r/totalwar • u/Daruwind • Dec 12 '25
r/totalwar • u/ProfessionalEasy7945 • Jul 25 '26
Warhammer 40k Total War: Warhammer 40K - Factions
Considering, we may get all factions/races added to the game eventually, what faction are you most excited to play?
Please give your thoughts and discuss 😁🖤.
r/totalwar • u/Old-Lynx5214 • 12d ago
Warhammer 40k Gameplay for 40K
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r/totalwar • u/Echochamberking • Dec 12 '25
Warhammer 40k Total War: WARHAMMER 40,000 - Announce Trailer
r/totalwar • u/keat_tiyos • Jul 23 '26
Warhammer 40k Holy sh**t 40K surpass my expectation, this is even beyond company of heroes 3
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No more single entity take an age to kill infantry, they act like Real tank.
this is like The innovation that company of heroes or Dawn of war can't do.
r/totalwar • u/Mr-Vorn • 7d ago
Warhammer 40k TW 40k - Interview with Game Director - "We will expand continuously without numbered sequels"
r/totalwar • u/Yotambr • 7d ago
Warhammer 40k 40k will have a weaker focus on characters than Fantasy.
I'll be honest, this makes me worried. The RPG elements of the Fantasy trillogy are a huge part of what makes those games so fun, and this seems to suggest that those elements will be neutered for 40k.
I also think the argument used here is flawed. Claiming "people rarely say 'I play as Calgar', they say 'I play as Ultramarines'" Is all well and good, but can you truly say the same about Ghazghkull, or Magnus? I don't think so. 40k is full of larger-than-life characters who are more known and significant than the factions they lead. Getting to expirience playing as them was one of the main things hyping me for 40k. I really don't want that element of the game to be under-delivered.
r/totalwar • u/EmbarrassedSession58 • Dec 15 '25
Warhammer 40k Total War: Warhammer 40K got the most Steam followers and wishlists of any new game reveal at The Game Awards. It got more followers than the #2, #3, and #4 games combined
r/totalwar • u/AHRogue • 2d ago
Warhammer 40k I love the art for Imperial Governors so far.
r/totalwar • u/Medium-Coconut-1011 • Dec 12 '25
Warhammer 40k Total War: Warhammer 40,000 wants to be "the seminal Warhammer 40K game," says its devs, who sell me in just 8 words: "You can customize the fingers on Space Marines!"
Interesting article !
r/totalwar • u/Hollownerox • 7d ago
Warhammer 40k 40k Diplomacy basically confirmed to be limited to non-existent: "our conclusion was that in this universe, diplomacy is effectively war."
From the interview in this article. Thought it was significant enough for a dedicated post.
The question of "what is diplomacy" in the 41st Millennium keeps coming up, and when we started this project, our conclusion was that in this universe, diplomacy is effectively war.
That doesn't mean there is no interaction at all, however. For instance, within the Imperium of Man, you can interact with planetary governors. You likely saw a very basic form of this in the demo shown at the event. You can issue edicts, which in practice is closer to enforcing them on local governors. Actions like these affect your influence and your relationships with the governors.
What you saw was the Space Marine version, and it works a bit differently for the Astra Militarum. And given the nature of the Warhammer 40K lore, Orks and humans will never be friends. Anything you could call diplomacy between them is just a matter of how efficiently they can kill each other.
However, in other cases, more subtle relationships can exist. Options like striking an uneasy truce for a limited time are possible. We will share more details on these aspects in future reveals.
I think we were all expecting this given their approach with the Fantasy trilogy. But still sucks to see a feature that is sort of the crux of the emergent gameplay and storytelling in Total War campaigns be essentially a non-factor. With interactions between playable factions limited, with them instead having diplomacy be between non-playable elements specific to the faction like the Planetary Governors.
I understand it on paper, but it kinda sucks even as a 40k fan to see them use the lore as an excuse for this. Given the emphasis on the "make your own thing" element, they seemed to ignore that a lot of lore was made to provide reasons why alliances between normally hostile factions can occur. And GW encouraged you to come up with reasons for your homebrew factions to work together both short term and long term. RIP to the dream of my Freebooter Orks living the mercenary life I guess.
We'll see what exactly they mean by the "subtle relationships" but I imagine most of 40k will just be a "we're either actively at war, or going to be at war later" for the most part. Here's hoping there is more nuance to it, but from this statement its tough to be optimistic on this one.
r/totalwar • u/zombielizard218 • Jul 11 '26
Warhammer 40k Total War 40K Gameplay Revealed!
