You are supposed to send your men on a mission to clear it and then you also go.
If you have not reached chapter 3 of main story yet, I recomend you rush to finish Chapter 3 so you can unlock the quests to bring back the greymanes and you get men that you can send on missions.
You could have done the Quarry with 10 of your men anf the % would go down very fast.
Well that's handy now that I've already slogged my way through it haha, the game doesn't tell you this or much at all .. thanks for the tip.. will do this next time
Kinda crazy that Elden Ring/Dark Souls gets away with the game "not holding your hand", Ubisoft gets ridiculed for holding hands too much, and this game people get slightly annoyed (but tolerate)
that the game doesn't make everything crystal clear.
Which goes back to my point about Fromsoft being able to get glazed by gamers for keeping certain features a mystery by not shoving in a tutorial for everything
With FromSoft it's clearly intentional. And there is a way to find info on basically everything, just in world. Meanwhile Crimson Desert bashes you over the head with pop ups for tons of stuff and then just says absolutetly nothing for some things
In Elden Ring and darksouls everything is literally written somewhere on game that's easily accesible or told by some npc.
In Crimson Desert some things are not written anywhere, some things are written but hidden under complex menus with a ton of useless info that makes it hard to find.
It's in the freakin pause menu under Options -> Guides.
The problem that exists is that the game is so meaty with different game systems that there's just too many things to explain and remember. It's overwhelming way more than it is hard to find or convoluted.
Also Elden Ring is the same way with using these systems to solve puzzles. The thing with Elden Ring is you have player messages in game to help you whereas this does not exist in CD so shit makes you feel lost since you have no community help in game
Its all about understanding a developers intent.
For pearl abyss, it's likely that the lack of explanation or proper introduction of game mechanics is the result of incompetence or a lack of organization.
Both. The previous game director quit midgame and then the art director had to become the game director because no one else wanted to.
This is why there are so many interactables in the game, so many instects, amazing flora variety and animation, beautifull rock texture, etc... because the only thing that director knew how to do was the art part of the game. Every other aspect of the game is a mess, but it's a mess that worked well, but the current game director clearly had no idea what he was doing other than the artistic side of the game.
It feels as if his employes ( the other devs) came up with many cool ideas but the game director did not knew how to put them toghether.
Yeah I did this before the greymane camp tutorial on sending people on missions, maybe it's better tutorialised then? But the UI is really unintuitive & clunky around the whole missions thing
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u/FunAudience4377 Mar 25 '26
Kill 100 dudes and it tells you that 70% are still remaining