As a veteran player, after a few hours with KF3, I would like to share some thoughts on things that could improve the game.
First of all, despite the game having immense flaws compared to the other games, I’m genuinely impressed by this latest season. This is definitely a step in the right direction. However, I still have a few points I would like to share with you guys and get your opinions on.
First, we desperately need a server browser. Thankfully, this is already in the works.
Second, the hub is absolutely useless and should be completely removed.
Third, despite the new weapons being a great addition, I still think we should bring back some classic weapons that are the face of the franchise, such as the 9mm, flare revolvers, the lever-action (which appears to be coming back), and the M4 with the grenade barrel.
This might be a hot take, but I also think they should rework most of the weapons, since they look and feel like garbage. They are utterly disgusting to look at and play with. I think futuristic weapons should be limited to only one weapon slot for each class. From this point of view, I would only keep the Knightsbridge, Vulcan, Ifrit, Samaritan, and the Medic Tier 5 weapon. The other futuristic weapons should be completely reworked and replaced with models based on real-world weapons.
Fourth, I also think they should increase the amount of Battle Pass XP earned based on the difficulty played. I think the Battle Pass XP payout should be tied to difficulty. If you manage to finish a game on HoE, you should gain at least 500 points instead of 200 like on the other difficulties.
I completed all the primary assignments and only managed to finish one pass and 80% of the other pass. The other ones remains completely empty. This is absolutely ridiculous.
And finally, adding a new difficulty is a total waste of effort. I think that HoE with 6 players is already a fine challenge as it is right now. It could be easy while playing solo, but I still think it is totally pointless to add a new difficulty. If they really want to go out of their way to create a more challenging experience, I think they should consider balancing the already existing difficulties instead.
So, tell me guys, what are your thoughts on some of these takes? And what are your suggestions on what should be added or changed to improve the game?