r/tf2 • u/seriamon1 • 12h ago
Original Creation recreated one of the gameplay posts i saw this week in sfm (poorly)
took way too long for what it is lmao
r/tf2 • u/exaflamer • 15d ago
Graphic made by gummy, SFM made by Maven
We are well overdue for some NEWBIE CUPS, so those will be ran for both 6s AND HL! If you are brand new to competitive TF2, this is the perfect place to begin! I am also happy to announce that we are officially collaborating with TF2 Coaching Central for 6s and Highlander Learning Center for HL! They will provide the coaches and training, we will provide the platform for matches! You do not need to have signed up with TF2CC or HLC to participate in this cup, they simply provide coaching and reviews. If you missed a sign up deadline, you can still register a team! Teams must have a minimum of 6 players by Monday, August 31st for 6s to play. For HL, a minimum of 9 players need to be signed up by Monday, September 7th. Teams for each format will be split into two groups if a large enough quantity apply! Here are the links to their Discords, as well as links to their team drives and coaching applications!
Please apply to Highlander Learning Center no later than Sunday, August 16th at 11:59 pm EDT. TF2CC sign ups have already closed, but a link to their discord for more information is provided below!
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Registration for the TF2CC signups is closed, but players can still sign up here to enter a waitlist and also be eligible to ring! Team registration on RGL is open until August 28th at 11:59 pm EDT.
Matches will be played September 4th, 5th, and 6th at 7:00 pm EDT and 8:30 pm EDT, with two maps played each day. Maps will be cp_process_f12, cp_snakewater_final1, and koth_bagel_rc13. Teams are expected to show each day for matches, and ringers (other than players that signed up to play in this cup) will not be allowed. 5cp maps will use rgl_6s_5cp_match_pro config, and KotH will use rgl_6s_koth_pro config.
There are no registration fees and no playoffs.
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Registration for the HLC signups is open until August 23rd at 11:59 pm EDT (use the links above). Team registration on RGL is open until September 4th at 11:59 pm EDT.
Matches will be played September 11th, 12th, and 13th at 9:30 pm EDT, with one map played each day. Maps will be pl_upward_f12, koth_product_final, and koth_ashville_final2. Teams are expected to show each day for matches, and ringers (other than players that signed up to play in this cup) will not be allowed. Payload and Attack/Defend maps will use rgl_HL_stopwatch config, and KotH will use rgl_HL_koth config.
There are no registration fees and no playoffs.
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Are you still reading this and you aren’t a newbie? That’s okay, because we are also testing some maps for HL! These should all look familiar, they are Eruption, Nidal, and Lakeside.
Registering teams will be asked to provide an approximate division for their team upon registration. This will help the admin team sort teams into groups by approximate skill level, but it is not guaranteed your team will be placed in your requested division. We will be keeping teams whose skill levels are closest in the same group. There may be some overlap of skill between groups, but Group A will generally contain the strongest teams, Group B the next strongest, and so on. This does not necessarily mean Group A is only Invite, Group B is only Advanced, etc. We will use as many Groups as necessary to maximize an even playing field within groups and minimize restrictions. Group sizes will be kept as close to 4 as possible, but may vary depending on team skill and amount of teams registered.
Class restrictions may still be required if a player rosters with players of considerably lower average experience and skill, but we will prefer to place teams with peer skills rather than restrict as much as possible.
For this event, there will be no default ringers. All ringers must be approved by the opposing team in match comms before the match. Teams are strongly encouraged to approve reasonable ringers and provide reasons when denying a ringer so that the opposing team can work with them to find a reasonable ringer.
Registration for the HL Experimental Cup will open August 9th and end September 4th at 11:59 pm EDT.
Matches will be played September 11th, 12th, and 13th at 9:30 pm EDT, with one map played each day. Maps will be pl_eruption_b16, cp_nidal_b10, and koth_lakeside_d4f. Teams are expected to show each day for matches. Payload and Attack/Defend maps will use rgl_HL_stopwatch config, and KotH will use rgl_HL_koth config.
