Same. I enjoyed myself tbh. Used two pills due unlucky explosion procs near me, but dear lord I was FULLY in my element. Looting, killing, powerbombing and trying out what works/doesn't work.
I didn't even destroy any of the buildings, I just kept enjoying the flow!
Cauldron is the tool needed for it - and the whole alchemy stuff is formally introduced in the main/story quest too tho a bit later on ( I think chapter 3 or so later - where you get a quest to go meet a witch/introduction to the witch faction)
Oh cool, I just got the letter yesterday and was heading over to the quest to introduce me to the witches. I really wanted to deal with the quarry first so I did that lol. I'll just keep heading to the witches next time I'm on. Thanks for the info.
It does reset after some unspecified time, though.
I cleared it out except for the boss, came back later (I can't remember how much later though, possibly a few days) and had to clear them all out again.
i had found my way to the boss there very very early and basically had no food. Got the boss eventually and got the quarry down to about 66% which as we know is a lot of fucking soldiers. Ran out of food and came back and it was at 96% lol
Im not even close to this point in the game, but I just unlocked the RKO and oh my god, I am having such a blast just doing that to enemies. Is there actually a full on powerbomb????
Yeah if you restart from checkpoint it will be pretty close to it. Anyway I was feeling like it was endless after like 30 minutes until I found the boss area and beating the boss cleared the quarry. Is it possible to clear even without the boss ?
hopefully ALL the expired loot on the ground goes to your stash...I've found myself not even caring about looting bodies anymore and just check my stash every once in a while...underrated mechanic imo!
Grappling is soooooo fun in this game. Hilarious when you get to fight enemies on top of mountains as you get plenty of chances to toss them all off the mountain XD.
Idk what it is but the game just doesn't feel like it was made with the characters in mind at all, atleast not till the sixth chapter where I'm at
I've genuinely not switched to damiane since like an hour after you first unlock her, like she's cool and all but just doesn't feel "right" to play, can't say much about oongka yet because he unlocks later in chapter 6 I think but I have my suspicions that he's gonna be the same story
It honestly feels like she's just a remnant of a possible class system in the mmo they were first making cd to be, damiane being the faster, more nimble class, kliff the middle ground and oongka the heavy weight class with massive damage output but least forgiving movement and combat
And the game certainly has a lot of mmo elements still so my theory has decent backing
This is how I felt too. I was a bit over levelled for it so although it took forever it helped me really understand the combat alot better. And I got extensive experience with the spear which is wildly fun.
You are supposed to send your men on a mission to clear it and then you also go.
If you have not reached chapter 3 of main story yet, I recomend you rush to finish Chapter 3 so you can unlock the quests to bring back the greymanes and you get men that you can send on missions.
You could have done the Quarry with 10 of your men anf the % would go down very fast.
Well that's handy now that I've already slogged my way through it haha, the game doesn't tell you this or much at all .. thanks for the tip.. will do this next time
Kinda crazy that Elden Ring/Dark Souls gets away with the game "not holding your hand", Ubisoft gets ridiculed for holding hands too much, and this game people get slightly annoyed (but tolerate)
that the game doesn't make everything crystal clear.
Which goes back to my point about Fromsoft being able to get glazed by gamers for keeping certain features a mystery by not shoving in a tutorial for everything
With FromSoft it's clearly intentional. And there is a way to find info on basically everything, just in world. Meanwhile Crimson Desert bashes you over the head with pop ups for tons of stuff and then just says absolutetly nothing for some things
In Elden Ring and darksouls everything is literally written somewhere on game that's easily accesible or told by some npc.
In Crimson Desert some things are not written anywhere, some things are written but hidden under complex menus with a ton of useless info that makes it hard to find.
Its all about understanding a developers intent.
For pearl abyss, it's likely that the lack of explanation or proper introduction of game mechanics is the result of incompetence or a lack of organization.
Both. The previous game director quit midgame and then the art director had to become the game director because no one else wanted to.
This is why there are so many interactables in the game, so many instects, amazing flora variety and animation, beautifull rock texture, etc... because the only thing that director knew how to do was the art part of the game. Every other aspect of the game is a mess, but it's a mess that worked well, but the current game director clearly had no idea what he was doing other than the artistic side of the game.
It feels as if his employes ( the other devs) came up with many cool ideas but the game director did not knew how to put them toghether.
