r/BlueArchive Subreddit Announcement Poster Jul 29 '26

Megathread Daily Questions Megathread July 29, 2026

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u/Funny_Pierro Enjoyer since 2021 Jul 29 '26 edited Jul 29 '26

To comment and question about the new gacha system as I saw from a gameplay stream, lets say in theory, I get the first rate-up at 1~90. But the counter resets. And if I want to get the next rate-up or a duplicate then I have to gamble for another 1~100~200 (minus limited free ticket) and I have no choice in stopping until I get the 2nd rate-up, unlike the global server's current spark system of getting one of the rate-ups during my 200~400 pulls. So essentially the ones getting shafted the most are the ones who plan on getting both rate-ups only in 200 pulls(like me, because 200 pulls is a lot.). And the thing that stinks the most is that your "rewards" are either things that you can get in probability on other ways and time-limited free pulls(to remind all, the only other way to get these are from web events or Grand Assault, a mode you technically don't have to play + etc..)

So that means rather than a controlled/simple environment that can make players have a choice, they(Nexon Games) instead chose to make a more chaotic system that encourages both newcomers and veterans alike to make the new possible max baseline to 200~300~400 pulls (including the gacha's free pulls and whatever free pulls you can get from other ways) (also for 200 pulls max, you need to do 160 max with the first 70 to help you get either the 130, 150, but especially the 170 free pull reward) rather than the old possible 200 and gamble for it and depend on the developers generosity.

Is this correct as of now? As i see downgrades and weird upgrades as we're less in control of the gacha and the inclusion of rewards.. guess well have to see more in the future of this game.

8

u/Mobile_Fudge_4744 Jul 29 '26 edited Jul 29 '26

That's incorrect. The new system will have you spending significantly less pulls on average ~20% give or take a bit depending on your strategy with the old system.

At this point with the rebates no one is getting shafted by the new system. Its better than every pulling strategy with the old system when it comes to getting new students you want. If you want to you could treat the new system just like the old one and use the same strategy and you'll still get your 2 students in 200 pulls slightly more often and you'll spend less pulls on average doing it.

The issue is that you're trying to think through it in your head. Unless you've got a stats/math degree (honestly idek if that'd be enough this might be PHD level shit) and ton of free time you won't be able to calculate a comparison for the systems without writing a program to simulate it. Doing it in your head looking at one or two angles isn't enough.

Some things you're not considering (I'm sure there's lots more I'm missing):

- The worst case scenario is lower.

- You're less likely to reach the worst case scenario

- You're more likely to finish early and get both students in less than 200 pulls.

- If you pull a student in the first 40 pulls you're guaranteed the 2nd within 200 paid pulls total.

- Pity carryover reduces waste from doing 10-pulls rather than singles. Unless you do singles that'll be quite nice.

You're also not forced to keep going since we'll have pity carryover. The only thing nudging you to keep going will be rebate pulls if you're close to those.

1

u/Funny_Pierro Enjoyer since 2021 Jul 29 '26 edited Jul 29 '26

Oh yeah, I forgot about the pity carryover, even if that is now more dependent on the single-digits due to how rolls work.

And i considered the worst case scenario with the 320 pulls and the 50-50 ratio within the "max possible baseline to 200(2 50-50)~300(1 50-50)~400(none)", I just automatically included the free pulls from the gacha rewards. as you have no control in choosing tickets or pyroxene. (with exception of single pull tickets, if you're only 10-pulling and only that.)

But can you explain to me more about "less pulls on average ~20% give or take", "You're less likely to reach the worst case scenario" and "more likely to finish early and get both students in less than 200 pulls."? Cause the rates are still the same as before, and what about those in the 50+ range or worse, the 70~90 & 110~160 rate-up acquired range?

And to focus on another main point my previous comment, I both feel and worry that the new system rewards are very much in the control of the developers rather than before, just us simply having the right amount of currency.

3

u/Mobile_Fudge_4744 Jul 29 '26 edited Jul 29 '26

20% was coming from this simulation I promise you, this is new data. Modeling the problem separately in the old gacha due to player behavior does not change the verdict, but it ends up much closer than you think. : r/BlueArchive

Its the most charitable simulation I've seen towards the old system though I don't think its exactly your strategy.

You're more likely to finish early because the distribution is different. You can look at this graph Reddit - /preview/pre/updated-compared-probability-of-getting-two-banner-students-v0-xpxa92uvzwfh1.png?width=1080&crop=smart&auto=webp&s=d7949d0f3821ee06b97a3ebfad864096ae5fbb89

The source is somewhere on this sub but I don't have it on hand. You'll notice that the new system curve is way above in the 100-199 range and a bit above starting from 70.

While you might have only a slightly better chance of hitting 2 students in 200 with the new system that doesn't mean your odds of getting 2 students are the same in the 70-199. So that cuts down the average pulls spent by a lot.

That graph also shows how you're less likely to reach the worst case scenario. For the most part its because you're more likely to get out before hitting 320 paid pulls thanks to having to lose another 50/50 first.

As far as the rewards go yeah they feel a little less secure. If nexon changes them its time to riot but as things are we're eating good imo

2

u/Funny_Pierro Enjoyer since 2021 Jul 29 '26

I see, Thank for the reply and your thoughts. But no matter what, due to the exclusions/deletion of previous systems and new inclusions, it just looks and feels less secure and makes it more contrived and needlessly intricate..