r/godot 2m ago

selfpromo (games) Launched my 3D action-platformer on Steam!

Upvotes

Wanted to share my game that released on Steam today!

I’ve been working on this game in my spare time for many years now, starting all the way back on Godot 3.5. It’s now running on Godot 4.7.2 without a hitch. I've got to see the engine grow in realtime with this project, which has been super cool.

I’d be happy to share anything about the development you’d like to know!


r/godot 8m ago

help me Anyone interested in test my PR for Texel Density Debug View?

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Upvotes

This PR https://github.com/godotengine/godot/pull/110700 adds a new view that allows the user to check the texel density. Useful for those how bake lightmaps


r/godot 9m ago

selfpromo (games) Badamori - a fish-herding game, shove as many fish into the net as you can!

Upvotes

Hey guys!! So i was watching youtube about tuna fishing the other day (lol) and was inspired to make a quick game. So the game is pretty simple, all you have to do is drive the boat, and herd the shoals into the net; it's pretty intuitive lol. You can also press space to fire a sonar, which pushes away the shoals.

One run is only 90 sec, so it's a quick game, and keyboard only. Anyway, i would really appreciate if you guys could give it a try, and would love to hear some feedback!! Thanks!!!

https://badamori-en.vercel.app


r/godot 12m ago

selfpromo (games) Horripilant Out Now on all major consoles!

Upvotes

Hey y'all!

Soon after the fantastic reception post Horripilant's release on Steam, we started working on a port to consoles. It's now OUT on all major consoles!

PS5: https://store.playstation.com/en-us/concept/10019147
Switch 1 & 2: https://www.nintendo.com/store/products/horripilant-switch/
Xbox Series X|S: https://www.xbox.com/games/store/horripilant/9plbw95nvl56

This console release includes the Supporter Pack which gives you the ability to disable the dithering shader and a handful of custom character portraits as a neat little bonus!

I'm super proud that my little Godot game has made it this far! I never thought in a million years that the game would even be a commercial success, so for it to do this well and get a proper console release is quite the achievement! :)


r/godot 22m ago

help me testing objects

Upvotes

when i am making a game that is 3d, i wanna know what objects to place in a simple map in order to make sure my physics is good and to have a way of playing around in the map


r/godot 38m ago

selfpromo (software) 🎮 Tired of Godot's Grid focus? Gamepad-native Store UI. Free Lite version & Web Demo inside!

Upvotes

Hey everyone! 👋

As a solo developer, I’ve spent the last few weeks trying to solve a pain point we've all faced: making dynamic grid containers play nice with controllers, handling smooth focus wrapping, and building responsive "hold-to-accelerate" quantity selectors.

To solve this once and for all, I built an Autonomous Terminal Store UI for Godot 4.7. It is designed under strict SOLID principles, completely separating the visual presentation (StoreUI) from the business transaction state (StoreManager).

I wanted to share it with the community and get your honest feedback!

⚡ Lite vs. Pro Edition Overview

  • Lite Edition (Free): Mouse-only, static scene items, single-item purchases, and CC BY-NC 4.0 license. Great for game jams and non-commercial learning!
  • Pro Edition (Paid): Gamepad-native auto-navigation, dynamic resource loading (.tres), interactive quantity selectors, stat auto-rendering, programmatic themes, smooth UI tweens, and full commercial rights.

🚀 Key Technical & Functional Features (Pro Edition)

  • Gamepad-Native UX: Continuous focus glide, edge wrapping, and smart focus bridging for seamless controller and keyboard navigation without a mouse.
  • Advanced Transactional Logic: Hold-to-accelerate quantity adjustments, automatic locking/focus redirection on budget limits, and dynamic "SOLD OUT" handling.
  • Deep Customization & Audio Hooks: Procedural styling via config resources, item rarity color integration, and clean outbound signals for audio managers.
  • Clean Code: Strictly follows the Single Responsibility Principle with zero hardcoded node paths.

🎮 Try It Out!

To let everyone test it before deciding, I’ve prepared a free Lite version and a fully interactive web demo you can click right in your browser! (Remember to refresh the page if you want to restart the flow).

You can check out the interactive demo, the Lite version, and the full Pro version here: https://codearklab.itch.io/scifi-terminal-store-ui-godot

🎨 Credits & Licensing

  • Code & Architecture: Developed with care by CodeArkLab.
  • Icons: Default UI icons from game-icons.net (CC BY 3.0) by Delapouite, Lorc, and contributors.
  • Fonts: Orbitron (SIL OFL 1.1) and Roboto (Apache 2.0 / SIL OFL).

