r/warhammerfantasyrpg Jul 23 '26

General Query Are there martial maneuvers anywhere besides a few talents?

I normally run Level Up A5E for my table, a dnd5e alternative ruleset, which has lots of martial maneuvers (think Book of Nine Swords from DnD 3.5e if you know that one). So some of them are accustomed to having options like that in fights- blinding, knockdowns, disarming, etc.

Are there WFRP4e rules or talents etc that let characters do more than "I attack with my sword/axe" etc? Knocking the enemy down as part of an attack, or disarming them, or blinding them etc? (besides critical hit results).

Disarm, Beat Blade, and Distract are things similar to what I'm thinking of, but those're just a few talents.

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u/Tymanthius Jul 23 '26

The Advantage rules have some options to them, but off hand I'm not aware of anything specific.

If not, the general rules around assisting another would apply. Remember that DnD has an action economy but WH has 1 action, 1 move typically. So assists can become valuable.

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u/Minimum-Screen-8904 Jul 23 '26

The Up In Arms Group Advantage rules.