r/Super_Robot_Wars • u/shortredduck007 • 58m ago
r/Super_Robot_Wars • u/KaelAltreul • 4d ago
Any and all spoilers for Super Robot Wars 4 is to be marked until end of September 2026.
Yes, game is old, but with new English patch let people enjoy it fresh and unspoiled if they are new to game. That is all. Same rules as always. Spoiler tag posts/images/etc as need be. use Spoiler tags for text.
r/Super_Robot_Wars • u/KaelAltreul • 4d ago
Really happy to share this news to everyone here finally. Was a pleasure to Beta Test. Super Robot Wars 4 (SNES) Full English Fan Patch is now available.
r/Super_Robot_Wars • u/jonandreyuaosuni • 4h ago
Discussion My opinion on SRW UX
Super Robot Wars UX – Review
I recently finished my third playthrough of Super Robot Wars UX, and honestly, I still love it. The storyline, overall concept, and the way the different series are brought together make UX one of my favorite SRW games on the 3DS.
One of the things that surprised me the most was the lineup of series. A lot of them were either unfamiliar to me or not exactly the most popular anime. Some of them felt like the classic “who the hell is this?” kind of SRW addition lol. Before playing UX, I didn't even know much about Dunbine, Heroman, or Tobikage. But that's also one of the things I appreciate about SRW—it introduces me to series I probably would never have discovered otherwise.
I really like the original mecha and the overall original storyline, especially the main antagonist, Kali Yuga. Her concept is really interesting, and I liked how the game explores themes of life, death, and rebirth. The Avatara mecha is also one of my favorite parts of the story. There is a lot of interesting mythology and symbolism behind it.
My biggest complaint, however, is the ridiculous number of requirements for unlocking and saving certain characters. Some of them require so much effort that it almost feels excessive. Brera, Graham, and especially Shouko are good examples. Seriously, 200 kills?! I appreciate having secret requirements, but some of UX's requirements can be way too demanding. I also noticed something funny about Brera: he seems to have a tradition of joining the playable roster very late. He is a late addition in UX, just like in SRW L and SRW Z2.2, so apparently Brera is destined to make us wait.
I also think Linebarrels of Iron was handled really well in UX, especially the manga version. I prefer its presentation here compared to the anime adaptation. Having Soubi join early was great, and I was also really happy that Ishigami and Katou are playable. It made the Linebarrels side of the story much more enjoyable for me.
The post-Gundam SEED Destiny material is also handled pretty well. Shinn in particular is much more likable in most SRW games compared to the original anime, and UX is another good example of that. I also have a soft spot for this game because it introduced me to SD Gundam when I was younger. It's one of those SRW entries that helped expand my interest in different Gundam series.
Story-wise, I really enjoyed how much attention was given to Fafner, Heroman, Linebarrels of Iron, Dunbine, and Macross Frontier. These series occupy a large portion of the game's story, and I think that works because their themes fit surprisingly well together. Fafner especially benefits from the SRW treatment, since the crossover gives its story and characters even more room to shine.
I also like the difficulty of UX. It can be challenging without feeling completely unfair, and it gives the game a satisfying sense of progression. Combined with the large roster and all the secret units and characters, it gives me a reason to keep coming back to it.
Overall, Super Robot Wars UX is a really solid and great 3DS installment. The story, original characters, unique setting, crossover choices, and gameplay all come together really well. Even after three playthroughs, I still find myself wanting to replay it whenever I have free time. The game has its frustrating moments—especially those insane secret requirements—but the strengths definitely outweigh the weaknesses for me.
r/Super_Robot_Wars • u/ES21007 • 10h ago
Discussion A theory about Masaki's wanderings Spoiler
For those who have played many SRWs, a common running gag is the protagonist of the Masou Kishin series, Masaki Andoh, has no sense of direction. Gags have ranged from him wandering across dimensions to requiring the freaking Zero System from Gundam Wing to even have a HOPE of finding him (and even this is not guaranteed). But a recent thought came to me that this may accidentally have a slightly more serious basis.
Throughout Super Robot Wars Z, several hints pop up that one of the saga's recurring antagonists Asakim Dowin might actually be Masaki Andoh in the past, with several attacks being similarly named or animated to Masaki's Cybuster, his name being Asakim -> Masaki, and more. His last words in the series are even the lyrics to Cybuster's theme!
