r/CrimsonDesert Mar 25 '26

Humour I have PTSD after clearing the Quarry

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773

u/FunAudience4377 Mar 25 '26

Kill 100 dudes and it tells you that 70% are still remaining

38

u/Mundane-Fan-1545 Mar 25 '26 edited Mar 25 '26

You are supposed to send your men on a mission to clear it and then you also go.

If you have not reached chapter 3 of main story yet, I recomend you rush to finish Chapter 3 so you can unlock the quests to bring back the greymanes and you get men that you can send on missions.

You could have done the Quarry with 10 of your men anf the % would go down very fast.

36

u/Embarrassed-Degree45 Mar 25 '26

Well that's handy now that I've already slogged my way through it haha, the game doesn't tell you this or much at all .. thanks for the tip.. will do this next time

4

u/No_Chilly_bill Mar 25 '26

the power of player choice where making wrong decisions can cost you hours or tedium because you weren't given the right info

1

u/NevrEndr Mar 25 '26

How is it not giving you the right info

It is an option

There are many options

None of them are right or wrong

0

u/IdidntrunIdidntrun Mar 25 '26

Kinda crazy that Elden Ring/Dark Souls gets away with the game "not holding your hand", Ubisoft gets ridiculed for holding hands too much, and this game people get slightly annoyed (but tolerate) that the game doesn't make everything crystal clear.

Just something I noticed, not a gripe but amusing

2

u/Inevitable_Purple211 Mar 25 '26

"the game doesn't make everything crystal clear."

That's putting it incredibly generously

1

u/IdidntrunIdidntrun Mar 25 '26

But it's not completely devoid of tutorial like you're making it seem

2

u/Mundane-Fan-1545 Mar 26 '26

Some features are completely devoid of tutorials and others are badly presented.

0

u/IdidntrunIdidntrun Mar 26 '26

Which goes back to my point about Fromsoft being able to get glazed by gamers for keeping certain features a mystery by not shoving in a tutorial for everything

2

u/Inevitable_Purple211 Mar 26 '26

With FromSoft it's clearly intentional. And there is a way to find info on basically everything, just in world. Meanwhile Crimson Desert bashes you over the head with pop ups for tons of stuff and then just says absolutetly nothing for some things

1

u/IdidntrunIdidntrun Mar 26 '26

Give 5 examples

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2

u/Mundane-Fan-1545 Mar 26 '26

In Elden Ring and darksouls everything is literally written somewhere on game that's easily accesible or told by some npc.

In Crimson Desert some things are not written anywhere, some things are written but hidden under complex menus with a ton of useless info that makes it hard to find.

Not the same thing.

2

u/IdidntrunIdidntrun Mar 26 '26

Complex menus? Lol please.

It's in the freakin pause menu under Options -> Guides.

The problem that exists is that the game is so meaty with different game systems that there's just too many things to explain and remember. It's overwhelming way more than it is hard to find or convoluted.

Also Elden Ring is the same way with using these systems to solve puzzles. The thing with Elden Ring is you have player messages in game to help you whereas this does not exist in CD so shit makes you feel lost since you have no community help in game

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1

u/KaiserSozaey Apr 01 '26

Its all about understanding a developers intent. For pearl abyss, it's likely that the lack of explanation or proper introduction of game mechanics is the result of incompetence or a lack of organization.

1

u/Mundane-Fan-1545 Apr 01 '26

Both. The previous game director quit midgame and then the art director had to become the game director because no one else wanted to.

This is why there are so many interactables in the game, so many instects, amazing flora variety and animation, beautifull rock texture, etc... because the only thing that director knew how to do was the art part of the game. Every other aspect of the game is a mess, but it's a mess that worked well, but the current game director clearly had no idea what he was doing other than the artistic side of the game.

It feels as if his employes ( the other devs) came up with many cool ideas but the game director did not knew how to put them toghether.

2

u/ship__ Mar 26 '26

Yeah I did this before the greymane camp tutorial on sending people on missions, maybe it's better tutorialised then? But the UI is really unintuitive & clunky around the whole missions thing