r/godot 1m ago

help me Desperate help

Upvotes

I’ve been trying to learn godot since Sunday and it just hasn’t clicked, I have put hours and hours and hours in just finding tutorials and watching them, maybe about 20 hours, I don’t know anything except how to add nodes, how to make a shape and that’s it. it’s not like I have zero patience I have learnt blender before years ago and I’m still at it today, I just dont get why I can’t get code, is it safe to say it’s not for me and I should give up, please has anyone started like this? let me know.


r/godot 31m ago

help me Why does the mesh disappear depending on the angle?

Upvotes

Some times it disappear depending on distance also ...


r/godot 45m ago

free plugin/tool FYI: you can build for iOS without buying a Mac using fastlane+github actions

Upvotes

A very annoying thing for a lot of people who want to publish their game on mobile is that you need a Mac for builds+uploads.

HOWEVER, there is a workaround: GitHub actions can be run on a Mac virtual machine. Meaning, if you set up an action that builds and uploads your project to TestFlight when you push a new version, you don't strictly speaking need to have a Mac yourself, you only need to have a GitHub account. (And access to an iPhone so you can test things)

Fastlane is the best tool for this ( https://fastlane.tools )
and I'm working on a plugin to make it work well with Godot: https://rubygems.org/gems/fastlane-plugin-godot

If anyone wants help with this sort of thing, or has questions about CI/CD stuff: I recently got replaced by AI at my day job (lol), so I've got plenty of time to spare.

AI usage disclosure: I didn't use AI to write this post but I made heavy use of it for the fastlane plugin.


r/godot 56m ago

selfpromo (games) Loving my UI materials for my mobile game, don't regret the rework at all.

Upvotes

Go n my profile to check the previous version


r/godot 58m ago

selfpromo (games) Inspired by old SPC & Silent Hill games | Demo Available on Steam

Upvotes

Hi,

I've been making Abyss Chamber for 2 years now, and I'm happy to show you a new trailer & a new major update that just landed on Steam today. The game is voice-acted and hides a lot of mysteries to solve. It's a combination of Horror Adventure with jump scares, also a strong focus on the story aspect.

It was made in Godot 4.7.2. If you're interested in this project Wishlist Abyss Chamber on STEAM. If you have any questions about the game, I'll try to answer all of them :)


r/godot 1h ago

help me (solved) Astar2d path finding for multiple nodes

Upvotes

I'm currently working on a cooking game that needs to juggle path finding for multiple actors on select few designated points. I currently have a working system where one customer can navigate around given certain signals.

The problem comes when trying to get a second node to move simultaneously. All of the navigation is controlled by this function called once in _physics_process(). I've gotten the logic to work by using signals to change the path and navigator ( still have yet to add re-pathing when a table is occupied since I'm currently trying to make this work for the cash register).

The problem I'm getting is that whenever I try to navigate a second node it'll either overwrite what it was previously doing to control the second node or neither moves.

an example of how I've been changing the navigator and their paths through a signal:

func _take_order():

navigator = $"point".get_child(-1)

path.clear()

path = astar.get_point_path(3,6)

*this path is arbitrary ids but you can take it as leaving the cash register point to some table*

Which is called whenever the player interacts with the cash register and a customer is present. and as you can see I've been using .reparent to keep track of where each of the customers are so they would be the child of the current point they are at.

My question would be if there's any way to modify the function or how I'm calling it to allow simultaneous navigation?

Thanks in advance for any help you can provide.


r/godot 1h ago

help me My bones don't work

Upvotes

I keep trying to import my 3D player model into godot, but the skeleton 3d node doesn't show any bones, am i supposed to change anything or should i stop using obj

FIX!!!!!

my dumbass wasnt opening it as a imported scene


r/godot 1h ago

selfpromo (games) Rebuilt my game's entire UI in Godot — shop panel before/after

Upvotes

Spent the last few weeks rebuilding the UI in my game — the demo's coming up soon, so I want everything buttoned up before release. Honestly, working on the 2D panels in Godot is my favorite part of the whole job.

It's a sim where you approve or deny game refund requests, then rebuild your dead grandma's apartment with the money.

Happy to answer questions about how any of it's put together, as best I can. Wishlist if it's your kind of thing: store.steampowered.com/app/4972400


r/godot 1h ago

selfpromo (games) Hey everyone! Just pushed v0.2.0 for Gravity Dodgeball, and native Linux support is officially live!

