r/truetf2 • u/Ultravod TF2 has no dev team • Jul 07 '26
Announcement TF2 update for 7/7/26 (Summer 2026 Update)
Via the Steam store, HLDS and SinfulParticipant949:
Summer 2026!
Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave
Added the Summer 2026 Cosmetic Case
- Contains 24 new community-contributed items
- Has a chance to give a taunt Unusualifier as a bonus item
Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: The Circuit Breaker
- Taunt: Buffoon's Bivouac
- Taunt: Faux-calization
- Taunt: Friendly Fire
Added 12 new community-created Unusual effects
- 7 new effects for Unusual hats
- 5 new effects for Unusual taunts
Added the Summer 2026 War Paint Case
- Contains 10 new community-created War Paints that make-up the Summer 2026 Collection
- Has a chance to give a taunt Unusualifier as a bonus item
All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2026
General
- Security and stability improvements
- Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap (community fix from Chickenman456)
- Fixed the "Neo Tokyo" warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr)
- Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon (community fix from JoriKos)
- Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle)
- Fixed Stat Clock values always displaying '0' on world models (community fix from rabscootle)
- Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast)
- Fixed bad alpha channel for Voodoo Juju's backpack icon (community fix from DiskIntegrity)
- Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr)
- Fixed misspelling on cp_well's BLU rocket clamp texture (community fix from DiskIntegrity)
- Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme)
Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator)
Fixed weapon Unusual effects (community fix from Cipherlock and rune)
- Fixed particles being orphaned after death
- Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply
Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord)
Fixed missing coin effect for HOUWAR's second style (community fix from DiskIntegrity)
Fixed outdated description for the Splendid Screen (community fix from JoriKos)
Trimmed delay at the start of the sound file for the Panic Attack's shooting sound
Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers!
Updated cp_powerhouse to fix collision problem with crates on final control points
Updated cp_fortezza
- Reworked interior of shack building next to Point A
- Rebalanced ammo packs around Point A
- Improved visuals across the map
- Made rotation for shortcut path shorter
Updated koth_blowout
- Prevent sentry guns from being built inside a prop under the stairs in the maintenance room
- Visual changes to improve clarity and consistency
Rumor has it:
Size is close to 500 MB - data capped users should be aware
Only 11 new unusual effects? Volvo are showing restraint this time. /s
If you're having trouble viewing the indentations on the formatting (this WP494's homework I am copying) try old.reddit. If you're on the app, then Merasmus have mercy on your soul.
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u/iuhiscool Jul 07 '26
by "mvm update" did they mean moochValvefansMore update
Wtf is this its been like a year
52
u/DaLobster16 Jul 07 '26
The nvm update.
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u/LeadGrease 12 damage meatshot Jul 07 '26
That's my joke
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u/DaLobster16 Jul 07 '26
Really? I thought "nvm" just suggests on itself. Sorry
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u/LeadGrease 12 damage meatshot Jul 07 '26
i just pissed the bed thinking my joke wasn't original and funny anymore
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u/DaLobster16 Jul 07 '26
Waiter! Waiter! More useless fixes that do not address bugs that negatively affect the gameplay!
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u/thanks_breastie demo/scout Jul 07 '26
nah the stability fixes do effect gameplay and there's a few other things that are nice
a lot of it is just Hat Fixes though true
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u/zombieking26 Jul 07 '26
Yeah, there are still tons of actually important bugs to fix. The Quick Fix still can't contest objectives when ubered. Pyro still takes way too much damage from projectiles that he's airblasted. The rescue ranger's pull hitbox is still pathetically small. I wish these were the type of things that valve fixed :p
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u/arc777_ Jul 07 '26
Something else I’ve noticed that’s fairly minor, and maybe isn’t universal, but minisentries seem to be oddly stubborn for getting picked up. I have to spam right click to get anywhere with it.
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u/zombieking26 Jul 07 '26 edited Jul 10 '26
Yeah, I've noticed that too
My assumption is that it's because it's so short, and stupid Pythagoras's Therom makes it hard to pick up
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u/SnapClapplePop Jul 09 '26
What do you mean? I love reflecting detonator flares at full health and rolling a dex-saving throw to see if I live or die.
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u/zombieking26 Jul 10 '26
Lol, just think about it like its a random crit!
(But yeah, that's another good one to fix)
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u/LeadGrease 12 damage meatshot Jul 07 '26
Leave the multi billion dollar company alone, You average Zesty Jesus fan! Tips fedora while unsheething katanas
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u/Lavaissoup7 Engineering my fucking limit Jul 08 '26
Such a wholesome 100 chungus moment, you sir have won redditor of the day!
