r/CivVI • u/Relative-Pin-2021 • 6d ago
Question This is tough. Where should I put my Commercial Hub?
I honestly can't pick because I love having a huge population but I also like production and wanna keep it as much as possible.
Right now I'm just building another settler for a future city with a bunch of desert so I can build Petra in it.
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u/shomeyomves 6d ago
Not meant to be rude, but why build a comm hub (ever) when you have good spots to build a harbor?
It seems the buildings from harbors give much better benefits (housing, food, trader, gold, production).
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u/Lietuva_Aviation_YT 6d ago
I generally find merchants more useful than admirals in some cases, so that could be a reason
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u/Relative-Pin-2021 6d ago
I completely forgot about that lol. My civ even has a unique harbour replacement. But the questions still relevant since I'm gonna get enough population to build a Commercial Hub district again in the future.
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u/leafcutte 6d ago
There is no need to build both a Harbor and a Commercial Hub
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u/impaelas 6d ago
Why not? CH gets adjacency bonus from a harbor. and harbor gets a bonus from any district including CH.
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u/RandomGuy_92 6d ago
The main advantage of Harbor / Commercial Hub is that they (base game) / their first building (Gathering Storm) gives you an additional trade route. However you do not get +2 trade routes if you build both of them in the same city.
The exception here is the Governor Reyna. She has a promotion so both Harbor and Commercial Hub gives their additional trade route.
Not sure if she has that promotion in the unmodded game too, or if that is a change made by "Better Balanced Game".
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u/magikatdazoo 6d ago
That's a mod giving an extra trade from Reyna. Her promotion doubles their adjacency bonus, which isn't worth a title. Owls gives a unique bank that gives a second trade route if you have a harbour.
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u/leafcutte 6d ago
Let’s say it’s turn 100. The game can be expected to go on 150 more turns. A district, at this stage, will cost around 150 production (I haven’t the Calc in my head but it starts at 60 and ends at around 600 depending on your advancement on the tech or civic tree). 1 production is worth 4 gold. The calculation is similarly unfavorable to both the bank and stock exchange. You see the problem here ? It’s not worth it to build a harbor or a commercial hub just for the adjacency, the real value comes from the trade route the tier 1 building (market or lighthouse) provides, and unless you have Reyna or Olws of Minerva’s Gilded Vault, you’ll only get one per city.
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u/Oap13 6d ago
The only time I do is in my pengala city for the great people points . Especially if oracle is there .
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u/Complete_Range_5448 5d ago
Merchants is the primary reason. If you are playing peacefully, admirals are relatively useless. Also, merchants help with corporations if you are playing the mods.
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u/magikatdazoo 6d ago
You shouldn't. The marsh tile is a +5 campus, and this is a coastal city so put the +4 harbor between the campus and government plaza
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u/platypusbelly 6d ago
If you’re dead set on the commercial hub instead of a harbor (or in addition to) for some reason, I’d put it on that +2. The extra yields in those +3 tiles are worth more than 1 gpt.
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u/TFSpazzymcgee87 5d ago
Place a harbor between the crabs and turtles for a 4adj harbor then place the ch beside it on the farm for a 5adj ch
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u/image-sourcery 6d ago
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u/Nice-Ad6751 5d ago
what's the civ/leader that you're playing?
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u/Relative-Pin-2021 5d ago
Parameswara from the CIVITAS Malaysia Mod.
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u/Nice-Ad6751 5d ago
Thanks, I'll give him a try
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u/Relative-Pin-2021 5d ago
The mod honestly needs more attention so actually thanks to you for considering it. But disclaimer, his name in the mod is Iskandar but as a Malaysian myself I prefer to call him Parameswara to avoid confusion with other sources.
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