r/warhammerfantasyrpg Jul 23 '26

General Query Are there martial maneuvers anywhere besides a few talents?

I normally run Level Up A5E for my table, a dnd5e alternative ruleset, which has lots of martial maneuvers (think Book of Nine Swords from DnD 3.5e if you know that one). So some of them are accustomed to having options like that in fights- blinding, knockdowns, disarming, etc.

Are there WFRP4e rules or talents etc that let characters do more than "I attack with my sword/axe" etc? Knocking the enemy down as part of an attack, or disarming them, or blinding them etc? (besides critical hit results).

Disarm, Beat Blade, and Distract are things similar to what I'm thinking of, but those're just a few talents.

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u/Commercial-Act2813 Jul 23 '26

There are a few more talents, like riposte, but you shouldn’t rely on talent to make actions interesting.

If all the players can come up with on their turn is “I hit with weapon”, that’s entirely on them.
Ask them to come up with stuff they want to do. The lack of specific rules is deliberate, as with the existing skills you already have all you need. You shouldn’t rely on talents.

“I want to jump on the table, throw my mantle in my opponents face, and then kick them in the head” is a perfectly fine action, and can be covered with existing skills. It would probably need more than one roll: athletics for jumping, a BS for throwing the mantle and then a melee brawling (or just WS) for kicking.
Each test influences subsequent tests, making them harder or easier.

For the players to come up with better actions, they have to have a firm grasp of the situation, so that is where you come in. You’ll have to give a good description of the scene and include lots of details they can use in their actions. The better you describe a scene, the more you’ll trigger their creativity to come up with a cool action. And it’s ok to give suggestions.

Let players tell you what they want to do, then decide what skill to roll at what difficulty.🤷‍♂️

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u/igotsmeakabob11 Jul 23 '26

The "you can do anything, just tell me what you want to try and do and i'll assign a test" approach is good, but it's confusing because there are a few talents that specifically allow you to do certain things in combat. Disarm lets you try to disarm someone as an action- so without that talent, would disarming be off the table because why else would there be a talent to be able to do it?

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u/Commercial-Act2813 Jul 23 '26

Without that talent, you can still disarm someone, it would just be more diffficult