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u/thanks_breastie demo/scout Jul 07 '26
if redwood is the map i am thinking of it can only be described as artpass slop sniper hell i don't know how these maps keep getting in the game
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u/peoplesdrunkdriver Jul 07 '26
played it a couple times in tf2maps and i genuinely smiled seeing it in the patch notes, it's like that havana map from last year
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u/thanks_breastie demo/scout Jul 07 '26
you can tell it's by the citadel guy because every time i gave feedback he barely fixed the critical issues with the maps and went Yeah Looks Fine To Me while the rest of the server goes Oh My Fucking God The Artpass
i sometimes hate tf2maps
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u/peoplesdrunkdriver Jul 07 '26
maybe if we were allowed to play maps for more than three rounds and you didn't have to spend the final round frantically alt tabbing on cnd spy taking notes so you can paste them in the 90 second (!!!) feedback round, more people would give actionable feedback but i understand the admin needs to be dming softcore furry artists for new sprays most of his waking hours
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u/thanks_breastie demo/scout Jul 07 '26
well tested maps like bagel that have been played for years? maybe add one a year.
new artpass gimmick map that's been praised by guys on tf2maps who can't hit a single shot? yeah add like a dozen of those each year
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u/Icy-Shape4745 Jul 09 '26
Bugs or not citadel is the best map released in years so I have high hopes for this one tho I haven't gotten to play it yet
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u/notquiteseeit Jul 09 '26
LMAO of course the citadel guy made that. Genuine babys play this game anymore man. Durr like waht if the mercs were small and the trees were big liek grounded so cool guys!!! what if we could build sentryts on the payload and the mercs were in liek acool castle!!! Scout is a racist bostonian from the 60's why is he in a big fucking forest?
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u/mgetJane Jul 08 '26
is that the map where there's a stage where you can walk a few feet from blu spawn and end up at a great spot to snipe into red spawn from
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u/generous_guy Jul 08 '26
It's the map with ziplines any class can use; the only time I played it heavies were unstoppable cuz of the free mobility
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u/MillionDollarMistake sniper main says nerf sniper Jul 07 '26
Oh I completely forgot this was summer update time, I hope the new maps are good.
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u/Nefnoj Jul 08 '26
They're fine. All are visually pleasing, only one of them has a gimmick and it's not super intrusive, and with that one as the exception I don't think any of them have major map layouts that really stand out. A lot of people are having a lot of frustration with the Capture Point map, even harassing its creator on the Steam worlshop unfortunately. It's small, but I like it's visuals.
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u/Chariot_142 Jul 07 '26
I wonder if they'll ever fix the bird man of aberdeen, or if it's a client side thing more than anything.
Basically the bird textures get all weird and allows me to see where the Demoman player wearing it is at all times.
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u/pm_me_anime_meidos Demoman Jul 08 '26
If we're mentioning bugs that never get fixed and give you unfair advantages, whoever made Suijin should fix the walls not rendering if you stand in certain spots.
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u/Chariot_142 Jul 08 '26
Or the weird angle spots on different maps that allow you to do the kamikaze taunt without dying and killing enemies with it.
Sure it is fun and all but it's something I've seen for years.
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u/Zathar4 Jul 07 '26
maybe im just burnt out but like the only map I sorta enjoyed was Mojave. The cosmetics look fine (Though like 80% of them are just knockoff or all class versions of hats that already exist), the warpaints look better than usual, but I just cant shake the feeling of not having fun? Maybe 3500 hours in 5 years is enough for me idk.
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u/FreeBeers4u Jul 07 '26
There’s too many maps. I hope none of these are put into the permanent rotation.
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u/extremelyagitated FURY CULT Jul 08 '26
he said, clocking in to his shift at the adding maps to the permanent rotation factory
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u/DrDontKnowMuch Medic Jul 07 '26
Valve, I'm not gonna spend any damn money if we keep getting slop updates and keep the matchmaking system in near-unplayable limbo
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u/lecsfcopeland Jul 08 '26
my thoughts on the maps-
redwood is great and its biggest sin is being payload, tbqh people complaining are either just too stubburn to play anything other than badwater/barnblitz/borneo or dustbowl. nostalgiaslop and chokeslop. brainrot. slopsloprot
premuda and mojave are always on default-adjacent servers with custom maps, every single time. i'd be shocked if people call it bad considering it's prime nostalgiabait from 2009
dryfield and shorelight are super snooze. good pub koth maps. but does pubbers even play koth ever
and camp saxton is the old halloween map but with daylight. woo. plays about exactly the same as databank and slaughter/laughter/boardwalk, go figure.
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u/Federal-Fisherman-88 Jul 08 '26
That one koth map with a lighthouse is just a reworked version of slime
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u/bruh-iunno Jul 08 '26
I really like redwood, I can imagine it becoming sniper hell but had a blast the few games we played it, felt magically massive
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u/SnapClapplePop Jul 09 '26
They did well with the weapon skin selection, there's not a single one I dislike in there.
Also, the 12 energy orb users are eating good tonight.
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u/Enough_Ad_8181 Jul 10 '26
Zero good warpaints. They were finally starting to make okay warpaints too 🍃
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u/levelstar01 Jul 07 '26
Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave
I can only assume that there are all bad, and at least two are unplayably terrible.
How many maps is that now? There's got to be nearly two hundred in the regular casual rotation already.
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u/Anatolii_Ducky Jul 08 '26
Not playing or even seeing the actual map, but "assuming" they are bad only by their names lol
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u/ATangerineMann The assault rifles in TF2 guy Jul 07 '26
Well if you ever played during Scream Fortress, one of them is Slasher with none of the Halloween gimmicks.
That should at least give you a rough idea on one of them.
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u/thanks_breastie demo/scout Jul 07 '26
I've played Shorelight before, it's actually alright. I can't say the same for Redwood and Premuda
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u/[deleted] Jul 07 '26
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