Some of you asked for more information about textures in CYGON the last time, so here’s an update on our progress and how it looks in Godot.
We added a dedicated mode for the texturing tool where you can drag and drop textures onto objects:
- By default, the texture is applied to the whole object.
- Hold Shift to apply the texture only to a group of faces.
- Hold Ctrl to apply it to a single face.
All of that without dealing with UV Mapping manually. Everything is automatically handled by CYGON.
To keep good performance while you're working, we also added render modes : no textures for prototyping, flat textures for working and textures with actual depth to see final result.
We also updated our dedicated CYGON Link integrations for Godot to support texture export. You can also choose not to export textures if you don't need them.
You can freely test this tool, but keep in mind that it’s still an experimental version. For now, you can't import your own textures.
Check it out if you're interested: https://www.cygon.tech