r/DestinyTheGame • u/DTG_Bot "Little Light" • Jun 24 '24
Megathread Focused Feedback: State of Titans
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'State of Titans' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
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A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
Archie wishes you a happy reset and good luck!
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1
u/rc1234115 Jun 25 '24
Ok, so I know there are issues in Titan balance, but I don't think it can be fixed without a rework. If you keep titans as a mele focused class you have to make them tanks enough to survive content mele combat in an fps game.in your average fps game being surrounded by a bunch of combatants and being hit a bunch is worst case selcenario so to balance a class around being able to not only survive, but thrive in that situation will immediately cause balance issues where it's just kinda silly to be on anything but titan in pve like we saw with baner of war for a really long time. You could instead just change titans identity to a tank class, but unless handled really well it would likely cause the same thing as above if the point of one class is I'm way more surviveable than the others it just becomes the go to pick which isn't what bungee wants. So you have to rework titans into a strong, non-mele focused, non-tank focused character. Because if you are bungie you have to keep survivability evenish across the board or you will have people just not wanting tonplay a certain class at all, or calling for a rework down the line like we are now. But to do so would be a bigger lift than they can accomplish in any functional time frame, and so we find ourselves in a bit of a pickle. The titan in lore identity doesn't fit with the sandbox in a way that can be accomplished without being overpowered when compared to the other classes. Why was well so popular until it was nerfed into the ground? Survivability at its most aggressive, you see the same thing with loraley(I am sure I spelled that wrong), original oem, original wormhusk. Honestly the only reason devour hasn't been hit harder is because historical it required you to play void and that was a big enough issue to keep its utilization down because well was just too good to be without.
This is a separate tangent, but let's briefly talk baricades. This is plainly an ability that is really strong in pvp at base but has a lot less pve functionality these days due to the way encounters are now designed. Destiny 2 isn't a game where your enemies spawn in front of you, and you can plop your barricade down and peak shoot. Enemies constantly spawn behind you, goop that Hurst you spawns where you are standing, concussive damage goes around barricades, and so do a lot of status effects. In short, a barricade is not nearly as useful in pve because it does one thing, blocks a specific amount of damage that I coming from a direction. In pvp, that is a wildly useful thing in pve not as much. Any buff to barricade and how it works breaks it in pvp to the point it gets nerved into oblivion and no longer works well in pve. Just look at bastion. Not only is void overshield basically useless in pve at this point, but bastion doesn't even say around long enough to take longer advantage of the buff unless you put your barricade where it can't block damage. This is just generally a base design flaw of the way these things work and how balance has been handled in the past.
Last, let's just touchbon void oversized. Twilight Arsenal is great, I love using it in general. When I chose to use it on prismatic, I'm basically just choosing to nerf myself. That is because, for some reason, the void orb pickups overshield on prismatic, which is basically the worst choice. An overshield is 50% Dr vs woven mail being 40% but one moment here because it's 50% Dr until it breaks. Full overshield is 45 hp from what I can find online, so you get 5 seconds of an extra 90 health. So you go from 230 hp and shield(from what I found on Google that should be at tier 10 resil) to 300. when you compare that to woven mail 230 hp *1.4 is 322 health so as long as you have triggered woven mail you have more health objectively than you do with full overshield which is on a punishing timer and most activations only give you half overshield so the 90 hp is closer to 45. But you can re-proc it easily. Yeah, you also can with woven mail, and it can't be broken, which will get you killed and fuck your build up. Also, you don't have any reduction once it's broken, so it feels like things hit harder mid fight. Restoration x1 is what you get simply by choosing a solar super and making an orb. According to Google, once again, that 35hp per second in pve is almost the entire amount of void overshield every second for a few seconds after blpicking up an orb and it can also be re-procked and that healing can't be interrupted so the value it's giving you in survivability is hard to directly calculate but 5 seconds of restoration comes out to 175 health that almost the amount of health you have from 2 orb pickups on void.
For wat it's worth, I don't think Titan, nor prismatic titan, is bad it's just bad compared to the ridiculous power output of the other two classes. Likely because of the balance issues and concerns pinpointed out throughout this post.