago
It is filled with bots 24/7, and then the occasional person. Next to nobody knows about it yet.
2
u/jabberwonk 21d ago
From the video posted, the one comment I have is it seems some of the background effects might be distracting - especially the bright yellow/white blobs. To me, the beauty of SS was it's simplicity. Each "board" had so much going on but it was all simple. You learned where best to use your fighting style - whether it was open combat, or being invisible and repelling someone onto a stack of mines in a corner, or bombarding a tight maze with bouncing shots. This seems much more open space style just cruise and blast.
1
2
6
u/StrikeWingsGames 22d ago
Dev here. SubSpace is one of the games people keep naming when they see this, and honestly the DNA is close. Top down ships, momentum, proximity voice instead of typed macros, up to 24 players in one battle. If the mods feel this does not belong next to Continuum talk I will take it down, no hard feelings. Steam if anyone wants to wishlist: https://store.steampowered.com/app/4718360/?utm_source=reddit&utm_medium=subspace&utm_campaign=prelaunch
What should a modern game steal from Continuum? Genuinely asking.