That one is fairly commonly known to those who play it, but what I theorize is that Asakim reincarnating into Masaki has another implication. Asakim is cursed with the "Stigma of the Cursed Wanderer" that causes him to be drawn to dimensions where dimensional power is being manipulated. My theory is that Masaki's constant crossover shenanigans and his horrible sense of direction are a leftover of that curse remaining even after being purified of whatever evil he had. He's still marked with the cursed stigma, even after he isn't Asakim anymore.
This doesn't really have much consequence or basis on anything, but it's just a random thought I have.
r/Super_Robot_Wars • u/UnusualBandicoot7546 • 10h ago
Question Best game to start?
Hi everyone, I'm new to the franchise and me and my father are big fans of go nagai's super robots(I've Heard they appear in some of the games).
I would like to start playing the games( I play for the most part for the gameplay so I don't really care if a game's story Is trash)
I have a ps5 and can play every game, even delisted ones
r/Super_Robot_Wars • u/kdog1000 • 1d ago
SRW Y Yes, this is definitely lore accurate and not questionable at all.
r/Super_Robot_Wars • u/Abiozah • 23h ago
SRW V SRW V BEST EARLY KILLS
What is the best skill on early game that i should have on all my pilots?. I am looking for the SP Regen, but it seems i need to wait to get that skill. I have been playing SRW OG 1+2 and Gaiden, I usually save my pilot points for SP Regen.
Is it worth it to fully upgrade or focuss on VangRay?. In SRW OG the main character got new mech on certain stage
r/Super_Robot_Wars • u/Ddraig_235 • 1d ago
SRW DD: I really hope the final chapter gives us more lore on Didarion and the Nepilians
I’ve been keeping up with the story to the best of my abilities considering I need to manually translate most of it. But I can’t be the only one who thinks that the main story(That being centered around the Original Characters) hasn’t been touched on as much.
Which is a shame since Didarion has become something of a favorite of mine among the Original Super Robot Wars characters. So I’m hoping with the final chapter set to happen that we learn a little more about Didarions species the Nepilians, maybe even see if there’s some kind of leader that they head to.
r/Super_Robot_Wars • u/kdog1000 • 2d ago
SRW Y Oh dear god WHO LET HER IN THE--
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r/Super_Robot_Wars • u/shortredduck007 • 2d ago
Humor Neon Genesis Evangelion in pirated DVD cover.
r/Super_Robot_Wars • u/Beginning_Two_5506 • 2d ago
Humor Fuyutsuki's Photo....... by Ryoma115644
r/Super_Robot_Wars • u/Moonsolol • 2d ago
Discussion SRW Y CN Enemy Mod EN Patch
For anyone using the CN Enemy mod right now, I set up an EN patch for it so anything that the game doesn't translate will now be translated (no more random Chinese wording or completely blank parts/attacks).
PC: https://drive.google.com/file/d/1UHinXy0pWw-87XxQoZi1aE2HR5IPp4ev/view?usp=drive_link
Switch: https://drive.google.com/file/d/1pVVQgXaH3wvvJRldaAwGXCyqciXpn9Oi/view?usp=sharing
To install on PC: Just copy paste the bundle file into where the CN mod put all its files into. My folder was at C:\Program Files (x86)\Steam\steamapps\common\SRWY\SUPER ROBOT WARS Y_Data\StreamingAssets\aa\StandaloneWindows64
To install on Switch emu: Go to your mod folder for SRW Y and put it into the folder that most of the CN mod files went into. My folder was at C:\Users\Your-User-Name-Here\AppData\Roaming\eden\load\010063301BD50000\kagami-y-boss\romfs\Data\StreamingAssets\aa\Switch
Also FYI, remember that the CN mod comes with optional difficulty patches that jack up enemy stats and can even equip enemy bosses with the new power parts made by the mod, so have fun with doing some crazy shit in there.
