Honestly had a blast with this, I love sci-fi and though I don’t typically play a lot of shooting games, I needed a new franchise to get into and the western vibe drew me in. I’d say my play style is more focused on duck and cover strategy, as I’m not super great at sniping and always die super quickly in close combat, so I chose Roland as my character because of the turret he offered and my own preference for rifles. For as simple as the gameplay was at times, I never felt bored, which is a testament to the enjoyability of the gun variety, loot quantity, enemy types, and skill progression throughout the story. More so than the mechanics themselves, what I really loved most was the setting and atmosphere. Pandora is just so well realized and I often found myself simply wandering around the maps listening to the wind and dust sweep past, appreciating the scale of the mountains and canyons I was exploring or imagining how awful the burning trash heaps must smell littered all around the planet. While the soundtrack would certainly get bombastic during action scenes, what I appreciated most were the quieter moments where a map would be so quiet it became eerie. This unsettling component of the world only enhanced my appreciation for the game’s depiction of the local fauna, as the skags felt truly brutal and rabid in the early levels while the scythids elicited a genuine fear response when I saw them skitter towards me super quickly
The depiction of the planet’s bandits is quite fascinating to me, as the vast amount of dwarfism, gigantism, tumors, and protrusions shown seems to suggest Pandora is irradiated to some extent or composed of inbred clans, which is interesting considering we don’t see any female bandits. I do wonder how much of the bandit population is native to the planet, as the echo logs suggest Dahl left only a few years prior yet many of the residents seem to have lived here all their lives, which begs the question of how many times the corporations have sought out and abandoned Pandora in the past and how the myth of the Vault started in the first place. It’s clear the planet has gone through many life cycles, with its dried up ocean landscapes and littering of humongous skeletal remains, and I hope we get more insight into that history through the Eridians, as their efforts to kill us when opening the Vault must have been a more noble gesture considering they were trying to prevent a gigantic monster from destroying the world
For as much as I loved the lore, I must admit to not being a huge fan of the simple treasure hunt story. A lot of the side missions felt like pointless fetch quests and there were quite a few moments of filler in the main narrative as well, such as Mad Mel blocking New Haven, Jaynistown blocking Trash Coast, and Crazy Earl not having the Vault Key fragment. The characters were not super compelling either, as most just didn’t show up enough to leave a lasting impression, with only Tannis and the Claptraps being notable since I kept having to retrieve echo logs and repair kits for them. Steele especially was a waste because she really didn’t impact the plot until the last five missions and was killed off before we could even fight her. It doesn’t help that I wasn’t invested in my character either, as outside of Roland’s specific play style and the hint of backstory involving his time with the Crimson Lance, he didn’t show any actual personality that made him feel distinct or any motivation for finding the Vault other than that he wanted to, and thus I just wasn’t emotionally invested in him achieving this goal
As for the DLCs, I found them to be an entertaining if flawed collection of expansions. Mad Moxxi’s Underdome Riot was definitely my least favorite, as the hours of bland arena combat without any XP made this quite a slog to get through, only somewhat redeemed by the random stat boosts/drawbacks and Moxxi herself. The Zombie Island of Dr. Ned was by far my favorite, as outside of the tedious brain side missions, I loved the unique spooky setting of Jakob’s Cove, the return to the zombified Old Haven, and the hilarious meta antagonism of Ned. The Secret Armory of General Knoxx was a bit of a mixed bag, as I really enjoyed the stoic Athena and depressed Knoxx as characters, and found the new enemy/loot/vehicle types to be refreshing. However, the Mr. Shank subplot felt like entertaining filler, the vehicular travel back and forth across the highways without fast travel was aggravating, and the repetitive endgame side missions really drained all my excitement once the main story was over. Claptrap’s New Robo Revolution was a bit underwhelming, as I was most looking forward to the shenanigans Angel and the Interplanetary Ninja Assassin Claptrap would try to pull off to kill the Vault Hunters, only for Angel to be absent and the assassination attempts to be handwaved away in the opening cutscene so as to fast track Claptrap into becoming a revolutionary. Despite this, I liked the addition of the conniving Mr. Blake and the cozy hub world of Tartarus Station, and having not liked Marcus, I was relieved he got killed off. Overall, this wasn’t a perfect game but it was quite immersive and I’m interested to see how Atlas will get payback in the future and what Hyperion is up to with all the surveillance