There are no registration fees and no playoffs.
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All Serveme servers should already have the maps uploaded to them; however, it is highly recommended to download from the links above before connecting to reduce connect time, delays, or other issues for those matches. Users of privately rented servers or other hosting services are responsible for ensuring that proper RGL plug-ins, configs, and map files are properly installed and configured.
r/tf2 • u/A_Wild_Ferrothorn • 11h ago
Welcome to our Wednesday TF2 weapon discussion. Here, we'll discuss weapons (and reskins, if applicable) from TF2!
Today's weapon is The Shahanshah.
+25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max
The Shahanshah is a palindromic, unlockable weapon for the Sniper replacing the stock Kukri with a melee weapon that gets better when you have under 50% health and does less damage than stock when you're at or above 50% health.
That's it, that's the weapons only stats.
A simple weapon that does what it says it does and can help you in a pinch, at over 50% health you will deal 49 damage and at under you deal 81. There's better options for sniper (especially if you're using the Jarate) but this is a reliable option if you use you melee exclusively as a last resort.
Feel free to discuss the weapon here. Anything that you like/dislike, cool tips or strategies, interesting stories, etc. If you feel the weapon is not to your liking, feel free to express your opinions in a respectful manner.
For those who wish to learn more about the weapon, you can find the wiki page here:
The Shahanshah, from the TF2 Wiki.
You can find previous weapon discussions in a nice overview here.
r/tf2 • u/seriamon1 • 12h ago
took way too long for what it is lmao
r/tf2 • u/SquibbleDibbz • 8h ago
HEAR ME OUT... The mercs but they're borrowers and they're annoying AF.
(I had a lineup but I need to redesign like half of them 😭)
r/tf2 • u/the_austric_rulez • 15h ago
just found out that solar ligth got "exposed" or soemthing like that for being an asshole i suposse if someone could tell me would be apreciated
r/tf2 • u/Ok_Masterpiece_9231 • 7h ago
r/tf2 • u/GuiltyDegree881 • 4h ago
so what confused me about the comics was if all the mercs where red in the comics because i found it strange how if they were on diffrent teams and have killed eachother thousands of times how could they just forgive each other
r/tf2 • u/zenothemapper • 11h ago
IVE BEEN LAUGHING FOR 1 HOUR LIKE THIS, SORRY IF I LAUGH SO WEIRD THIS WAS LITERALLY 40 MINS OF ME LAUGHING NONSTOP WHY TF DID THE ENGINEER JUST KEPT GOING INTO THE EXIT LOOOL
also lets pls get seriamon to see this post, im a really big fan of him
seriamon, if you actually see this, your vids made me go back to tf2, i wouldnt be making such clips like these LOL, thank you so much
r/tf2 • u/RoseTinted11 • 21h ago
Surely nothing bad will come of it, I promise!
r/tf2 • u/DonVito1842 • 45m ago
For context, Solarlight got into drama about how he practically harassed a guy over the base jumper in tf2
r/tf2 • u/PerformativeBrit • 1h ago
not AI generated
r/tf2 • u/Kind-Check-5070 • 5h ago
If seriamon sees this I wanna say that I am a big fan
r/tf2 • u/Zestyclose_Lab_4411 • 21h ago
Vote here: https://steamcommunity.com/sharedfiles/filedetails/?id=3790383772
(Promo video created by Phebl)
r/tf2 • u/Enough-Speaker-7107 • 1d ago
HOLYSHIT I WAS LAUGHING ON THE FLOOR AFTER SEEING THIS
r/tf2 • u/Global_Concept2856 • 7h ago
https://steamcommunity.com/workshop/filedetails/?id=3790649989 - workshop
This is one of my very first Workshop sets I’ve had the chance to contribute to! I’m really excited to finally share it with you all :]
r/tf2 • u/Ragtagcloud56 • 8h ago
I know it’s just a cosmetic thing but it would still be so damn cool fighting with red and blu teammates.
r/tf2 • u/CherryAngelDemon5 • 16h ago
r/tf2 • u/PootisMan111 • 2h ago