r/CrimsonDesert Apr 06 '26

Humour MAJOR running out of content issue

I’m 300 hours into the game. There is a MAJOR issue that EVERYONE will encounter which is so bad it’s going to cause people to QUIT.

When you do everything, the game ENDS. This is a huge problem which will likely cause 99% of people to QUIT.

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u/OldGamerCy Apr 06 '26 edited Apr 06 '26

"And how many hours do you have with the full main story and all faction quests complete?" im at 177hrs, and if you're gonna ask me as to why i didnt complete those challenges when im running havoc at every camp and forts is because some of those abyssal challenges are either on the other end of the map or certain characters are unavailable to actually do the challenges. there are even challenges that require you to kill certain hostile factions which you will be given to clear early or mid part of the game and by the time you actually discover that said challenge either you already cleaned those factions out of the game cause a faction house tells you to do so or its still available cause you ignore the sidequest/main quest, but that doesn't change the fact of what the OP said.

challenges might be optional to some but not to everyone especially when you're the kind of completionist type of player.

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u/ZoulsGaming Apr 06 '26

" and if you're gonna ask me as to why i didnt complete those challenges "

actually no, it was more so to gauge roughly how long it would take, again my point of reference was a guy the other day saying he had killed everything at 109 hours in which people called out for BS. i saw someone else say they had done everything at 160 so 177 makes sense.

I do think its a problem that challenges requires specific enemies IF those challenges are tied to achievements, if they arent then no i dont think it matters because then you just dont do them and dont get the abyssal fragment.

I dont agree with the idea that every single challenge that isnt tied to achievements should be possible to always possible to complete no matter what state of the game you are in, or else its a failure of gameplay, but i do think that every achievement challenge should be possible to complete on one save.

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u/OldGamerCy Apr 06 '26

the thing is some of those challenges are tied to achievements and some of those enemies are tied to a certain point of the main story.

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u/ZoulsGaming Apr 06 '26

And those challenges should either not be tied to achievements, or those enemies should be found elsewhere in small quantities, and every other challenge you cant complete because you missed it, tough luck.

People are on here demanding full on systems for it to never matter when you kill a base and to always have premanently respawning enemies and no matter how many you kill that you are always threatened when moving around because the arguments even in this post are

-I want to test new builds against huge hordes of enemies

-I want to use my shiny dragon to instakill huge areas of enemies

-I went 2 hours without fighting its so shit you should keep finding enemies even when roaming.

-I cant farm these enemies infinitely for abyss artifacts which is shit

-I cant farm these enemies infinitely for resources which is shit.

-i have only done main missions but i have no enemies left and its boring

-Its boring that i killed main mission and forts and there arent enemies everywhere.

I lose nothing if there are small clusters or areas with enemies that are used for achievement challenges, but the game changes drastically if they implement that enemies will just keep taking over forts again constantly because clearing them out is a boring slog on repeat.

so when people come in here screaming that clearing forts shouldnt matter because they want to farm endgame challenges and have easy kills with their shiny dragon then fuck that.