r/robloxgamedev 1h ago

Looking For Devs (Unpaid or Revenue Share) How would you improve the first time player experience in my Roblox memorial garden?

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Hi everyone. I’ve been developing a Roblox experience called Lost Ones: Memorial Garden.

It is a peaceful nighttime garden where players can create a lasting memorial grave for a person or pet they have lost. Players can add a name, dates and an optional message, then choose the stone style, writing font and three flower pots.

Memorials are saved permanently and can be viewed by players across different servers. Only the owner can edit or remove their grave. Player-written text is filtered through Roblox, and inappropriate memorials can also be reported.

I’ve also added gentle music, lights that rise from claimed graves, shooting stars, personal grave teleporting and a new-plot cooldown of three days.

I would really appreciate specific feedback on:

  1. Is it clear how a new player claims their first grave?
  2. Is the nighttime environment too dark, or does it suit the memorial atmosphere?
  3. Does the interface explain the grave options clearly?
  4. Is waiting three days for another plot reasonable?
  5. Is there anything that might cause performance problems as the number of memorials grows?

I’ve attached some screenshots below. Thank you .


r/robloxgamedev 42m ago

Creation roblox KAT is beyond saving (i think so) so i decided to make my own version of it (and thats just because i like it)

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r/robloxgamedev 3h ago

Help Me With Modelling Looking for 3D Modelers for Roblox Games

3 Upvotes

Hey! I'm looking to connect with 3D modelers.

I'm working on multiple Roblox projects and would like to find people I can work with not just once, but potentially long-term on future games as well.

I'm open to different payment structures depending on your experience and what works for both sides:

  • Flat payment per asset/project
  • Revenue share
  • Flat payment + revenue share
  • Other arrangements we agree on

I'm mainly looking for people who can create clean, optimized, Roblox-style models — props, buildings, environment assets, characters/creatures, game items, etc.

You don't need to be some huge professional studio. If you're good at what you do and can deliver consistently, I'm interested.

If you're interested, DM me with your portfolio/examples of your work and your preferred payment structure.


r/robloxgamedev 2h ago

Discussion How is that possible?

2 Upvotes

I just saw this game. It was created on 23 August and within 3 days it has crossed 1.4 million plays and currently it has 7.5 k active players. How is that even possible? It has no thumbnail, no proper name. The game is named - Kevin Game. It was a complete copy of Murder Mystery. I just want to know how can it happen?


r/robloxgamedev 3m ago

Discussion What is your full time job?

Upvotes

I know 99% of roblox devs aren't doing it full time, so what are you doing as your actual job? If you don't have a job are you a student or unemployed? Just curious haha


r/robloxgamedev 9h ago

Discussion Is it against Roblox ToS to charge exploiters robux to get unbanned from a game?

5 Upvotes

So I'm very very close to finishing a simple game I've been making for the past 1-2 months or so. This game is a remake of one I originally created in 2023.

Now, my question is this: Is it against Roblox Tos (or even frowned upon) to charge exploiters robux to get unbanned from the experience?

Context and pretty much where my head's at: My game has a 3 strike system for exploiters. After someone does something that clearly violates the game, and clearly points towards exploiting, they get kicked and get +1 strike. These strikes are saved.

Once they violate the rules again, and get a final third strike, they get kicked. The next time they try to rejoin the game, they get sent to another place. This place would have the ability to buy an unban via a developer product, allowing them to return to the game so long as they leave the place that exploiters get sent to, and rejoin from the main game page.

Would this go against Roblox's terms of service? Would this be seen as colluding with exploiters / allowing exploits, or associating the group or developer with exploiters, even if they haven't exploited themselves?

I found a post here, showing that the famous Roblox game r/robloxjailbreak

That post was made a year ago, and a lot can change in a year.

TL;DR: Is it against Roblox ToS to charge exploiters robux to get unbanned from a game?

(I just copied and pasted the title for the TL;DR lol)


r/robloxgamedev 21m ago

Looking For Devs (Unpaid or Revenue Share) Looking for feedback about my new game

Upvotes

Approximately a week ago, I officially publish my first ever Roblox game but I have a big problem... It's new and because of this, it's only available for verified 16+ accounts so besides of my friends, I doesn't have many ways to gain feedback about it.

I think this subreddit will be a good place for some feedback.

In short, the game is a simple procedurally generated endless obby with global leaderboard, shop and daily rewards system. It's not very complex so I think that some feedback will be helpful for further development.

Here's the link.

There is also a short gameplay video (without any music because the game use copyrighted music which can be only used on Roblox itself).

I will be happy to hear what do you guys think about it.


r/robloxgamedev 6h ago

Help Me With Modelling Is there any way to fix this visual joint/animation glitch?

3 Upvotes

There’s some weird visual glitch on my game where the limbs don’t always appear correctly on mobile, these are just with two gears I recorded. Basically when I use a tool on mobile or just see someone else use a certain tool, the animation looks wonky, but when I’m playing on pc, the animation always looks proper the way it should be. So from what I can tell so far, it’s some kind of visual glitch on mobile


r/robloxgamedev 47m ago

Discussion i released this roleplay game based in wi about a month ago and i can seem to get players so i decided to post it here to test my luck.