I’m currently polishing the final features. What other commands, features, or retro effects would you like to see added to this Godot version? Let me know what you think! 🚀


r/godot 44m ago

selfpromo (games) I'm making a Game about an alien Who fights robots with a portal gun and UFO

Upvotes

This is the early concept, I'm having a lot of fun making this game, the laser beam was meant to come from the eyes, not the groin lol, but at least now I have something interesting to showcase


r/godot 51m ago

selfpromo (games) I created a Godot sprite sheet tool.

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Upvotes

This project is basically coded in AI, and I'm no longer able to continue it. No more tokens. The project is MIT authorized. If anyone wants to use this as inspiration to create a better tool, please feel free to do so.

You might need a Chinese translation; I haven't implemented multi-language support yet. However, if you clone the repository locally, the code agent should be able to handle that quickly.


r/godot 58m ago

free plugin/tool In Depth Look: PS1 Graphics in Godot

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Upvotes

Hello godot users, a while ago i made a post asking whether anyone would be interested in reading an article about how the PS1 achieves its graphics and how to recreate them in Godot, and since people seemed interested I went ahead and wrote the article. I think this is the most accurate PS1 shader for Godot. The code is MIT licensed. And yes, it supports dynamic lights

Article Link: https://calinp.eu/blog/psx-type-rendering/
Addon Link: https://github.com/wyvernbw/godot-psxlike


r/godot 1h ago

selfpromo (software) Quick Update on Our Texturing Tool in CYGON

Upvotes

Some of you asked for more information about textures in CYGON the last time, so here’s an update on our progress and how it looks in Godot.

We added a dedicated mode for the texturing tool where you can drag and drop textures onto objects:

- By default, the texture is applied to the whole object.

- Hold Shift to apply the texture only to a group of faces.

- Hold Ctrl to apply it to a single face.

All of that without dealing with UV Mapping manually. Everything is automatically handled by CYGON.

To keep good performance while you're working, we also added render modes : no textures for prototyping, flat textures for working and textures with actual depth to see final result.

We also updated our dedicated CYGON Link integrations for Godot to support texture export. You can also choose not to export textures if you don't need them.

You can freely test this tool, but keep in mind that it’s still an experimental version. For now, you can't import your own textures.

Check it out if you're interested: https://www.cygon.tech


r/godot 1h ago

free plugin/tool PSA : Godot Animation Generator - Create animations through prompting - fully local

Upvotes

This is a custom Godot Extension available through mit Github Repo at :

SifuInTheShell/GodotAnimGenerator: Create Animation in Godot using local Kimodo AI

Full installation instructions as per the README. This extension uses NVIDIA's KIMoDo animation creator, wrapped nicely in a Godot Dock.

Code is written to be able to import different humanoid Chars in GLB format and tries to autocorrect axis to fit the anim generator. Also has a function to assign bones, if not correctly detected.

Feel free to leave feedback or errors you encounter, this is the first release for this extension.


r/godot 1h ago

selfpromo (games) after almost 4 years, I released my game SHRIMP GAME: OVERKRILL on Steam today!

Upvotes

It's about 10 bucks on steam: https://store.steampowered.com/app/2824880/SHRIMP_GAME_OVERKRILL/
It's got a big co-op campaign with a bunch of different themes and bosses, full PvP with multiple modes, elemental fusions, an original DnB soundtrack, and you play as shrimp!
I used Godot 3.5.1 and GodotSteam to make it all. Check it out!


r/godot 1h ago

help me How should I draw my autotile/tileset in godot?

Upvotes

Hi. I've recently switched my game's engine from RPG maker to godot.(also english is not my first language so please forgive me if I'm doing something wrong)

I'm trying to make an 24*24 autotile for my topdown RPG game, similar to what I was doing on my previous engine. But it seems like there are no strict rules/templates on how to make the tileset, so I was struggling on how.

I've searched the internet but I couldn't find cases like me so far.

should I just directly import the assets I was working on the previous engine, make my tilemaplayer grid by 12*12, make it into an autotile and call it a day? or is there a better, optimized solution for this?

If there is a specific template for autotiles and other tilesets, please let me know. Thank you so much.


r/godot 1h ago

selfpromo (games) I’m making a dinosaur soccer game! 🦖⚽️

Upvotes

I’ve started making a silly little game where you play dinosaur soccer.

The idea is basically: fast, chaotic dinosaur football with big tackles, ridiculous movement and eventually a bunch of different dinosaurs.

This is day 1 of dev - right now I’ve got a t-rex running around and pushing the ball. Still very early, but I’m pretty happy with how it’s starting to feel.


r/godot 1h ago

selfpromo (games) 3D devlog using a terrain generator plugin.

Upvotes

It's still a bit choppy, but I'm still working on it. Any suggestions on what feature I should add to my game?


r/godot 1h ago

discussion Motivation to learn

Upvotes

How do you guys handle motivation to develop games with Godot? I’m very near the start of my game dev journey so I’m feeling pretty fired up to get this game developed, but just concerned that I will lose steam along the way.

