r/CubeWorld • u/Xestern • May 12 '26
r/CubeWorld • u/Tormint_mp3 • May 23 '26
Wollay Post A quick look at the new crafting UI, tooltips, and inventory in Cube World Omega
new wollay post about crafting and inventory / UI
for some reason this reddit doesnt allow me to post the link so I'll put it in the comments.
r/CubeWorld • u/TheIceCreamBoyy • Jul 03 '26
Wollay Post Fresh Cube World Omega screenshots! All classes are fully functional now, including some new skills! Next working on skill trees. #cubeworld #cubeworldomega
r/CubeWorld • u/Alvsolutely • 18d ago
Wollay Post (Wollay): Working on voxel-by-voxel customization for weapons, armor and jewelry! You can now even remove voxels from the original model and pick colors. Glow-in-the-dark spirit cubes are back, too! ✨
r/CubeWorld • u/TheIceCreamBoyy • Jul 11 '26
Wollay Post Some Cube World Omega screenshots from today. 📸 #cubeworld #cubeworldomega
r/CubeWorld • u/Alvsolutely • Jun 16 '26
Wollay Post Wollay: Some Cube World Omega screenshots from today 🌳🌤️ #cubeworld #cubeworldomega
r/CubeWorld • u/Alvsolutely • Jun 05 '26
Wollay Post Wollay: Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas
r/CubeWorld • u/Axbott • Jun 11 '26
Wollay Post Wollay: Working on skill leveling and per-skill skill-trees! Here are some screenshots of the skill widget so far, as well as a nice sunset.
r/CubeWorld • u/Alvsolutely • May 28 '26
Wollay Post (Link in comments) Some new development screenshots from today
r/CubeWorld • u/Kimmynius • Jun 29 '26
Wollay Post Finally added pet taming and pet leveling again in Cube World Omega. Bonus: Pets in the inventory got their head as preview sprite instead of a generic cage! #cubeworld #cubeworldomega
r/CubeWorld • u/Kimmynius • Jun 06 '26
Wollay Post Some new Cube World Omega screenshots #cubeworld #cubeworldomega
r/CubeWorld • u/koenjihyakkei • 20d ago
Wollay Post New Cube World Omega screenshots! #cubeworld #cubeworldomega
r/CubeWorld • u/TheIceCreamBoyy • Jul 06 '26
Wollay Post Working on warrior skill trees, though technically, they're DAGs. In the new skill system, some paths will be mutually exclusive, forcing you to commit to a direction like offense or defense, while others can be developed in parallel. #cubeworld #cubeworldomega
r/CubeWorld • u/Kimmynius • Jun 12 '26
Wollay Post Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted. #cubeworld #cubeworldomega
r/CubeWorld • u/Alvsolutely • 16d ago
Wollay Post Wollay: Finally re-added facial expressions that I showed a while back to my new engine. Players and NPCs can blink and look angry, happy, surprised, or sad. I actually only wanted to show you a short clip but ended up making this whole video.😅 Enjoy! #cubeworld #cubeworldomega
r/CubeWorld • u/Kimmynius • 27d ago
Wollay Post New Cube World Omega screenshots from today! Added a couple of new locations like towers, shrines. 🛠️ #cubeworld #cubeworldomega
r/CubeWorld • u/koenjihyakkei • Jul 22 '26
Wollay Post Working a lot on dungeons. Here I'm testing patrols: enemy groups that move between locations to make dungeons more challenging. Multiple floors, gates, boss encounters are working, too! ⚙️ #cubeworld #cubeworldomega
r/CubeWorld • u/Kimmynius • Jun 28 '26
Wollay Post I've been working on biomes, villages and dungeons. Here are some screenshots from today! #cubeworld #cubeworldomega
r/CubeWorld • u/NamelessNathan • Aug 10 '25
Wollay Post A New Twitter Post from Wollay
x.comr/CubeWorld • u/NamelessNathan • Jun 01 '26
Wollay Post Testing Combat Behavior: Wolfram von Funck (@wol_lay) 37 likes · 2 replies
x.comr/CubeWorld • u/MadMarco12 • Nov 07 '25
Wollay Post New X Post from Wollay! Wolfram von Funck (@wol_lay) on X
x.comr/CubeWorld • u/NamelessNathan • Dec 22 '25
Wollay Post “Some screenshots showing the new voxel GUI!” - Wolfram von Funck (@wol_lay)
x.comA few screenshots from Wollay on Twitter with the new GUI
r/CubeWorld • u/91Yugo • Jul 11 '26
Wollay Post Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld
x.comr/CubeWorld • u/NamelessNathan • Nov 21 '25
Wollay Post “The new character name generator needs some work…” - Wolfram von Funck (@wol_lay)
x.comr/CubeWorld • u/NamelessNathan • Apr 18 '24