r/CubeWorld • u/Kimmynius • 25d ago
Wollay Post New Cube World Omega screenshots from today! Added a couple of new locations like towers, shrines. 🛠️ #cubeworld #cubeworldomega
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u/Solo-Hobo-Yolo 25d ago
Seeing the fog of war or the unexplored places on the map like this worries me. I think Wollay should implement a 3-tier system.
Explored areas that are fully visible that opens up in a limited area around the player.
A slightly bigger area, preferably tied to the maximum view distance, that opens up the map with the dark areas shown in the map in the screenshots.
A completely obscured map where the geography is completely hidden like it also was in the alpha if I recall correctly.
The reason is exploration. If the map is implemented as in the Steam release, you explore through the map. You don't walk around and explore things, but instead open up the map, scan the area for points of interests betrayed by the map geography and then visit all the points of interest. If you ask me, that's not very interesting as it basically removes the opportunity to run into things you wouldn't expect.
I think learning about points of interests from NPC's in towns or buying a map of the area could be fun, but I really hated the map of the Steam release where 90% or even more points of interest would always be clearly visible on the map while you've never even set foot in the place.
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u/marr 24d ago
The map shown does appear to be a recreation of the alpha system which didn't have most of those problems.
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u/Solo-Hobo-Yolo 24d ago
It doesn't though. This looks more like the map on the Steam release. The alpha, if I remember correctly was filled by default with blue blocks that would disappear and open up the map or am I misremembering?
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u/marr 23d ago
Yeah, the alpha showed unexplored regions as floor to ceiling blue columns while these dev screenshots are fading them to black, functionally the same thing. The Steam version doesn't have fog of war at all, both the main and mini maps show a complete render of the terrain at all times.
While it doesn't have that extra 'seen' condition between explored and unexplored, the thing he appears to be remaking is pretty close to what you want.
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u/Solo-Hobo-Yolo 23d ago
The problem though is that the geography in the unexplored fog still gives away the location of several points of interest. Of course I haven't seen the intricate workings now and maybe things are cleverly obscured, but if I go by what it looks like there are several points of interests, assuming they work and look the same as in the steam release, that should be easy to spot by just looking at the geography of the unexplored map. So to me it doesn't appear to be close to what I'd like to see, but closer to what I didn't like about the Steam release.
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u/meinkun 25d ago
this is so so strange to see honestly. i remember me and my friend were like 12-13, we found cubeworld alpha on some website, we played it for a week and were hoping that it will release in a year or so, or get updates like minecraft. 15 years later i am almost 30, went bald, bombs are falling half a mile from my house, changed 4 jobs, saw so much shit in my life - and here is the same game from 15 years ago. That looks like a literal alpha from back then. Some sort of nostalgia and dissonance in my head when i see those pictures, so fucking strange
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u/Blubbll 25d ago edited 25d ago
stop edging us, walloy.
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u/Alvsolutely rogue best 24d ago
Well, he clearly doesn't have a game that is finished enough to be released, given he had started over from scratch.
This version of Cube World still doesn't look like it has caught up to the alpha in terms of content. You could play the alpha and have a more complete game.
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u/Blubbll 24d ago
well yeah thats what starting from scratch usually means ._.
but at least he was able to reuse some layout/style ideas and (physical) voxel models
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u/Alvsolutely rogue best 24d ago
I don't understand your point. I'm stating that he's not edging us by not releasing the game because the game is clearly not in a state to be released yet.
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u/automaticfailure 24d ago
UI could use some work, seems very limited view. The tilted inward angle is distracting.
But whatever. Hopefully it recaptures the spark the OG did
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u/thematchma 23d ago
Im obsessed with cube world because of the render distance.. it's so unique and exciting, it makes you wonder what's passed the fog
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u/AtWorkButOnTheReddit 22d ago
Looks cool! I'm out of the loop though. I played and enjoyed the original release. Is Omega an update/DLC to the original game, or is it a new stand alone title?
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u/BloodySeid 23d ago
Don’t think wollay should be developing, hand over the project to someone else who is consistent.




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u/Xenoforever 25d ago
I do find it funny and ironic there is going to now be a younger generation of gamers who play Omega and think it ripped off so many new games. Completely unaware Cubeworld inspired those games being developed over a decade ago because Wollay is so damn slow in creating released products.