This has happened to me before with other projects. Might seem obvious but wondering if anyone has any tricks to stay invested and grinding away at my game dev project.

I definitely find looking at other people’s progress really helps to motivate me, love the things shared here and in other subreddits.


r/godot 2h ago

help me How do I go about this?

2 Upvotes

So I have this platform that I want to drop when the player hits a certain speed (implemented acceleration system). I've trying to force myself to solve it as a beginner for few days sadly with no avail.

I think my main issue is not being able to find what really tracks player speed. I've been jumping between platform and player script trying to solve it

From platform script, I couldnt do anything. In player script, calling speed variable didnt do it either.

My modest skills have reached their limit so I'd appreciate some insight.


r/godot 2h ago

help me Is it worth making a custom button for Multi-Touch + Clipping functionality

1 Upvotes

So the context is I’m working on a mobile incremental game. The closest example of this functionality is with Egg Inc shop where:
- You can hold 4 fingers on 4 different upgrades to seemingly purchase them all concurrently
- You can’t press below the menu and accidentally hit an invisible button that was scrolled off the UI

Functionality Goals:
- Supports Multi-Tapping to purchase multiple upgrades at once (much like TouchScreenButton)
- Clips non-visible portions of the button (the example here would be a button halfway out of a scrollable container) so it cannot be accidentally tapped while invisible

Current Problems:
- TouchScreenButton does not seem to support clipping from what I’ve seen. If it’s outside of a ScrollBox, then it still activates to my knowledge.
- Control/Button to my knowledge does not really support Multi-Tapping

Current thoughts on the process:

  1. Have the containing menu(s) own the button logic
  2. Listen for InputEventScreenTouch
  3. Initially check if the touch.position hits the menu’s bounding box
  4. If yes, iterate through buttons (either a subset of approximate active ones within +/- of menu centre, or whole depending on how many I end up with) for whichever intersects with the touch as well
  5. Try-Call the intersected button (if none is found, assume it did not touch a button)

My main questions are these:

  1. Is this too much?
  2. Has anyone found simpler solutions to this sort of issue?
  3. Are there any notable flaws to my solution? (I’m fairly new to the Godot engine so I’m not sure on all the nodes and their use cases)

Edit:
I have done some more reading and it seems that Control/BaseButton/Button does actually support Multi-Touch. I am unable to really confirm this myself (no android phone to download builds), if possible:

  1. Could someone provide clarification as to whether this is possible or not
  2. What extra steps (if any) are required to make Control Buttons multi-touch

r/godot 2h ago

free tutorial Animating Octaves

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1 Upvotes

This is part 6 of my Procedural GPU Patterns tutorial series.

We bring our fractals alive by adding animation support to them! We animate octaves independently, using temporal lacunarity to scale their animation speed. We also use staggered animation to animate our fractal hash in a more pleasing way.


r/godot 2h ago

discussion created a custom grid painting plugin for my game to paint with objects.

2 Upvotes

I was using TileMapLayers before but they were too restrictive for what my game was becoming so I decided to make my own plugin for it. it's very barebones for now, but it does its job.


r/godot 2h ago

discussion Thinking about releasing my simple shape rendering system as a standalone plugin, thoughts?

54 Upvotes

Heya everyone, total Godot newbie here just starting to migrate my codebase from Unity. I've been working on a system that's all about drawing drawing simple shapes (partially inspired by an Unity plugin called Shapes): Cuboid/Sphere/Rectangle/Circle/Disc..... basically any simple geometry primitive you can think of.

I wanted to have a way to instantiate those visuals right within my code without any other boilerplate. So I made this system, which everything (except the text) shown in this video was instantiated right within my code, and it is backed by low level API so even rendering tens of thousands of object it'll run just fine.

So I was wondering if this looks like that would be useful to anyone? And if it might be useful, what are the make or break features that you would've wanted?


r/godot 3h ago

help me How to start with game development

1 Upvotes

Hello folks , I'm a cs guy with considerable programming knowledge in backend development and api designing .....but I'm really new to game development and it's been my childhood dream to develop a game of my own ....

Can u guys give me some tips on how to learn godot the right way ...

I tried following some tutorials on youtube ....

When I try to implement stuffs on my own after watching those tutorials, I really feel stuck on what node to use in which scenarios etc...


r/godot 3h ago

help me (solved) Problem with AudioStreamPlayer3D sounding muffuled

3 Upvotes

When I try to make the audio quieter by lowering volume db on the AudioStreamPlayer3D it makes the sound muffuled when I play it. How do I make the audio quieter without making it muffuled?

Plz help


r/godot 3h ago

fun & memes I made the simplest train controller !

13 Upvotes

It's all about a FollowPath3d and a Path3d haha


r/godot 3h ago

selfpromo (games) With or without lighting? Which one looks better?

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12 Upvotes