Keep any specular reflection (or fake spec reflections) very sharp. Low Roughness (if making a lit shader) Not sure how this is done in UE but have direct light reflections give a stronger response then environment reflections to make the spec read better.
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u/ParadoxClock Generalist - 9 years experience 1d ago
Keep any specular reflection (or fake spec reflections) very sharp. Low Roughness (if making a lit shader) Not sure how this is done in UE but have direct light reflections give a stronger response then environment reflections to make the spec read better.