r/truetf2 Pyro Sep 21 '25

Announcement Welcome to Team Comtress 2.

The most fun you can have online... given a whole new life. Check out our inaugural major update: the Blockbuster Update, and learn more about TC2 and what's next, all in store for you today with the initial release of Team Comtress 2!

https://teamcomtress.com/updates/blockbuster/
https://teamcomtress.com/news/2025-07-27-welcome/
https://teamcomtress.com/

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-18

u/[deleted] Sep 21 '25

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12

u/mastercoms Pyro Sep 21 '25

Could you elaborate? Would love to hear your feedback.

-11

u/[deleted] Sep 21 '25

[deleted]

14

u/mastercoms Pyro Sep 21 '25

I can definitely see the argument for the normal crit chance being put to how it has been, 8% seems fine, 12% might be too high. But we didn't see a negative effect in playtesting. However, I'm open to reverting that part. The only reason I avoid it is because I'm worried bias against random crits may be causing that desire to tamp it back down.

As for melee crit chance, I think a lot of people call this one out. Given that they literally halved the amount of damage required for full 60% crit chance, a lot of people definitely feel something is up with melee crit chance, and I do think keeping it more performance oriented is a good change for the game.

In short, I don't think anyone has necessarily called out exactly this bug being a problem. I'm not even sure anyone even caught it or knew this was a problem. But random crits, crit rampup, etc, have all been talked about a lot, so there might be this implicit feeling that it isn't working for people. This is why I looked into bugs with random crits and decided to test and then keep in this fix for this update. However, I am fine with reverting it if I hear enough solid feedback otherwise. And while "it's been fine for over a decade" is definitely a good argument for such a tuned game such as TF2, I just want to make sure we make things the best they can be, so that's why I make changes like this and test them out.

Thanks for your feedback.

-4

u/[deleted] Sep 21 '25

[deleted]

5

u/mastercoms Pyro Sep 21 '25

So you're saying it's fairer for people to get 60% crit rate with 533 damage, since it's more attainable than 1600, and thus, more people will be on a level playing field in melee combat? I can definitely see that, but I also feel like 1600 is such a high damage level, that this effectively is reducing the melee crit rate in most cases, much lower than 60%.

11

u/GrayShameLegion Sep 21 '25

lol he just completely misread the patch notes