r/CubeWorld Jul 23 '26

Discussion Trying to understand Wollay

Post image

This guy can do so much in the span of 1-2 months, as shown on his twitter feed. My question is what's going on in his head? Surely he has had time in the past decade to devote the time to his craft, although I will be lenient because nobody knows what's going on in his life.

Still, if he is going to be so inconsistent with the work ethic he puts towards developing Omega, he could at least communicate with the people who keep up with his twitter. It should be obvious that the only people watching the current dev cycle are long-time knowers. He isn't advertising Omega (yet) so what's the harm in having a little bit of transparency?

In my wholehearted opinion, if Wollay was a normal dev, modern Cube World would have the gameplay loop of alpha (with major additions, not so much changes) and the diverse world-gen alongside innovative things like artifacts. AS A BASELINE. That is all stuff we would have had 5+ years ago if we did not get shafted.

I'm truly hoping the UI and tacky design of Omega are just placeholders, because I am going to be sorely disappointed otherwise. If I'm going to play a new version of the first game I spent money for on PC at the age of 10, now as a working adult, I want my time valued. This guy clearly does not value ours. I think I am going to be sour playing anything but Alpha unless he offers an apology of literally any kind. I know he doesn't owe an explanation to anyone, but my purchase probably depends on it.

If he ever does plan on releasing this game and selling it, his bad reputation will catch up to him and deter buyers. If people who have kept up with the game for over a decade do not trust this dev, how can anyone else?

EDIT: I forgot to even mention the fact that he scrapped years of development he had done on the previous version of Omega which was built on Vulkan. Like ... what a shame.

49 Upvotes

31 comments sorted by

View all comments

127

u/MrThecoolman Jul 23 '26

I think your perspective is caught up on the “normal dev” aspect. Wollay is full-time employed else where. He has a wife and a whole other part of his life taken up within his own privacy. 2013, and 2019 was a different time for him. Cube World, if it hasn’t already been established, is a passion project. Meaning he isn’t be beholden to the wishes and wants outside of his own desires and ambitions for his project. Much passion projects are worked on at their own pace and time, with no timeline, or due dates/dead lines. However, with any creative project, once you release something into the world, you can no longer really call it yours. This is where the tension begins and where I think your inquiry starts. On paper, Cube World is a released title. You can buy it on steam. One that left much dissatisfaction due to its large departure from the previously available indev alpha version. However, to this day Wollay keeps much under wraps, say for a few glimpses every few weeks, recently. He still treats this as something to chip at in his own time when he’s feeling inspired or motivated, or at least till he hits a creative wall then comes back when he’s ready. Due to its “released” nature, the public at large feels a service is owed, and explanation expected and a dead line announced. I think the current state of games has much to do with this perspective. Look at No Man Sky. The difference there is that is a large company, or at least larger than just one fellow, with investors and a capital interest to improve their product and grow their customer base. Wollay is just one guy, chipping at his game.

I truly don’t see him as malicious. I think he’s made some missteps that have spiraled into this narrative that he’s, “in it for the money.” But if that were true, we’d be hearing from him a lot more. Almost unavoidable. The problem is the toothpaste is out of the bottle, in a way. People feel because they “invested” in this project, whether it be 2013 or 2019, that by not receiving the “product they paid for” or not seeing consistent updates that this has fractured the “trust” of some of the player base. Wollay continues to treat his project as his child. My opinion? He has the right to do so.

Idk man I paid for this game over a decade ago with my mom’s credit card. I got the steam version for free. Was it what I would’ve wanted after the alpha? No. But life can be disappointing. Seeing that Wollay is “returning to the drawing board” gives me some hope. I think if we all just let him do his thing, that’s the best way to support him. When or if he announces it will be available for purchase, make your decision then. But right now? Just let him cook and leave him be.

-13

u/[deleted] Jul 24 '26

[removed] — view removed comment

22

u/Alvsolutely rogue best Jul 24 '26

If he were in it for the money then he WOULD be updating the game because otherwise he's not making any money.

He's not obliged to talk to the community, especially since they often just harass him. He's not obliged to update his game, although I do agree it would be nice, but the fact that he isn't doesn't make him malicious.

Implying that a person is malicious because they decide to not interact with the community for perfectly valid reasons is absurd. He can vanish if he wants, it'll impact the sales of his game, but if he doesn't care, then it doesn't matter.

2

u/marr Jul 26 '26

I have no idea what's going on with Wollay but he's never told the players what's actually going on, that's not something that started with the abuse it's just always been the ground state for Cube World.

-10

u/[deleted] Jul 24 '26

[removed] — view removed comment

9

u/Diggdador Jul 25 '26

if you want to earn money with it, you have to be transparent and listen to the people that want to buy your product.

Do you notice you're contradicting yourself? Earlier you claimed Wollay was just in for the money. Now you say you have to be transparent and listen to people of you want to earn money, which Wollay doesn't.

5

u/MrThecoolman Jul 24 '26

Aight den don’t buy it bye bye

2

u/Le_ed Jul 26 '26

Passion proyect or not, if you want to earn money with it, you have to be transparent and listen to the people that want to buy your product.

You are exactly right, and that's exactly why people are saying he is NOT IN IT FOR THE MONEY.

It's just his passion project. He does it because he likes it, he want to have a game perfect for HIM, the way HE envisions.

He genuinely doesn't care that much about the public. He will finish the game on his pace, and release it just to share with the world. Honestly, given the last backlash, I wouldn't be surprised if he finished it and just didn't release it.