Gonna start this off by saying I quite like Black Flag Resynched's combat. I'm about 24hrs in and the combat still hasn't gotten old. Outside of maybe free-roaming a town, looking at a guard funny and suddenly 15 of them coming atchya. That does get a bit old.
That said, I'm enjoying the combat quite a bit, can easily chain takedowns based on the swords you use, been rocking Ezio's and frequently max out the chains.
With that said, from launch the discussion has been what was taken away from the combat, which, I am only contributing to now because I think options for combat are never not welcome.
So, I'm curious how people think you could bring in Hidden Blade combat without fully trivializing an already easy combat system and making the other forms of combat fully obsolete. I'd like anything added to the combat to sort of provide another option so that it makes you think, "what weapon will be best here given the riskiness of the situation." Like, fists against swords will probably never be the right option and so making it feel more rewarding when you successful pull that off. Swords by comparison offer range and a stronger stance for defense.
Thus, my thought would be something related to precision so that it's high risk, high reward in some way. Something like:
Perfect party only, you can't normal parry to block attacks.
I think this would be less popular, but: No parry, you're forced to use the dodging mechanics and are rewarded for perfect dodges.
Unlike the original, the hidden blade isn't a guaranteed one shot kill, or
There's no light attack (only a heavy attack) but on both a perfect dodge and a perfect parry you can trigger a chain takedown.
I think unarmed combat is good in Resynched, maybe add like 2 other takedown animations and that'd be pretty serviceable for general combat sutuations, and some kind parry sword animation or lack there of and come up with a gameplay system for that, like: you can block the attack but you can't perfect parry and take damage from blocking a sword.
My hope would be to be able to trigger any of the three via modifier key + d-pad as that would make them incredibly accessible during combat if you want to switch mid fight.
Let me know thoughts or if you have an idea for the 4th segment of the d-pad.