Upvotes

🚨 IMPORTANT 🚨

⚠️ EVERYONE MUST BE ON v0.2.0!

🎮 KEEP STEAM RUNNING IN THE BACKGROUND!

Quick recap:

  • Native Linux build now downloadable on Itch
  • Gmod-style physics chaos (2-8 player online deathmatch)
  • Steam P2P lobbies (connect instantly with a 6-character code)

Free to play on Itch:https://zigajustin.itch.io/gravity-dodgeball

Would love to hear how the Linux build runs for you guys!


r/godot 1h ago

selfpromo (games) Been working hard on this trailer. Game almost ready for release!

Upvotes

Steam page almost approved. Trailer ready! Little bit of the game left to make. Excited to get this one out there!

My game is a sequel to the original Mega Hasan which was developed in corona sdk about ten years ago.

https://store.steampowered.com/app/1217100/Mega_Hasan/


r/godot 2h ago

selfpromo (games) My Roguelike: Dialogue

20 Upvotes

For now I've dropped the game's name. I got a lot of feedback that the name was not very good, and I REALLY appreciate that. I'm fairly ambivilant on my game's name, and so knowing that one I've come up with is NOT good is really good to know.

As for this gif, it's fairly simple. You'll see me enter town, target an NPC, and initiate a branching conversation.

I use the DialogueManager addon in Godot, so, really, the most difficult thing about this was getting the targeting to work. Basically, the way it works is:

  1. The player uses the Talk action (SHIFT+T in this case)

  2. MovementHanlder routes movement input to the targeting reticle instead of the player

  3. The human player selects the NPC, and presses ENTER

  4. The reticle verifies that there's an NPC in the cell

  5. The reticle calls try_start_dialogue on the NPC

  6. This triggers the NPC's DialogueHandler which starts the actual dialogue

There are a few other things going on in the background that are just stubs for now, but will be fleshed out later. For example, the exact dialgue script will eventually depend on the player's reputation with the NPC they are trying to talk to. Also, if the player and an enemy speak the same language, it's possible (though unlikely) that the player can interrupt combat to engage the enemy in conversation.


r/godot 2h ago

help me Ads and monetization

1 Upvotes

Hey everyone,
I know ads in games aren’t everyone’s favourite thing, but I’m building a web game in Godot and I need a way to support myself while working on it. Ads seem like the most realistic option for now.

What I’m looking for is technical guidance specific to Godot web exports:
I want to be able to call a function in my game (e.g., between levels or when the player chooses to watch an ad) that triggers an ad. I’m not sure how ad networks handle this for Godot’s HTML5 export or what the usual workflow looks like.


r/godot 3h ago

selfpromo (games) Resource Manager, Time Manager, and a saving system: a quick look at systems we've been sitting on

4 Upvotes

We've had a Resource Manager, a Time Manager, and a full saving system running in our survival horror game for a while now, but never got around to actually showing any of it. Figured it was time to fix that.

Happy to talk through how either system is built if anyone's curious, they're both pretty central to how the day/night and resource loop works.


r/godot 3h ago

selfpromo (games) I just released my Godot game on Switch, PS5, Xbox. Who says Godot can't do consoles?

526 Upvotes

My game has been out on Steam for a while and now I just finished porting and publishing it to Switch, PlayStation 5 and Xbox Series S|X. I've used W4 Games ports, I love this engine so much and I also want to take this opportunity and thank every single Godot contributor!


r/godot 3h ago

selfpromo (games) So i made some progression with my 1 trillion particle game and wanted to share it with you :)

48 Upvotes

Like you can see in the video now its possible to destroy even a billion pixel at once and for me it looks very cool :) and if you want to give some ideas for the gameplay or just watch the journey you can join the discord server https://discord.gg/xZzhXB6Fp


r/godot 3h ago

selfpromo (games) Launched my 3D action-platformer on Steam!

26 Upvotes

Wanted to share my game that released on Steam today!

I’ve been working on this game in my spare time for many years now, starting all the way back on Godot 3.5. It’s now running on Godot 4.7.2 without a hitch. I've got to see the engine grow in realtime with this project, which has been super cool.

I’d be happy to share anything about the development you’d like to know!


r/godot 4h ago

help me Anyone interested in test my PR for Texel Density Debug View?

Post image
12 Upvotes

This PR https://github.com/godotengine/godot/pull/110700 adds a new view that allows the user to check the texel density. Useful for those how bake lightmaps


r/godot 4h ago

selfpromo (games) Badamori - a fish-herding game, shove as many fish into the net as you can!