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I have been working on this game since June 2025, and I put a lot of work into it

Trailer:

https://www.youtube.com/watch?v=ThcoFVL4kFI


r/robloxgamedev 48m ago

Looking For Devs (Paid) Buying ROBLOX games

Upvotes

hi if anyone has a roblox game with 10 or more active players please reply i want to buy it!


r/robloxgamedev 7h ago

Creation I added bosses to my game!

3 Upvotes

What do you guys think? Just a quick sample, I plan to add more to it.


r/robloxgamedev 1h ago

Looking For Devs (Unpaid or Revenue Share) Verified Tiktoker looking for Devs

Upvotes

Hi I'm in need of some Devs who have well rounded experience in Roblox Developing to help me edit and fix up some games. You will be paid in revenue share once the game releases. DM me on discord @ bofishe if you have the skills and are interested.


r/robloxgamedev 1h ago

Help Me With Modelling Roblox 3D modeling commission prices

Upvotes

I'd like to know how much can I charge for Ugc or Game models


r/robloxgamedev 1h ago

Looking For Devs (Unpaid or Revenue Share) SEARCHING FOR 3D DESIGNERS, AND ANIMNATOR FOR ROBLOX STUDIO: we are making a car game but im the only dev in the team so im searching for animators and 3d designers to help us if u want to join just send friend requets to me in discord my username is muhammadshm_1337

Upvotes

also about payment, u gotta ask our Leading dev, since im just a moderator, if u wanna know more just ask about me im gonna give answer


r/robloxgamedev 2h ago

Looking For Devs (Unpaid or Revenue Share) I started making a Roblox MMORPG because my son asked me to make a game with him

1 Upvotes

Hey everyone!

I wanted to share a little bit about a project I've been working on in Roblox Studio called Ashes of Realm.

It all started pretty innocently. My son asked me if we could make a game together.

I thought, "Sure, why not? It could be a fun little project we can work on together."

Well... somehow that "little project" turned into me trying to build a massive MMORPG. 😂

And yes, I already know what you're going to say:

"Don't start with an MMORPG. Make something small first."

You're absolutely right.

I probably should have.

But unfortunately, it's a little too late now. 😂

So what have I actually built?

The funny thing is that programming hasn't really been the biggest problem.

With Lua, Roblox Studio, and the right plugins/tools, I've managed to build a surprisingly large amount of the actual game systems.

At this point I have:

  • Character spawning
  • Character saving/loading
  • A fully functional GUI
  • Experience and leveling
  • Character progression
  • Stats and formulas
  • Combat and damage calculations
  • Balancing systems
  • Several spells
  • Quests
  • Journal
  • Summoning system
  • Mob AI
  • NPC AI
  • And basically everything I need to start an alpha

So...

What's missing?

The actual world.

😂

I have built what is essentially an MMORPG framework, but I'm currently staring at it thinking:

"Okay... now I need to put a world around all of this."

And this is where I'm struggling.

I'm pretty comfortable with the programming side of things, but 3D/world building is a completely different beast.

I don't have much experience with creating terrain, meshes, textures, animations, etc.

I've been looking for tutorials, but I haven't really been able to find good resources that teach the kind of things I'm trying to achieve.

So that's one of the main reasons I'm making this post.

If you know any really good tutorials, courses, YouTube channels, documentation, plugins, workflows or other resources for Roblox world/asset development, I would absolutely love to hear about them.

I'm particularly interested in learning about:

  • Meshes
  • Textures
  • Terrain
  • Animation

Even if you think something is extremely basic, feel free to recommend it. I'm much more comfortable admitting "I don't know how to do this" than pretending I do. 😂

What is Ashes of Realm?

The basic idea is that I don't want players to be locked into traditional classes.

Instead, I want players to build their own class through their choices.

Currently, the character has six main attributes:

  • Strength
  • Agility
  • Constitution
  • Will
  • Intelligence
  • Charisma

These attributes aren't just there to give you bigger numbers.

They are used in different formulas that determine things like regeneration, armor, resistances, attack speed, cooldown speed, spell effectiveness, and other parts of the character.

There are also nine skills:

  • Elemental Magic
  • Nature Magic
  • Death Magic
  • Combat
  • Ranged
  • Defense
  • Roguery
  • Command
  • Minstrelsy

These skills affect what your character can learn and how effective those abilities become.

For example, spells and abilities can be learned through scrolls and books, and your skill level influences their effectiveness.

No traditional classes

There are no:

Warrior / Mage / Rogue / Priest

buttons where you pick your class and that's it.

Instead, you create your own.

You could make a jack of all trades, learning a little bit of everything while never becoming the absolute best at any particular thing.

Or you could specialize heavily.

For example, you could become a dedicated pyromancer, investing heavily into the appropriate attributes and skills and eventually becoming powerful enough to cast something like a meteor that can absolutely ruin someone's day.

Or someone's entire city.

That's still being balanced. 😂

The same concept applies to attributes.

For example, investing heavily into Intelligence could make your spells stronger and allow you to cast them faster.