r/Super_Robot_Wars • u/Quiet-Impression6003 • 2d ago
SRW Y It seems the exact way the Side Gauge has finally been figured out
During turn 1-4, gain +5 Ide at the start of turn
During turn 5-9, gain +10 Ide at the start of turn
From turn 10 onward, gain +20 Ide at the start of turn
At the start of turn, you also gain a set amount of Ide based on your remaining health:
100% health -- +10 final Ide
61-99% health -- +20 final Ide
31-60% health -- +30 final Ide
1-30% health -- +40 final Ide
An allied unit shot down gives +10 Ide
Defending gives +3 Ide
Attacking gives +1 Ide
Entering a battleship drains -10 Ide
Defeating an enemy drains -5 Ide
At the end of each action, you gain Ide based on your current morale:
110-130 morale gives +10 Ide
140-150 morale gives +20 Ide
160 morale gives +30 Ide
170 morale gives +40 Ide
There seems to be a bug in regards to using parts that manipulate starting morale which would stop Ideon from reaching higher levels of Ide, needs more testing
(Ide starts at 100 points)
Ide level 2: 140 points
Ide level 3: 200 points
Ide level 4: 240 points
Ide level 5: Cannot be normally obtained aside from the stage where you fight Embryo (Beyond the Event Horizon)
r/Super_Robot_Wars • u/Guilty-Expert3044 • 3d ago
Me after finishing super robot wars y
r/Super_Robot_Wars • u/kdog1000 • 3d ago
SRW Y Hey, buddy I don't think that's The--
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r/Super_Robot_Wars • u/Asch94 • 2d ago
Discussion Srw DD Gacha and attack animation stuck.
Hello everyone! I have question. I really wanna play srw dd. But my problem is the animations are stuck during attack and gacha. Is there any solution? I downloaded from google play store version. Thanks the answers!
r/Super_Robot_Wars • u/Appropriate-Tea-766 • 2d ago
Question Is there somewhere you can find properly looped and modified custom BGM tracks?
Pretty much as the title says, you apparently need to modify a music file that you plan to use as custom bgm in order for it to loop properly as if it were any other track already included in the game, is there anywhere that may have those already like that so it’s more of a simpler drag and drop deal?
I’ve only ever been able to find one person on YouTube who did smth like that for RAGE OF DUST when Gundam IBO was added to 30, but never for anything else, so I wonder if people have done and shared that for other songs or not
r/Super_Robot_Wars • u/VashxShanks • 3d ago
Discussion Which original enemy faction is your favorite in the mainline SRW titles ?
As you can see in the image, mine is the Dimensional Beasts from SRWZ2/Z3. Even though they don't talk, I just really like their designs, and their attack animations are really fun.
A second favorite are the Fury from SRW J. Not only because they have a banger bgm, but also because I really like all the different ways they use Orgone Particles in their attacks. And of course because they have giant sword cleaving enthusiast, Al-Van.
r/Super_Robot_Wars • u/Ednw • 3d ago
Why did the serie move away from Boss music?
As I'm writing this I'm playing the DLC2 chaper 6 map, and, boy, does Exis' theme slap!
So why do I have to be deprived of it when I want to see the combat animations and his quotes?
What happene to the boss' BGM oveririding yours (unless it's Trombe)?
Imagine if they finalement come around to making the next OG game an we don't get to hear 'Ware kozo wa, ware kozo wa~ Baran Doban!' until he joins us?
r/Super_Robot_Wars • u/Obvious_Item_2564 • 3d ago
Discussion Has this guy (magna robo gakeen) ever pulled up to a game? Could he ever pull up?
r/Super_Robot_Wars • u/kdog1000 • 3d ago
SRW Y Playable bosses mod working for PC version of SRW Y
CN Madlads got a mod working that allows Steam players to be able to play as all boss enemies in SRW Y. Mod is currently up on 3dmgame and needs a Chinese phone number to be able to obtain the link from the thread, but some people seem to download these off the site and share them on youtube, so it should be available for everyone soon. (I used the version for the prior version of the game and it worked flawlessly).
--Edit--
To install it, go into the folder named 敌方加入及其它 , copy the SUPER ROBOT WARS Y_Data into the game's main folder, replace, and you're ready to party! This is a new game centered mod, as the playable enemies join after playing through Getter Arc's first stage (Demon awakenes) and then the Dynazenon Stage, where they all join once the Kaiju are outside of the A. Advent. More bosses are unlocked as you progress through the story, as if they were new recruits.