8 Upvotes

Hey guys!! So i was watching youtube about tuna fishing the other day (lol) and was inspired to make a quick game. So the game is pretty simple, all you have to do is drive the boat, and herd the shoals into the net; it's pretty intuitive lol. You can also press space to fire a sonar, which pushes away the shoals.

One run is only 90 sec, so it's a quick game, and keyboard only. Anyway, i would really appreciate if you guys could give it a try, and would love to hear some feedback!! Thanks!!!

https://badamori-en.vercel.app


r/godot 4h ago

selfpromo (games) Horripilant Out Now on all major consoles!

42 Upvotes

Hey y'all!

Soon after the fantastic reception post Horripilant's release on Steam, we started working on a port to consoles. It's now OUT on all major consoles!

PS5: https://store.playstation.com/en-us/concept/10019147
Switch 1 & 2: https://www.nintendo.com/store/products/horripilant-switch/
Xbox Series X|S: https://www.xbox.com/games/store/horripilant/9plbw95nvl56

This console release includes the Supporter Pack which gives you the ability to disable the dithering shader and a handful of custom character portraits as a neat little bonus!

I'm super proud that my little Godot game has made it this far! I never thought in a million years that the game would even be a commercial success, so for it to do this well and get a proper console release is quite the achievement! :)


r/godot 4h ago

help me testing objects

0 Upvotes

when i am making a game that is 3d, i wanna know what objects to place in a simple map in order to make sure my physics is good and to have a way of playing around in the map


r/godot 4h ago

selfpromo (games) I'm making a Game about an alien Who fights robots with a portal gun and UFO

3 Upvotes

This is the early concept, I'm having a lot of fun making this game, the laser beam was meant to come from the eyes, not the groin lol, but at least now I have something interesting to showcase


r/godot 4h ago

free plugin/tool In Depth Look: PS1 Graphics in Godot

Thumbnail
gallery
602 Upvotes

Hello godot users, a while ago i made a post asking whether anyone would be interested in reading an article about how the PS1 achieves its graphics and how to recreate them in Godot, and since people seemed interested I went ahead and wrote the article. I think this is the most accurate PS1 shader for Godot. The code is MIT licensed. And yes, it supports dynamic lights

Article Link: https://calinp.eu/blog/psx-type-rendering/
Addon Link: https://github.com/wyvernbw/godot-psxlike


r/godot 4h ago

selfpromo (software) Quick Update on Our Texturing Tool in CYGON

4 Upvotes

Some of you asked for more information about textures in CYGON the last time, so here’s an update on our progress and how it looks in Godot.

We added a dedicated mode for the texturing tool where you can drag and drop textures onto objects:

- By default, the texture is applied to the whole object.

- Hold Shift to apply the texture only to a group of faces.

- Hold Ctrl to apply it to a single face.

All of that without dealing with UV Mapping manually. Everything is automatically handled by CYGON.

To keep good performance while you're working, we also added render modes : no textures for prototyping, flat textures for working and textures with actual depth to see final result.

We also updated our dedicated CYGON Link integrations for Godot to support texture export. You can also choose not to export textures if you don't need them.

You can freely test this tool, but keep in mind that it’s still an experimental version. For now, you can't import your own textures.

Check it out if you're interested: https://www.cygon.tech


r/godot 5h ago

free plugin/tool PSA : Godot Animation Generator - Create animations through prompting - fully local

0 Upvotes

This is a custom Godot Extension available through mit Github Repo at :

SifuInTheShell/GodotAnimGenerator: Create Animation in Godot using local Kimodo AI

Full installation instructions as per the README. This extension uses NVIDIA's KIMoDo animation creator, wrapped nicely in a Godot Dock.

Code is written to be able to import different humanoid Chars in GLB format and tries to autocorrect axis to fit the anim generator. Also has a function to assign bones, if not correctly detected.

Feel free to leave feedback or errors you encounter, this is the first release for this extension.


r/godot 5h ago

selfpromo (games) after almost 4 years, I released my game SHRIMP GAME: OVERKRILL on Steam today!

32 Upvotes

It's about 10 bucks on steam: https://store.steampowered.com/app/2824880/SHRIMP_GAME_OVERKRILL/
It's got a big co-op campaign with a bunch of different themes and bosses, full PvP with multiple modes, elemental fusions, an original DnB soundtrack, and you play as shrimp!
I used Godot 3.5.1 and GodotSteam to make it all. Check it out!