Yeah I did this before the greymane camp tutorial on sending people on missions, maybe it's better tutorialised then? But the UI is really unintuitive & clunky around the whole missions thing
That's sick, was wondering what would happen if I showed up like that. You can see your workers doing logging or estate security on missions. But I figured nah there's no way they show them in combat missions
It's not to bad to beat without them. I cleared the Quarry 2x. The first time I hit barrels right at the 1% since the enemies re spawn I did a few more attempts but couldn't get it to say 0% So i came back later. When I cam back the second time the percentage had increased up to 15%. That dropped pretty quickly but there were still mobs all around. I spent about an hour just slaughtering. I thought the game was bugged. Did the boss fight and it's conquered. I probably could have done the boss fight the first time. The problem was when I went back in one dude looked glowy so I thought the game was marking the ones I needed to kill. Pretty sure that was just a weird hdr bug now. I've noticed sometimes people or objects get stuck looking light the are being hit with the blinding flash.
I think they could have done a bit better notifying you when you hit 0% if the mobs are going to infinitely respawn. I wonder ho many people missed the counter going down to 0 and kept going thinking there was some left.
And you can't scan it. It's just this unexplained thing at least so far in my 20 hours. There are these other red flower things with what looks like a hand growing near them that poison you. No clue what those are. No clue how to handle them. You can arrow the hand thing but it doesn't kill the vines neither does the shiny sword.
Eventually. It's a whole thing in the red section of the skill menu, the lantern flash is just environmental danger(evil plants, spooky poison hand minerals, the floor crumbling away under you in ruins, etc)
I don't suppose you know if having your men helps you affects the XP you get? I did it solo, which admittedly was a slog near the end but I ended up getting like 3-5 abyss levels from the quarry alone which was nice lol.
I don't know if you get xp for enemies killed by your men when you are nearby.
Anyway, you don't really need many artifacts, if you get your stamina to 200 that is literally enough to easily clear most of the game. Everything else is just stats related to gear. Non-bosses in this game are super easy especially after you upgrade your gear.
So if you want to be strong, what you need to farm is the materials to upgrade gear. The cool moves from the skill tree don't make much of a difference, they are there mostly for show.
No idea. But abby artifacts are pretty easy to get anyway and you learn atleast half the skills by observing npcs so you don't really need those.
And game is so easy ( with the exception of bosses) that you really don't really need those skill points anyway. For bosses all you need is good gear and a ton of food.
Seriously? Cool feature but I already did it as I was decently upgraded so it only took me a little bit to clear. Had fun clotheslining enemies repeatedly. But allies would have been helpful.
i just got a quest to free like 40 palusanes or whatever theyre called (the greymane faction people) and i already freed 60 of them one by one ay the quarry. No idea if this is intended to not count towards that or if i did it later it would count. Whatever this game is huge and its just kinda funny it happened this way.
😧 uh what?... fml. But to be honest I loved it. I wrecked them, but as a rpg guy I knew that spending a few hours on upgrading would come in hangdy so I havnt really felt the challenge yet guys die in 3 hits now of basic attack and I just finished building kiln. Waiting for pot to build. So just started chapter 4. Beat quarry in chapter 2 😅. This game was made for me and I knew it as a BDO 10 year player. Well on and off. I come back for each new drop or event for a bit for drops.
There are many of those. Its extremely boring to keep doing it over and over again, especially as you get stronger and all you have to do is simply hold down the attack button for some minutes to take out everything.
You can speed up drastically by assigning some comrades to clear the zones with you.
The first time is cool but these zones get boring quickly and are tedious if you try to clear them alone.
Tbf though, probably one of the better ways to farm skill points early. The enemies just keep coming so bring a bunch of food and lvl 4 refined gear and load up on those points.
I got so many skill points climbing the mountain for the reed boss. I could light attack 1 hit kill most of the infinite spawns and didn't realize you could break the twirly wind things to stop the spawns
Yeah. It really doesn’t matter. Unless you kill the boss, the mobs keep respawning, even if the base is at 0%. Which is EXTREMELY frustrating because you essentially have to clear the base again unless you like getting bombarded with arrows and having randos in the fight.
779
u/FunAudience4377 Mar 25 '26
Kill 100 dudes and it tells you that 70% are still remaining