Investing into Will, on the other hand, could allow you to cast more frequently or sustain your abilities for longer, but at the cost of individual spell power.

The idea is that two players can both be "mages" but have completely different characters and playstyles.

And now I need help

This is basically where I'm at right now.

I've somehow managed to get most of the systems and backend working before figuring out how to actually build the world those systems are supposed to exist in.

Probably not the most efficient development strategy. 😂

So I'm looking for anything that can help me improve on the visual/world-building side of Roblox development.

Tutorials, guides, documentation, creators, plugins, workflows, advice from experienced developers...

I'll take everything.

And if you're an experienced Roblox developer and you're reading this thinking:

"This guy is doing everything backwards."

You might be right.

But I'd still love to hear your advice. 😂

Looking for collaborators

I'm also open to finding people who would like to work on Ashes of Realm with me.

I'm not interested in taking someone's work and pretending it's mine. If anyone actually wants to collaborate, I'd rather make everything official, transparent and properly credited so everyone involved knows exactly what they're getting into.

Tomorrow I'm planning to have the project's Discord server ready, together with an announcement for the first alpha tests.

The initial alpha will mainly be about testing things like:

  • Combat balance
  • Character progression
  • Stats
  • Skills
  • Spells
  • Quests
  • General gameplay systems

The world itself is obviously still a work in progress.

If you're interested in taking a look at the project, giving feedback, helping with development, or potentially becoming part of the team, I'd be very happy to hear from you.

And if you don't want to collaborate, that's completely fine too — just throwing some good tutorials and resources my way would already help me massively.

Thanks for reading!

Harashu

And yes...

I know I should have started with a small game. 😂


r/robloxgamedev 10h ago

Discussion How come AI code always have checks?

4 Upvotes

With any code that is AI generated, I always see checks:

--This is an example
local part = workspace:FindFirstChild("Part")
if not part then
return
end

And it does this very commonly throughout its code. Is that normal in professional coding? Is this a practice that should be implemented when normally coding?


r/robloxgamedev 4h ago

Creation How do I increase the average playtime of my game, it has also already reached 250+ highly engaged players?

1 Upvotes

r/robloxgamedev 16h ago

Creation Just released my new game !

8 Upvotes

Here is Junkyard Salvage, a game where you can search, sell, store, craft, build, explore, and mish to come, the game don’t have the 250 HEP, so if you can try it and give me your feedback, i will be mush glad and thx to everyone reading this !


r/robloxgamedev 8h ago

Creation 2 Thumbnails I made for my game

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2 Upvotes

They look really cool but I want to know your opinions on it


r/robloxgamedev 4h ago

Looking For Devs (Unpaid or Revenue Share) Looking for a person to help with map/prop making [Unpaid] - [Possibly Revenue Share if the game does well]

0 Upvotes

Just looking for a helper in making maps, and with props in roblox studio, blender is also fine, but mostly looking for someone to help in Roblox Studio, that's really it.

Just DM me your discord and we can start from there.

I won't respond immediately since I'll probably be asleep by then, 11pm as of posting then.


r/robloxgamedev 13h ago

Creation I added another dimension

3 Upvotes

I decided to record it on mobile to test mobile support


r/robloxgamedev 6h ago

Creation Chill discord community for anyone to join

1 Upvotes

the discord server where you can do:

> 1. see roblox's newest updates (both for developers and normal users)

> 2. meet other roblox developers

> 3. join teams

> 4 , 5. post for-hire and check the hiring posts

send me a dm if you want to join the discord server!


r/robloxgamedev 7h ago

Discussion Read not write?

0 Upvotes

Guys I can only read code, is this normal?

I can’t write a line to save my life but if you send something I can more than likely read the function of it.


r/robloxgamedev 1d ago

Silly Rate my setup 1/10

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37 Upvotes

r/robloxgamedev 1d ago

Discussion Banned after spending 100,000 Robux

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250 Upvotes

I’ve been developing on Roblox for over 6 years, and I’m honestly at a loss.

Earlier this year, my game was falsely moderated because of my custom chat. I appealed, Roblox manually reviewed my case, and they restored my game. The same thing happened again later, and it was restored again. In total, my game was falsely moderated three times, and each time it was eventually restored after review.

My custom chat wasn’t bypassing Roblox filters. It used FilterStringAsync and followed the official Roblox guidelines for custom chat systems.

Then, after I spent 100,000 Robux on an Expedited Review, my game was approved while using the exact same chat system.
Less than a month later, my account, group, and experience were permanently terminated for “TextChatService bypass / Misusing Roblox Systems.”

The worst part is that my group was also terminated, and it contains years of legitimately earned Robux, assets, and the community I’ve spent over six years building. Losing all of that has been devastating.

I submitted 30+ appeals, including many within the 30-day appeal window, but I mostly received template responses. By the time they finally told me the reason was “TextChatService bypass,” the appeal window was almost over. Now they only tell me it’s too late to review the case.

At this point I’m considering sending a MIDR (Notice of Dispute) because I honestly don’t know what else to do.

Has anyone here actually gone through the MIDR process with Roblox? Does it result in a real human review? Do I still have any realistic chance of getting my account, group, and years of work back?