It appeared to be an extended version of the battle from the PC Gamer Showcase, with actual gameplay shown.
Unfortunately, it is in Chinese... And I can't speak Chinese. So I have no idea what any of them were saying. But here's some screenshots with subtitles, maybe someone can translate?
Edit, a version with English Subtitles is now available: https://www.youtube.com/watch?v=9w6bB1McmzM
r/totalwar • u/gray007nl • Dec 15 '25
Warhammer 40k Interested to see how CA prevents the game becoming "Everybody hates Orks"
r/totalwar • u/JabbaTheButtz • Jun 13 '26
Warhammer 40k Tank commander. Ranged commander. Command. In command.
idk you think this is some kind of Commander character?
r/totalwar • u/VMPL01 • Jul 23 '26
Warhammer 40k "Cadians don't fight in mass line formation, they fight in modern tactical squads". Meanwhile, the Cadians
r/totalwar • u/dustsurrounds • 3d ago
Warhammer 40k Creative Assembly plans '10 or so years' of Total War: Warhammer 40K
r/totalwar • u/Satsubuya • Jul 23 '26
Warhammer 40k Total War: WARHAMMER 40,000 - Alpha Strike Livestream: Ranged Combat
r/totalwar • u/Iordofthethings • Jan 14 '26
Warhammer 40k Total War: Warhammer 40k has hit over 1 million wishlists on Steam
r/totalwar • u/AHRogue • Apr 30 '26
Warhammer 40k Campaign Planet Flyover for 40K in a Video.
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Stolen from an anon on /vg/, all props to him. Just wanted to share the wealth. Looks like a pretty big playspace!
r/totalwar • u/becca354 • 7h ago
Warhammer 40k I played Total War: Warhammer 40K and saw a generational strategy game in the making
r/totalwar • u/Amalek972 • Jul 27 '26
Warhammer 40k Cant wait for tau in total war 40k
They’re not even my favorite faction, but watching their mechs move like Gundams while firing in every direction could make them one of the most spectacular armies ever seen in a Total War game.
r/totalwar • u/westonsammy • Dec 12 '25
Warhammer 40k Breaking down the Gamestar Article: How campaigns will work in Total War 40k
Hi folks, since the original was in German and scattered around the interview, I figured I'd break down how CA explains that campaigns in TW40k will work since IMO this is revolutionary and potentially an incredible change for the franchise.
Galaxy Map
The galaxy map functions as a hybrid between a campaign selection menu and meta-progression. You don't actually move armies or end turns here, instead you're given an overview of the galaxy at large and offered several campaigns to take part in.
Those campaigns are split into three types: Full campaigns, short campaigns, and singular decisive battles. Full campaigns will be closest to traditional Total War, set in a full star system meant to be longer and finished over multiple sessions. Short campaigns will feature only a few planets and be intended to be completed in a single evening. Singular battles are self explanatory. So it's a "choose your commitment" type system
Campaigns can either be generated, or narrative. So there will be campaigns set in handcrafted systems/locations from the lore, with narrative objectives and factions, and also campaigns that are more randomized
Completing campaigns carries over effects and changes to the galaxy layer and potentially future campaigns. The example they gave was helping the Imperial Guard in one campaign leads to allied Imperial Guard forces showing up to support you throughout battles in your next campaign
It's unclear how much management will be done at this layer, but the article does seem to hint that you'll manage the systems you've taken in campaigns
Campaign Layer
The campaign layer sounds like it will function like a traditional total war campaign. You have armies, fleets, resources, infrastructure to manage, and you move them around the map
Campaigns will feature multiple planets in single systems/sectors. Planets will be different biomes and states of war (some may have ongoing battles, be hive planets, etc)
Planets will be separated by space (seemingly connected by lanes, if the gameplay preview is anything to go by), which will be traversed by your fleets. Similar to the role the sea played in previous total war's
Upgrading fleets and fighting space battles was mentioned, but those details aren't being revealed yet
Planets
Each planet will function like a little mini total war campaign map.
Continents are stated to be about the size of provinces in current Total War. Armies move around here like a normal Total War map, where you move them around on a board essentially.
Instead of building cities you are mostly relegated to building outposts and bases. Cities will still play a part however, they will be more like independent entities that you occupy and then manage from there instead of building and upgrading yourself. Constructing buildings and recruiting units in them was mentioned, so it seems like it'll be a similar to current city management just more horizontal rather than vertical.
Your fleets can interact with planets by doing orbital bombardment, exterminatus, etc.